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<blockquote data-quote="Kichwas" data-source="post: 105073" data-attributes="member: 891"><p>I agree. A selling point for Traveller has always been the plain black covers with the red and white writing.</p><p></p><p>It's simply the 'Traveller Look'.</p><p></p><p>I was overjoyed when they used it for GURPS Traveller and it motivated me to buy a hardcover copy over the soft even though I've never gotten to DM the darned thing.</p><p></p><p><span style="font-size: 9px">(If anyone in San Francisco or nearbout's is looking into a Traveller game I'm here for recruitment. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">There are two things that would cause me to drop my current DnD game:</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">A Traveller Game using GURPS or possibly d20 if I like it once I see it.</span></p><p><span style="font-size: 9px">A Kalamar game.)</span></p><p></p><p></p><p>A note on the Solomani / Villani thing: If I recall right most of the Imperium still not recognize Terra as the actual birthplace of humanity. Is that accurate?</p><p></p><p></p><p>It's too bad the K'kree are the likely bad guys; I always thought one would make an interesting PC. Of it still could under the right parameters.</p><p></p><p></p><p>As far as 'hard-sci-fi' is concerned. Traveller is 'classic-hard'. Like Asimov's Foundation series. To today's thinking it has a number of 'silly ideas' but it's based around what was considered a hard possibility to the sci fi writers of the 50's I suppose.</p><p></p><p>And FTL is not nessessarily soft. There's some debate at present on ways that might circumvent Enstien or even weather or not his theories still hold. Time will tell if the debate leads to anything new in physics thinking or if it just leads to a bunch of people being called crackpots while somebody runs off with their research to an underground government facility somewhere <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />...</p></blockquote><p></p>
[QUOTE="Kichwas, post: 105073, member: 891"] I agree. A selling point for Traveller has always been the plain black covers with the red and white writing. It's simply the 'Traveller Look'. I was overjoyed when they used it for GURPS Traveller and it motivated me to buy a hardcover copy over the soft even though I've never gotten to DM the darned thing. [size=1](If anyone in San Francisco or nearbout's is looking into a Traveller game I'm here for recruitment. :D There are two things that would cause me to drop my current DnD game: A Traveller Game using GURPS or possibly d20 if I like it once I see it. A Kalamar game.)[/size] A note on the Solomani / Villani thing: If I recall right most of the Imperium still not recognize Terra as the actual birthplace of humanity. Is that accurate? It's too bad the K'kree are the likely bad guys; I always thought one would make an interesting PC. Of it still could under the right parameters. As far as 'hard-sci-fi' is concerned. Traveller is 'classic-hard'. Like Asimov's Foundation series. To today's thinking it has a number of 'silly ideas' but it's based around what was considered a hard possibility to the sci fi writers of the 50's I suppose. And FTL is not nessessarily soft. There's some debate at present on ways that might circumvent Enstien or even weather or not his theories still hold. Time will tell if the debate leads to anything new in physics thinking or if it just leads to a bunch of people being called crackpots while somebody runs off with their research to an underground government facility somewhere :D... [/QUOTE]
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