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<blockquote data-quote="AbdulAlhazred" data-source="post: 8721244" data-attributes="member: 82106"><p>Yes, but take a look at modern warfare. Its all about sensors and C3I, etc. Kill chains have become very elaborate and multi-step. The idea that you just know where everyone is and direct-fire missiles at them which magically and inevitably guide themselves to the target is hilariously unlikely to even faintly resemble some sort of realistic future space combat. Even in the '70s and '80s when Marc was writing this stuff he could easily have done a bit of homework on naval warfare and gotten an idea of where things were. I think the analogy is going to be pretty good there, though of course some of the technical details will vary.</p><p></p><p>I'd expect things like the quality and tech of your radars and such to be extremely important, for instance, and most tactics would likely revolve around how, when, and where to carry out active detection. It would be highly likely such platforms would often be remotely deployed. EW would be a supremely important factor, as would stealth, but there are likely subtle details of all this. For instance modern 'stealth jets' like F22 are actually quite easy to detect on radar! What you can't easily do is figure out what they are and exactly where with enough accuracy to target an attack on them. Similar kinds of situations would likely exist. S-band radars can detect almost anything, but have low accuracy, X-band radars are highly accurate and used for fire-control, but are much easier to block. </p><p></p><p>Compute is also incredibly important, and not really in terms of "oh I can aim my laser +1 more accurately" but more in terms of how many targets you can engage at a time, are there restrictions on that, like 'all in one area', etc. IFF is a critical capability, etc. etc. etc. The ability to simply communicate with and command all the likely remote sensing and weapons platforms, etc. </p><p></p><p>HG tries to kind of paper over some of this by positing a kind of 'dreadnought age' scenario where smaller weapons are harmless to larger vessels that have masses of armor and 'shields' of some sort. I guess the theory is everyone will just build big spinal mount bruisers and not really care who can see them. It seems rather far-fetched overall. It also misses the point that none of that will exist at the RPG-relevant scales of <1000 ton ships.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8721244, member: 82106"] Yes, but take a look at modern warfare. Its all about sensors and C3I, etc. Kill chains have become very elaborate and multi-step. The idea that you just know where everyone is and direct-fire missiles at them which magically and inevitably guide themselves to the target is hilariously unlikely to even faintly resemble some sort of realistic future space combat. Even in the '70s and '80s when Marc was writing this stuff he could easily have done a bit of homework on naval warfare and gotten an idea of where things were. I think the analogy is going to be pretty good there, though of course some of the technical details will vary. I'd expect things like the quality and tech of your radars and such to be extremely important, for instance, and most tactics would likely revolve around how, when, and where to carry out active detection. It would be highly likely such platforms would often be remotely deployed. EW would be a supremely important factor, as would stealth, but there are likely subtle details of all this. For instance modern 'stealth jets' like F22 are actually quite easy to detect on radar! What you can't easily do is figure out what they are and exactly where with enough accuracy to target an attack on them. Similar kinds of situations would likely exist. S-band radars can detect almost anything, but have low accuracy, X-band radars are highly accurate and used for fire-control, but are much easier to block. Compute is also incredibly important, and not really in terms of "oh I can aim my laser +1 more accurately" but more in terms of how many targets you can engage at a time, are there restrictions on that, like 'all in one area', etc. IFF is a critical capability, etc. etc. etc. The ability to simply communicate with and command all the likely remote sensing and weapons platforms, etc. HG tries to kind of paper over some of this by positing a kind of 'dreadnought age' scenario where smaller weapons are harmless to larger vessels that have masses of armor and 'shields' of some sort. I guess the theory is everyone will just build big spinal mount bruisers and not really care who can see them. It seems rather far-fetched overall. It also misses the point that none of that will exist at the RPG-relevant scales of <1000 ton ships. [/QUOTE]
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