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<blockquote data-quote="TrippyHippy" data-source="post: 7692628" data-attributes="member: 27252"><p>In terms of game design history, it's one of the most innovative games ever made. While it wasn't the very first science fiction rpg (that would be Metamorphosis Alpha), it was the first RPG system to be skills based, while it also introduced ideas such as Tech levels, lifepath character generation, quasi science-based world design, animal design and starship design. At the time of it's original release (1977) it largely captured the burgeoning Star Wars gamer fanbase and managed to maintain it with strong sales up until the late 80s when an official Star Wars (WEG) came out. It still tends to appeal to fans who prefer their sci-fi "hard" and gritty in tone at least, and generally runs in the same manner as Josh Whedon's Firefly TV show. The original game (and Mongoose's Traveller to a degree) is broadly generic, so in this manner it's sometimes seen as the science fiction equivalent to D&D. The LBB design (Little Black Book) was also seen as very futuristic in its day, and has become something of an iconic cover design. </p><p></p><p>Both the game itself and the main game designer, Marc Miller are Origins Hall of Fame recipients, and it has been cited by Mike Pondsmith of Cyberpunk fame as one of the 100 Best Hobby games ever (the Green Ronin publication). Arcane Magazine ranked it at number 3 in the Best RPGs ever, and it retains a hugely stable and loyal following regardless. </p><p></p><p>The game itself has gone through many editions, and several systems. The current Mongoose version is regarded by many as the most approachable and flexible version of the game, suited to casual and long term gamer alike. The recent campaign, Pirates of Drinax, by Gareth Hanrahan, has been winning a lot of plaudits recently too.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 7692628, member: 27252"] In terms of game design history, it's one of the most innovative games ever made. While it wasn't the very first science fiction rpg (that would be Metamorphosis Alpha), it was the first RPG system to be skills based, while it also introduced ideas such as Tech levels, lifepath character generation, quasi science-based world design, animal design and starship design. At the time of it's original release (1977) it largely captured the burgeoning Star Wars gamer fanbase and managed to maintain it with strong sales up until the late 80s when an official Star Wars (WEG) came out. It still tends to appeal to fans who prefer their sci-fi "hard" and gritty in tone at least, and generally runs in the same manner as Josh Whedon's Firefly TV show. The original game (and Mongoose's Traveller to a degree) is broadly generic, so in this manner it's sometimes seen as the science fiction equivalent to D&D. The LBB design (Little Black Book) was also seen as very futuristic in its day, and has become something of an iconic cover design. Both the game itself and the main game designer, Marc Miller are Origins Hall of Fame recipients, and it has been cited by Mike Pondsmith of Cyberpunk fame as one of the 100 Best Hobby games ever (the Green Ronin publication). Arcane Magazine ranked it at number 3 in the Best RPGs ever, and it retains a hugely stable and loyal following regardless. The game itself has gone through many editions, and several systems. The current Mongoose version is regarded by many as the most approachable and flexible version of the game, suited to casual and long term gamer alike. The recent campaign, Pirates of Drinax, by Gareth Hanrahan, has been winning a lot of plaudits recently too. [/QUOTE]
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