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<blockquote data-quote="Mechanimal" data-source="post: 4957175" data-attributes="member: 75673"><p>I'm not sure if this has been brought up ever; and, if so, you can refer me to another thread. I was wondering, since everyone in every game has to travel from point A to point B at some point, how they get there. I mean this as in city to city travel. Either by ship, walking, horseback, or other means. Do you just skip this, and, unless there's an encounter, assume they arrive there safely and turn the clocks ahead? Or, do you find interesting ways to pass the time, and intrigue the PC's while they travel? I have done some things, but am at a loss for words most of the time my group is traveling somewhere. I can setup an ambush, but sometimes ambush after ambush gets stale. I've introduced NPC's on the road, but this is also kind of bland after the first or second time doing so. I would like to know what others' ideas are on the issue. Anything else you'd like to add, feel free to do so.</p></blockquote><p></p>
[QUOTE="Mechanimal, post: 4957175, member: 75673"] I'm not sure if this has been brought up ever; and, if so, you can refer me to another thread. I was wondering, since everyone in every game has to travel from point A to point B at some point, how they get there. I mean this as in city to city travel. Either by ship, walking, horseback, or other means. Do you just skip this, and, unless there's an encounter, assume they arrive there safely and turn the clocks ahead? Or, do you find interesting ways to pass the time, and intrigue the PC's while they travel? I have done some things, but am at a loss for words most of the time my group is traveling somewhere. I can setup an ambush, but sometimes ambush after ambush gets stale. I've introduced NPC's on the road, but this is also kind of bland after the first or second time doing so. I would like to know what others' ideas are on the issue. Anything else you'd like to add, feel free to do so. [/QUOTE]
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