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<blockquote data-quote="billd91" data-source="post: 8717169" data-attributes="member: 3400"><p>I'm more familiar with Classic and MegaTraveller versions than Mongoose. Opposed checks weren't really a thing in those editions. You mainly set a difficulty and had the PC roll against it in a one-sided check. Some skills may be applied as a penalty to the check, for example, a skill may be useful to add for the character, but another one useful for the target to defend against the check, so you'd add the PC's skill as a positive mod, subtract the NPC's skill as a negative mod. Plus, MegaTraveller had the uncertain check - in which the PC makes the check and the GM makes it as well. How successful it was depended on the two results together and the player was never certain if he had fully succeeded or failed because part of the info was the GM's.</p><p>A good many of the interpersonal skill checks used Intelligence or Education as the appropriate stat modifiers if they included any at all.</p></blockquote><p></p>
[QUOTE="billd91, post: 8717169, member: 3400"] I'm more familiar with Classic and MegaTraveller versions than Mongoose. Opposed checks weren't really a thing in those editions. You mainly set a difficulty and had the PC roll against it in a one-sided check. Some skills may be applied as a penalty to the check, for example, a skill may be useful to add for the character, but another one useful for the target to defend against the check, so you'd add the PC's skill as a positive mod, subtract the NPC's skill as a negative mod. Plus, MegaTraveller had the uncertain check - in which the PC makes the check and the GM makes it as well. How successful it was depended on the two results together and the player was never certain if he had fully succeeded or failed because part of the info was the GM's. A good many of the interpersonal skill checks used Intelligence or Education as the appropriate stat modifiers if they included any at all. [/QUOTE]
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