Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
[Traveller d20] The Traveller Adventure:Memoirs from the Crew (updated 1/12!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Broccli_Head" data-source="post: 1265102" data-attributes="member: 105"><p><strong><em>from The Traveller Adventure: </em></strong><em>Memoirs of a Merchant </em></p><p><em>Captain...and His Crew</em></p><p>---Traveller's Aide Society Press, 1116</p><p></p><p></p><p><em>Security Officer's log stardate 5.635.75*</em></p><p><em></em></p><p><em>< It seems strange to be writing this... Me in the employ of a ship run by ex imperial marines. If someone had told me this even a year ago I would have laughed and had them put under survelliance as a possible subversive element. Times were so much simpler then, I almost wish I hadn't discovered "them".> </em></p><p><em></em></p><p><em>Well, the past aside, this is where I have found myself for the moment, best to focus on the tasks at hand. The one bright spot is that wherever the </em> Neptune**<em> goes she seems to attract trouble, heh. On Pysadi we were gathering rare wood to try and lighten the losses of an otherwise fruitless stop over when the natives got an eyefull of Luu with some strange little lemur-like creatures climbing all over him... The natural conclusion of course is that Luu must be sacred and they should lock him up in a monestary for the rest of his natural life. Doesn't make any sense, does it? It didn't to me either. </em></p><p><em></em></p><p><em>Needless to say when it came time to rescue Luu (he is apparently the only one among the crew who can calculate jump co-ords) the crew were rather indecisive. My original plan was to fly the ship in low over the village and flash the thrusters to flatten the nearby buildings, disorienting the locals. Al and I would then drop down while the Vargr and Vincent lay down supression fire from the ships guns and grab Luu. Bing! Bang! Boom! My calculations told me we'd be in and out less than 120 seconds. Al felt this was to extreme, it seems he didn't want to hurt any of the local populace. < I shake my head in wonder at how the Imperial scum ever subjugated the proud people of the Solomani with such obvious weakness towards one's foes, I believe it will be the Achille's heel that will one day allow my people to escape the wicked yoke of the Third Imperium. > </em></p><p><em></em></p><p><em>Eventually we decided to take the skiff down to the village from orbit for a night-op. Al and Vincent stayed at the skiff in a clearing a few clicks to the east of the objective as Epestlatl and myself made our way to the monastary where Luu was being held. It seems that my dear friend is extremely talented being able to affect and read minds as well as being able to teleport oneself and a companion < if we had had even one of his kind on our side in Sol-Sec we could have changed everything >. We quickly made our way to the target, Epestlatl scanned the building and with some effort determined that Luu was in fact beign held in a room on the first floor not far from us. I quietly climbed the courtyard wall and positioned myself outside the outer door leading into the hallway nearest Luu's room. Briefly, I considered just opening the door and rolling a H.E. grenade down the hall to clear out any unwanted visitors. Only the uncertainty of whether the walls inside could withstand such a blast and the thought of having to listen to Al ramble on about "Soldiers deservin' Soldiers" <sentimentalist Imperial dogma. > But I digress, I decided that the best course of action was to just tranq the guard and rescue Luu. As always with this group though something had to go wrong. In this case it was that drunkard Luu. He decided that maybe the life of a monk was in fact his true calling. After mayhaps 6 seconds of his crazy talk I put a group of four tranq darts into his forehead. After that things went much smoother and the rest of the extraction was actually rather enjoyable. I decided to bring the lemur-like creatures along as they had become rather fond of our navigator and I'm sure the Doctor would be most appreciative. The funniest part was once we returned with Luu back to the Neptune he began to ramble on still half drugged about how I had shot him, heheh. I told them he was merely suffering ill effects from his brief exposure to the planets atmosphere, I think that he even believes it. He even claims that he was instantly transported by the Zhodani to the ship. Heheh...I think that the combination of the tranq rounds and the planet's atmosphere caused him to hallucinate. </em></p><p><em></em></p><p><em>The only other item of note worth reporting from a security officer's perspective, aside from Al's drunken bar brawl, is the mysterious incident with the Tukera ship that was docked there along with us and the Oberlindes vessel. It seems that while they were insulting our ship and assaulting our 1st Officer they should have been paying more attention to their reactor core. Luckily, the spaceport's computers detected the problem before it was to late. The station ordered the ships reactor taken offline untill a replacement part could arrive, though that will seemingly take weeks and cost them thousands of credits in lost income. The irony of it struck me as humorous though. I mean the same thing that had happened to old man Oberlinde's ship happening to Tukera? Especially when animosity between the two was already running high. Well, needless to say I informed Al of the unfortunate situation with our Tukera-friend's ship, and told him that I expected my "irony bonus" to be included in my next check. He just smiled, it's nice to be appreciated, heheh.</em></p><p><em></em></p><p><em>Also, will have to go over the holovids of the </em>Mammoth<em> incident when we get to Aranmanx. Learned from local spaceport personnel on Zila that apparently, the same engineer was on another ship </em>Titan<em> that also had engine problems which led to a transfer of some "secret military cargo" to </em> Mammoth<em>. Maybe that engineer also got some sort of "irony bonus". </em></p><p><em></em></p><p><em>End of Security Officer's log stardate 5.635.75*</em></p><p></p><p>< > Text inside is encrypted </p><p></p><p>*Mr. Atari uses the Solomani calendar for dating his entries (5.635 = 1114 IY; -.75 would be day seventy five of that year)</p><p>**Dr. Chevalier and Mr. Atari have changed the name of the ship. Visually, the markings on the ship read <em>Neptune</em>. However, a hardwired read of the transponder (i.e physically tapping into the ship's computer) would show that it is still the <em>March Harrier</em>, but the two computer brains have taught the ship to send out a <em>Neptune</em> signal. Obviously, this is highly illegal, but when being faced with the menance of an Imperial Megacorp...perhaps the readers (and authorities) can give the crew of the <em>March Harrier</em> a break.</p></blockquote><p></p>
[QUOTE="Broccli_Head, post: 1265102, member: 105"] [B][I]from The Traveller Adventure: [/I][/B][I]Memoirs of a Merchant Captain...and His Crew[/I] ---Traveller's Aide Society Press, 1116 [i]Security Officer's log stardate 5.635.75* < It seems strange to be writing this... Me in the employ of a ship run by ex imperial marines. If someone had told me this even a year ago I would have laughed and had them put under survelliance as a possible subversive element. Times were so much simpler then, I almost wish I hadn't discovered "them".> Well, the past aside, this is where I have found myself for the moment, best to focus on the tasks at hand. The one bright spot is that wherever the [/i] Neptune**[i] goes she seems to attract trouble, heh. On Pysadi we were gathering rare wood to try and lighten the losses of an otherwise fruitless stop over when the natives got an eyefull of Luu with some strange little lemur-like creatures climbing all over him... The natural conclusion of course is that Luu must be sacred and they should lock him up in a monestary for the rest of his natural life. Doesn't make any sense, does it? It didn't to me either. Needless to say when it came time to rescue Luu (he is apparently the only one among the crew who can calculate jump co-ords) the crew were rather indecisive. My original plan was to fly the ship in low over the village and flash the thrusters to flatten the nearby buildings, disorienting the locals. Al and I would then drop down while the Vargr and Vincent lay down supression fire from the ships guns and grab Luu. Bing! Bang! Boom! My calculations told me we'd be in and out less than 120 seconds. Al felt this was to extreme, it seems he didn't want to hurt any of the local populace. < I shake my head in wonder at how the Imperial scum ever subjugated the proud people of the Solomani with such obvious weakness towards one's foes, I believe it will be the Achille's heel that will one day allow my people to escape the wicked yoke of the Third Imperium. > Eventually we decided to take the skiff down to the village from orbit for a night-op. Al and Vincent stayed at the skiff in a clearing a few clicks to the east of the objective as Epestlatl and myself made our way to the monastary where Luu was being held. It seems that my dear friend is extremely talented being able to affect and read minds as well as being able to teleport oneself and a companion < if we had had even one of his kind on our side in Sol-Sec we could have changed everything >. We quickly made our way to the target, Epestlatl scanned the building and with some effort determined that Luu was in fact beign held in a room on the first floor not far from us. I quietly climbed the courtyard wall and positioned myself outside the outer door leading into the hallway nearest Luu's room. Briefly, I considered just opening the door and rolling a H.E. grenade down the hall to clear out any unwanted visitors. Only the uncertainty of whether the walls inside could withstand such a blast and the thought of having to listen to Al ramble on about "Soldiers deservin' Soldiers" <sentimentalist Imperial dogma. > But I digress, I decided that the best course of action was to just tranq the guard and rescue Luu. As always with this group though something had to go wrong. In this case it was that drunkard Luu. He decided that maybe the life of a monk was in fact his true calling. After mayhaps 6 seconds of his crazy talk I put a group of four tranq darts into his forehead. After that things went much smoother and the rest of the extraction was actually rather enjoyable. I decided to bring the lemur-like creatures along as they had become rather fond of our navigator and I'm sure the Doctor would be most appreciative. The funniest part was once we returned with Luu back to the Neptune he began to ramble on still half drugged about how I had shot him, heheh. I told them he was merely suffering ill effects from his brief exposure to the planets atmosphere, I think that he even believes it. He even claims that he was instantly transported by the Zhodani to the ship. Heheh...I think that the combination of the tranq rounds and the planet's atmosphere caused him to hallucinate. The only other item of note worth reporting from a security officer's perspective, aside from Al's drunken bar brawl, is the mysterious incident with the Tukera ship that was docked there along with us and the Oberlindes vessel. It seems that while they were insulting our ship and assaulting our 1st Officer they should have been paying more attention to their reactor core. Luckily, the spaceport's computers detected the problem before it was to late. The station ordered the ships reactor taken offline untill a replacement part could arrive, though that will seemingly take weeks and cost them thousands of credits in lost income. The irony of it struck me as humorous though. I mean the same thing that had happened to old man Oberlinde's ship happening to Tukera? Especially when animosity between the two was already running high. Well, needless to say I informed Al of the unfortunate situation with our Tukera-friend's ship, and told him that I expected my "irony bonus" to be included in my next check. He just smiled, it's nice to be appreciated, heheh. Also, will have to go over the holovids of the [/i]Mammoth[i] incident when we get to Aranmanx. Learned from local spaceport personnel on Zila that apparently, the same engineer was on another ship [/i]Titan[i] that also had engine problems which led to a transfer of some "secret military cargo" to [/i] Mammoth[i]. Maybe that engineer also got some sort of "irony bonus". End of Security Officer's log stardate 5.635.75*[/i] < > Text inside is encrypted *Mr. Atari uses the Solomani calendar for dating his entries (5.635 = 1114 IY; -.75 would be day seventy five of that year) **Dr. Chevalier and Mr. Atari have changed the name of the ship. Visually, the markings on the ship read [i]Neptune[/i]. However, a hardwired read of the transponder (i.e physically tapping into the ship's computer) would show that it is still the [i]March Harrier[/i], but the two computer brains have taught the ship to send out a [i]Neptune[/i] signal. Obviously, this is highly illegal, but when being faced with the menance of an Imperial Megacorp...perhaps the readers (and authorities) can give the crew of the [i]March Harrier[/i] a break. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
[Traveller d20] The Traveller Adventure:Memoirs from the Crew (updated 1/12!)
Top