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Traveller or Star Frontiers?
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<blockquote data-quote="sjmiller" data-source="post: 2690263" data-attributes="member: 17262"><p>I would have to say that Traveller is far more popular than Star Frontiers. First, there's the fact that Traveller has been published, in one version or another, since the late 1970's. It is still in print (GURPS Traveller, T20, Classic, and MegaTraveller) and still being supported. You can find hundreds of fan sites dedicated to Traveller and adapting it to various settings. I think I can count on my hands the number of similar sites for Star Frontiers (I could be wrong, however).</p><p></p><p>Why is Traveller more popular? Simple, easy to handle game mechanics; a game that doesn't require any fancy dice (2d6 is all you really need); a character creation system that, while often maligned, is still one of the most creative I have seen; and a modular system that is extremely easy to modify.</p><p></p><p>I think that Star Frontiers had potential, but it was squandered. Traveller existed from the beginning with an easy system to create and maintain your own universe. Star Frontiers seemed (to me at least) to almost require you to use their game universe.</p><p></p><p>For me, Traveller was a lot more fun to play than Star Frontiers. For that reason alone it is still one of my most favorite Science Fiction game systems. The fact that it is the one nearly every other SF-RPG is compared to tells you which one is more popular.</p></blockquote><p></p>
[QUOTE="sjmiller, post: 2690263, member: 17262"] I would have to say that Traveller is far more popular than Star Frontiers. First, there's the fact that Traveller has been published, in one version or another, since the late 1970's. It is still in print (GURPS Traveller, T20, Classic, and MegaTraveller) and still being supported. You can find hundreds of fan sites dedicated to Traveller and adapting it to various settings. I think I can count on my hands the number of similar sites for Star Frontiers (I could be wrong, however). Why is Traveller more popular? Simple, easy to handle game mechanics; a game that doesn't require any fancy dice (2d6 is all you really need); a character creation system that, while often maligned, is still one of the most creative I have seen; and a modular system that is extremely easy to modify. I think that Star Frontiers had potential, but it was squandered. Traveller existed from the beginning with an easy system to create and maintain your own universe. Star Frontiers seemed (to me at least) to almost require you to use their game universe. For me, Traveller was a lot more fun to play than Star Frontiers. For that reason alone it is still one of my most favorite Science Fiction game systems. The fact that it is the one nearly every other SF-RPG is compared to tells you which one is more popular. [/QUOTE]
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