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Traveller RPG (Looking for Opinions)
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<blockquote data-quote="payn" data-source="post: 8068354" data-attributes="member: 90374"><p>I believe the issue with SOC goes well beyond just Aslan. If all species in Traveller were human, but distinctly different cultures, there might be enough shared ideology to make SOC workable across them. Though, if each species has its own cultural inclinations and morality system, than SOC is not going to work as a transferable attribute for all characters.</p><p></p><p>The Aslan territory score seems to be a sub-system of SOC. The idea is that Aslan have this natural instinct to claim territory, gain respect, and defend it. Thats fine, though I think a mechanical sub-system is a level of complication unnecessary in a game that seems to be firmly in the medium to light side of rules complexity. I can dig it, I can also role play it without the need of mechanical assistance. YMMV</p><p></p><p>To further complicate the mechanics, there is an additional Aslan sub-system named tolerance. This is a roll an Aslan makes to not attack and/or kill some other species for failing to respect Aslan natural instinct towards territory and hierarchy. Again, this is an interesting role play position to give some flavor to your Traveller game, but the mechanics make it feel forced and overly complicated. Also, it takes some agency away from players of Aslan characters. </p><p></p><p>For the first time, in my Traveller games, I have a non-human PC. I have gone over the Aslan rules from the PoD primer with the player. We worked out what we are going to adhere to, and what we are going to let hang loose. So far, the role play has been a ton of fun, and leads me to believe it was a good choice to relax some of these complicated features. </p><p></p><p>I would love to hear from seasoned Travellers how things have worked in their groups!</p></blockquote><p></p>
[QUOTE="payn, post: 8068354, member: 90374"] I believe the issue with SOC goes well beyond just Aslan. If all species in Traveller were human, but distinctly different cultures, there might be enough shared ideology to make SOC workable across them. Though, if each species has its own cultural inclinations and morality system, than SOC is not going to work as a transferable attribute for all characters. The Aslan territory score seems to be a sub-system of SOC. The idea is that Aslan have this natural instinct to claim territory, gain respect, and defend it. Thats fine, though I think a mechanical sub-system is a level of complication unnecessary in a game that seems to be firmly in the medium to light side of rules complexity. I can dig it, I can also role play it without the need of mechanical assistance. YMMV To further complicate the mechanics, there is an additional Aslan sub-system named tolerance. This is a roll an Aslan makes to not attack and/or kill some other species for failing to respect Aslan natural instinct towards territory and hierarchy. Again, this is an interesting role play position to give some flavor to your Traveller game, but the mechanics make it feel forced and overly complicated. Also, it takes some agency away from players of Aslan characters. For the first time, in my Traveller games, I have a non-human PC. I have gone over the Aslan rules from the PoD primer with the player. We worked out what we are going to adhere to, and what we are going to let hang loose. So far, the role play has been a ton of fun, and leads me to believe it was a good choice to relax some of these complicated features. I would love to hear from seasoned Travellers how things have worked in their groups! [/QUOTE]
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