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Traveller Is 45 Years Old Today!
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8707801" data-attributes="member: 82106"><p>Right, but if you think about it, what are the pirates based there going to do? Sure, they can jump to a bazillion locations that are basically out in the middle of noplace. You could simply jump your ship to some empty system, power down most of your systems and probably lurk for YEARS, maybe CENTURIES, nobody will ever find you. OTOH if you jump into a system where there is 'prey' it must be pretty close to Drinax, like no more than Jump 2 or 3 away. The Navy surely heavily patrols all trade routes in that relatively small volume of their space.</p><p></p><p>One of the main differences with the 'age of pirates' is just the technical problem. A 17th Century sailing ship could be repaired by the crew, it was just wood, pitch, canvas, and rope. Anyplace with fresh water and anchorage was a decent base, and many of those were far off the beaten path, so patrolling them all was impossible, and then you could sail 3000 miles to find some ship to take. </p><p></p><p>For piracy to flourish like that in a Traveller starship tech milieu is unlikely. You could alter things, say that 'jump 1' is 20 light years or something. Or just posit some other way for hyperdrive to work. Its a different universe though. I always thought that Marc really insufficiently considered the full implications of the Traveller 'drive system' in terms of economics and such too. Its hard to understand why an Imperium would even exist.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8707801, member: 82106"] Right, but if you think about it, what are the pirates based there going to do? Sure, they can jump to a bazillion locations that are basically out in the middle of noplace. You could simply jump your ship to some empty system, power down most of your systems and probably lurk for YEARS, maybe CENTURIES, nobody will ever find you. OTOH if you jump into a system where there is 'prey' it must be pretty close to Drinax, like no more than Jump 2 or 3 away. The Navy surely heavily patrols all trade routes in that relatively small volume of their space. One of the main differences with the 'age of pirates' is just the technical problem. A 17th Century sailing ship could be repaired by the crew, it was just wood, pitch, canvas, and rope. Anyplace with fresh water and anchorage was a decent base, and many of those were far off the beaten path, so patrolling them all was impossible, and then you could sail 3000 miles to find some ship to take. For piracy to flourish like that in a Traveller starship tech milieu is unlikely. You could alter things, say that 'jump 1' is 20 light years or something. Or just posit some other way for hyperdrive to work. Its a different universe though. I always thought that Marc really insufficiently considered the full implications of the Traveller 'drive system' in terms of economics and such too. Its hard to understand why an Imperium would even exist. [/QUOTE]
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