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<blockquote data-quote="aramis erak" data-source="post: 9694115" data-attributes="member: 6779310"><p>Technically, that's the 2nd edition.... Or maybe the 2.2 edition. If you have the 4 Little Black Books Deluxe, you have books 0-3. If you have the later Letter sized version, you have Starter plus some extras...</p><p>1981 and later printings have significant rules differences (mostly not at the character sheet level), mostly in ship design and subsector design. (1e has a different drive table, doesn't limit J-Drive to PP level, changes weapon damages to whole dice only, rewording of healing rules).</p><p></p><p>It assumes a low number of rolls being called for, and many use it like PBTA: only use skills when there's a clear move in the skill to use. (Marc has said several things about not rolling too much, but never to that level.)</p><p></p><p>Marc's envisaged task system is Xd6 ≤ Stat+skill. It's trimmed out by Loren Wiseman, and the only hint is in Book 0, which if your set is complete 2.0 deluxe, you have, and a few uncaught-by-Loren Xd6 < sum(atts of cooperating characters) mechanics in odd places.</p><p></p><p>I'll also note Marc's best advice from T5: MOARN: Map Only As Really Needed. Don't map a sector at start, map a subsector. Don't detail every system with book 6, just worry about the mainworlds. </p><p></p><p>And yes, damage does reduce stats for action purposes... but it's GM call on whether that happens before or after the adrenaline wears off.</p><p></p><p>Animal Encounters are a delightful thing if you can get your players off-ship on-world....</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9694115, member: 6779310"] Technically, that's the 2nd edition.... Or maybe the 2.2 edition. If you have the 4 Little Black Books Deluxe, you have books 0-3. If you have the later Letter sized version, you have Starter plus some extras... 1981 and later printings have significant rules differences (mostly not at the character sheet level), mostly in ship design and subsector design. (1e has a different drive table, doesn't limit J-Drive to PP level, changes weapon damages to whole dice only, rewording of healing rules). It assumes a low number of rolls being called for, and many use it like PBTA: only use skills when there's a clear move in the skill to use. (Marc has said several things about not rolling too much, but never to that level.) Marc's envisaged task system is Xd6 ≤ Stat+skill. It's trimmed out by Loren Wiseman, and the only hint is in Book 0, which if your set is complete 2.0 deluxe, you have, and a few uncaught-by-Loren Xd6 < sum(atts of cooperating characters) mechanics in odd places. I'll also note Marc's best advice from T5: MOARN: Map Only As Really Needed. Don't map a sector at start, map a subsector. Don't detail every system with book 6, just worry about the mainworlds. And yes, damage does reduce stats for action purposes... but it's GM call on whether that happens before or after the adrenaline wears off. Animal Encounters are a delightful thing if you can get your players off-ship on-world.... [/QUOTE]
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