Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Traveller D20
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mhensley" data-source="post: 106956" data-attributes="member: 1604"><p>Ahh... the classic Traveller rules. I thought you'd never ask.</p><p></p><p>There is a Zen-like quality to Traveller in 3 little black books. Sparse graphics and clear text - almost no background info to speak of. Its quite refreshing compared to the encylopedias of information that most of today's rpg's make you memorize. The rules resemble the best of today's 'rules light' systems.</p><p></p><p>The biggest thing that makes Traveller unique is the character generation system. You roll up your stats and then you decide what career path that you want to follow. The length of time and the skills that you get in your prior career is vey random. Once you either choose to leave or are forced out of your career, your character is ready to begin adventuring. Even though characters can begin play as inexperienced newbies or old veterans, there really isn't much of a problem with balance. This is due to the fact that no matter how good your character is, combat is lethal. The skill of the player is far more important than the skill of the character.</p><p></p><p>The other great thing about Traveller is that it is a GM's dream system. There are great, easy to use systems for creating everything that you need in the basic set. Starships, solar systems, alien creatures, trade - everything is covered. If you don't like something or want something that isn't covered, the rules are simple enough that it's easy to extrapolate from what's given in the rule books.</p><p></p><p>But beware of Traveller if you are a power gamer or a hack and slasher. Like I said, combat is lethal. Random violence will get you killed quickly. Also, there is little provision for making your character better with experience. It takes years of game time for your character to improve. More likely, you'll lose more stats because of ageing penalties.</p></blockquote><p></p>
[QUOTE="mhensley, post: 106956, member: 1604"] Ahh... the classic Traveller rules. I thought you'd never ask. There is a Zen-like quality to Traveller in 3 little black books. Sparse graphics and clear text - almost no background info to speak of. Its quite refreshing compared to the encylopedias of information that most of today's rpg's make you memorize. The rules resemble the best of today's 'rules light' systems. The biggest thing that makes Traveller unique is the character generation system. You roll up your stats and then you decide what career path that you want to follow. The length of time and the skills that you get in your prior career is vey random. Once you either choose to leave or are forced out of your career, your character is ready to begin adventuring. Even though characters can begin play as inexperienced newbies or old veterans, there really isn't much of a problem with balance. This is due to the fact that no matter how good your character is, combat is lethal. The skill of the player is far more important than the skill of the character. The other great thing about Traveller is that it is a GM's dream system. There are great, easy to use systems for creating everything that you need in the basic set. Starships, solar systems, alien creatures, trade - everything is covered. If you don't like something or want something that isn't covered, the rules are simple enough that it's easy to extrapolate from what's given in the rule books. But beware of Traveller if you are a power gamer or a hack and slasher. Like I said, combat is lethal. Random violence will get you killed quickly. Also, there is little provision for making your character better with experience. It takes years of game time for your character to improve. More likely, you'll lose more stats because of ageing penalties. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Traveller D20
Top