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<blockquote data-quote="aco175" data-source="post: 4959541" data-attributes="member: 27385"><p>A lot of what the previous post says is right on. Also, at low levels travel allows you to fill out encounters that may foreshadow things to come or point out specific campaign details that may come up again. There may be a traveling circus that they meet one day on the road at 1st level and again at 8th, but this time one of the npc's they remember is cursed/dead/fill in appropiate game hook. </p><p></p><p>Don't forget roadside places like temples and inns that the party can come back to and rest or find information. these locations add to the overall story, esp at low levels before the party can fly and teleport right to the dungeon.</p><p></p><p>This is also dependant on your time and flavor of play. You may have planned a cool encounter on the way to the dungeon, but people came late and you must decide if the travel encounter is worth putting off the dungeon encounter. Some DM's and parties like very little story and all dungeon. Each week starts of, "You are hired by the Duke to rescue his son being held in the Caves of Chaos. Roll Perception as you approach the mouth of the cave".</p></blockquote><p></p>
[QUOTE="aco175, post: 4959541, member: 27385"] A lot of what the previous post says is right on. Also, at low levels travel allows you to fill out encounters that may foreshadow things to come or point out specific campaign details that may come up again. There may be a traveling circus that they meet one day on the road at 1st level and again at 8th, but this time one of the npc's they remember is cursed/dead/fill in appropiate game hook. Don't forget roadside places like temples and inns that the party can come back to and rest or find information. these locations add to the overall story, esp at low levels before the party can fly and teleport right to the dungeon. This is also dependant on your time and flavor of play. You may have planned a cool encounter on the way to the dungeon, but people came late and you must decide if the travel encounter is worth putting off the dungeon encounter. Some DM's and parties like very little story and all dungeon. Each week starts of, "You are hired by the Duke to rescue his son being held in the Caves of Chaos. Roll Perception as you approach the mouth of the cave". [/QUOTE]
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