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Traveller RPG (Looking for Opinions)
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<blockquote data-quote="pemerton" data-source="post: 8070964" data-attributes="member: 42582"><p>That sounds like it is the same fuel per jump as Classic (so enough fuel for one jump-1 by a 200 ton vessel) but a different rule for P-plant fuel (I'm guessing 1% of hull size times P-plant drive number, which would be 2 tons for a 200 ton P-1 vessel).</p><p></p><p>As far as I know, empty hexes are empty.</p><p></p><p>If you're planning on running a game with a pre-drawn starmap, I'd suggest choosing a subsector with a good collection of systems.</p><p></p><p>Our first eleven sessions involved the PCs visiting six worlds, none more than Jump-1 from at least one other. PC backstories referenced two more worlds, one of which is also within Jump-1 on the map, the other within Jump-2. I built up the starmap over the course of those sessions, and in its current version it has 13 systems plus an outstation, all within Jump-1 of at least one other system except for that one which is a Jump-2 distance from the others.</p><p></p><p>The twelfth session involved a mis-jump which sent the characters to a different world, and so far this new starmap only has two worlds sketched out. (We've played fourteen sessions in total.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 8070964, member: 42582"] That sounds like it is the same fuel per jump as Classic (so enough fuel for one jump-1 by a 200 ton vessel) but a different rule for P-plant fuel (I'm guessing 1% of hull size times P-plant drive number, which would be 2 tons for a 200 ton P-1 vessel). As far as I know, empty hexes are empty. If you're planning on running a game with a pre-drawn starmap, I'd suggest choosing a subsector with a good collection of systems. Our first eleven sessions involved the PCs visiting six worlds, none more than Jump-1 from at least one other. PC backstories referenced two more worlds, one of which is also within Jump-1 on the map, the other within Jump-2. I built up the starmap over the course of those sessions, and in its current version it has 13 systems plus an outstation, all within Jump-1 of at least one other system except for that one which is a Jump-2 distance from the others. The twelfth session involved a mis-jump which sent the characters to a different world, and so far this new starmap only has two worlds sketched out. (We've played fourteen sessions in total.) [/QUOTE]
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