Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Traveller Social Skills discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bill Zebub" data-source="post: 8720129" data-attributes="member: 7031982"><p>I'm basing my view off stuff like this: <a href="https://www.apa.org/monitor/2016/03/deception#" target="_blank">Deception detection</a></p><p></p><p>The basic gist is that you can't "detect lies"; the best strategy is to try to lead a suspect into an inconsistency.</p><p></p><p>Now, maybe the Insight (or whatever skill the game in question uses) is really a shorthand for, "I use those techniques to try to trap the liar", but...I don't find that interesting. I just don't know what it adds to the game to flip a coin, heads you know the NPC is lying, tails you don't. Don't get me wrong, I've played that way for years (same with "perception checks"), and it's so common in the game that I understand why it might seem strange/unnecessary to question it. But I can't think of a single instance, in my experience, where the outcome of one of those rolls was actually exciting, either before or after the dice were rolled. It's just this mechanical thing we step through. Habit?</p><p></p><p>I have the same approach to secret doors. Instead of sprinkling them around dungeons, maybe found, maybe not, but no real difference to the story either way, I use them intentionally. If I have a secret door, it's meant to be found. There will be clues there must be a secret door. Once known, there will be clues to where it is. Once found, there will be clues to how to open it. And if you talk to my players, they will have stories about secret doors. "Remember the one under the..."</p><p></p><p>I think lying NPCs should be handled the same way: if I want something important to hinge off a lying NPC, there will be information available so that the players will have ways to trap the NPC in their lies.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 8720129, member: 7031982"] I'm basing my view off stuff like this: [URL='https://www.apa.org/monitor/2016/03/deception#']Deception detection[/URL] The basic gist is that you can't "detect lies"; the best strategy is to try to lead a suspect into an inconsistency. Now, maybe the Insight (or whatever skill the game in question uses) is really a shorthand for, "I use those techniques to try to trap the liar", but...I don't find that interesting. I just don't know what it adds to the game to flip a coin, heads you know the NPC is lying, tails you don't. Don't get me wrong, I've played that way for years (same with "perception checks"), and it's so common in the game that I understand why it might seem strange/unnecessary to question it. But I can't think of a single instance, in my experience, where the outcome of one of those rolls was actually exciting, either before or after the dice were rolled. It's just this mechanical thing we step through. Habit? I have the same approach to secret doors. Instead of sprinkling them around dungeons, maybe found, maybe not, but no real difference to the story either way, I use them intentionally. If I have a secret door, it's meant to be found. There will be clues there must be a secret door. Once known, there will be clues to where it is. Once found, there will be clues to how to open it. And if you talk to my players, they will have stories about secret doors. "Remember the one under the..." I think lying NPCs should be handled the same way: if I want something important to hinge off a lying NPC, there will be information available so that the players will have ways to trap the NPC in their lies. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Traveller Social Skills discussion
Top