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Traveller - Some Guidance, please?
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<blockquote data-quote="Bluenose" data-source="post: 5387781" data-attributes="member: 49017"><p>In my opinion, the original Classic Traveller mechanics were quite clunky. While almost everything worked the same fundamental way (2d6+skill) different skills had different target numbers, modifiers, some told you to add characteristics and some didn't. DGP developed their task system which streamlined this massively, and GDW integrated it into MegaTraveller. A lot of people didn't like MT because of the setting changes, and also some very significant mechanical changes to do with vehicles and equipment. TNE changed the setting much more drastically, and for a lot of people altered the rules in ways that were unfortunate. T4 went back in some ways to the MT system, but returned the setting to the start of the 3rd Imperium, and was very badly edited. GURPS Traveller, was, welll, GURPS. T20 was Traveller with the D20 system, set aound 1000 when the Solomani Rim War was in full flow but not in that sector. Mongoose Traveller uses something very close to CT rules with the task system, takes it back to the original setting, makes character generation a little more involved, and is pretty good. And T5 is a mythical beast, which is just around the corner, or not.</p><p> </p><p>Then there are the variants.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 5387781, member: 49017"] In my opinion, the original Classic Traveller mechanics were quite clunky. While almost everything worked the same fundamental way (2d6+skill) different skills had different target numbers, modifiers, some told you to add characteristics and some didn't. DGP developed their task system which streamlined this massively, and GDW integrated it into MegaTraveller. A lot of people didn't like MT because of the setting changes, and also some very significant mechanical changes to do with vehicles and equipment. TNE changed the setting much more drastically, and for a lot of people altered the rules in ways that were unfortunate. T4 went back in some ways to the MT system, but returned the setting to the start of the 3rd Imperium, and was very badly edited. GURPS Traveller, was, welll, GURPS. T20 was Traveller with the D20 system, set aound 1000 when the Solomani Rim War was in full flow but not in that sector. Mongoose Traveller uses something very close to CT rules with the task system, takes it back to the original setting, makes character generation a little more involved, and is pretty good. And T5 is a mythical beast, which is just around the corner, or not. Then there are the variants. [/QUOTE]
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