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Traveller D20
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<blockquote data-quote="mhensley" data-source="post: 126064" data-attributes="member: 1604"><p>Here are what some of the weapons in T20 will do to you in terms of damage-</p><p></p><p>ACR: 1d12+2</p><p>PGMP12: 6d12</p><p>PGMP13: 7d12</p><p>PGMP14: 8d12</p><p>FGMP14: 7d20</p><p>FGMP15: 9d20</p><p></p><p>For the Traveller-impaired-</p><p>ACR = advanced combat rifle</p><p>PGMP = plasma gun, man-portable</p><p>FGMP = fusion gun, man-portable</p><p></p><p>If the ACR damage seems low, remember that it is a full-automatic weapon and will probably shoot at least 3 bullets a round. Considering that it has been reported that the average character will only be able to absorb 10 points of damage, these weapons are extremely lethal.</p></blockquote><p></p>
[QUOTE="mhensley, post: 126064, member: 1604"] Here are what some of the weapons in T20 will do to you in terms of damage- ACR: 1d12+2 PGMP12: 6d12 PGMP13: 7d12 PGMP14: 8d12 FGMP14: 7d20 FGMP15: 9d20 For the Traveller-impaired- ACR = advanced combat rifle PGMP = plasma gun, man-portable FGMP = fusion gun, man-portable If the ACR damage seems low, remember that it is a full-automatic weapon and will probably shoot at least 3 bullets a round. Considering that it has been reported that the average character will only be able to absorb 10 points of damage, these weapons are extremely lethal. [/QUOTE]
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