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Traveller Is 45 Years Old Today!
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8707261" data-attributes="member: 82106"><p>Maybe. I must have gone to see Star Wars right about the time I started playing Traveller, but I don't recall any mixing of genre conventions. Traveller is definitely Norton, Harrison, Asimov. While the PCs are very often scoundrels of one sort or another, I never got a Star Wars sort of feel from it. For one thing its darn hard to outrun trouble in Traveller. You shoot it out with a revenue cutter and your ship registration and probably your captain's name, etc. are all going out in all directions at Jump 6... You can forget all those nice starport refueling stops and routine maintenance now! Logically its a bit hard to see too many 'pirate bases' and such lasting long, nuclear tipped missiles are a bitch, and the Navy is happy to lob a few at you! So, the milieu tends to be a bit less 'anything goes' than Star Wars, where you can just jump to any random one of a billion worlds by next Tuesday.</p><p></p><p>Of course the authors of Spinward Marches did manage to create various grey areas and whatnot, though they mainly exist more due to "if we go mess with those people in that system the Zhodani will get pissed." or "Its in Hiver space, technically..." vs "the Navy cannot find us here."</p><p></p><p>The other element with Traveller is, the PCs are SMALL. You don't really have plots that involve things like battling the Third Imperium to decide the detiny of Man. Its more like grubbing around on one of the 5 million planets in the Empire trying to make some money to pay rent on your Free Trader. It would take at least a year to reach the Imperial capital, and probably involve 100's of sessions of play, so really the Empire is a completely abstract concept in practice.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8707261, member: 82106"] Maybe. I must have gone to see Star Wars right about the time I started playing Traveller, but I don't recall any mixing of genre conventions. Traveller is definitely Norton, Harrison, Asimov. While the PCs are very often scoundrels of one sort or another, I never got a Star Wars sort of feel from it. For one thing its darn hard to outrun trouble in Traveller. You shoot it out with a revenue cutter and your ship registration and probably your captain's name, etc. are all going out in all directions at Jump 6... You can forget all those nice starport refueling stops and routine maintenance now! Logically its a bit hard to see too many 'pirate bases' and such lasting long, nuclear tipped missiles are a bitch, and the Navy is happy to lob a few at you! So, the milieu tends to be a bit less 'anything goes' than Star Wars, where you can just jump to any random one of a billion worlds by next Tuesday. Of course the authors of Spinward Marches did manage to create various grey areas and whatnot, though they mainly exist more due to "if we go mess with those people in that system the Zhodani will get pissed." or "Its in Hiver space, technically..." vs "the Navy cannot find us here." The other element with Traveller is, the PCs are SMALL. You don't really have plots that involve things like battling the Third Imperium to decide the detiny of Man. Its more like grubbing around on one of the 5 million planets in the Empire trying to make some money to pay rent on your Free Trader. It would take at least a year to reach the Imperial capital, and probably involve 100's of sessions of play, so really the Empire is a completely abstract concept in practice. [/QUOTE]
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