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<blockquote data-quote="overgeeked" data-source="post: 9694083" data-attributes="member: 86653"><p>I would push back on this a bit. The original 1977 Classic Traveller has a robust skill system and tells the referee to make up whatever skills or rolls they deem necessary to cover whatever else they might need or want. The note on the bottom of page 20 is fantastic. It was edited and changed in subsequent versions which partially neutered the skill system. </p><p></p><p>“<strong>Skills and the Referee:</strong> It is impossible for any table of information to cover all aspects of every potential situation, and the above listing is by no means complete in its coverage of the effects of skills. This is where the referee becomes an important part of the game process. The above listing of skills and game effects must necessarily be taken as a guide, and followed, altered, or ignored as the actual situation dictates. </p><p></p><p>In some game situations, actual die roll results must be concealed from the players, at times allowing them to misconstrue the reasons for their success or failure. In other situations, the referee may feel it necessary to create his own throws and DMs to govern action, and may or may not make such information generally available to the players.</p><p></p><p>In order to be consistent (and a consistent universe makes the game both fun and interesting), the referee has a responsibility to record the throws and DMs he creates, and to note (perhaps by penciling in) any throws he alters from those given in these books.”</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9694083, member: 86653"] I would push back on this a bit. The original 1977 Classic Traveller has a robust skill system and tells the referee to make up whatever skills or rolls they deem necessary to cover whatever else they might need or want. The note on the bottom of page 20 is fantastic. It was edited and changed in subsequent versions which partially neutered the skill system. “[B]Skills and the Referee:[/B] It is impossible for any table of information to cover all aspects of every potential situation, and the above listing is by no means complete in its coverage of the effects of skills. This is where the referee becomes an important part of the game process. The above listing of skills and game effects must necessarily be taken as a guide, and followed, altered, or ignored as the actual situation dictates. In some game situations, actual die roll results must be concealed from the players, at times allowing them to misconstrue the reasons for their success or failure. In other situations, the referee may feel it necessary to create his own throws and DMs to govern action, and may or may not make such information generally available to the players. In order to be consistent (and a consistent universe makes the game both fun and interesting), the referee has a responsibility to record the throws and DMs he creates, and to note (perhaps by penciling in) any throws he alters from those given in these books.” [/QUOTE]
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