Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Traveller t20 and d20 Future
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jeff37923" data-source="post: 1858150" data-attributes="member: 26008"><p>Honestly, most of T20 is rules and there is little background material on the Official Traveller Universe in the book itself. </p><p></p><p>I picked up d20 Future recently and after reading it, I'm going to sell it. If you want to do hard science fiction, then you do not need any other rulebook than T20. So far the only thing that d20 Future has that T20 doesn't, is better interior artwork. T20 has got a usable vehicle and starship design system with a supporting combat system that allows you to out-of-scale combat (starships vs characters, vehicles vs characters, starships vs vehicles) with a minimum of fuss. T20 has got a working system for creating worlds and their star systems so that players have a place to travel to (which is something that is annoyingly absent from d20 Future). T20 also has a skill set which makes sense (in both d20 SWRPG and d20 Future the skill Computer Use allows you to operate everything from radar to a computer to an extreme range communications laser, which gets pretty unbalanced during play), a creature generation system that is geared to allow the Referee to create something more like an ecology than a random monster, and all this in an accessible (via the web) game background that has existed for over 25 years.</p><p></p><p>I was disappointed when I began going through d20 Future. The book appears like it was rushed and most of the campaign material was taken from other sources that were owned by WotC. I was able to find shreds of Gamma World (or Omega World from the d20 minigame in Polyhedron), Star Frontiers (the races and the Star Law campaign), Alternity (races and Star*Drive campaign), and a couple of other d20 minigames from Polyhedron (Mecha Crusade and Genetech campaigns, the rules on genetic engineering and mecha) within the book which gives it a patchwork feel - like WotC grabbed anything that was science fiction that they owned the rights to and threw it all together in one book. </p><p></p><p>Now, with all that being said, in the end its really up to the personal tastes of the individual buying the book. If you like science fiction, I'd recommend T20. If you like science fantasy, I'd recommend d20 Future. "Comparing T20 and d20 Future is like comparing the movie <em>Deep Impact</em> and <em>Armageddon</em>", is probably the best descriptive quote I've read about the two systems. </p><p></p><p>My suggestion is this, just get T20.</p></blockquote><p></p>
[QUOTE="jeff37923, post: 1858150, member: 26008"] Honestly, most of T20 is rules and there is little background material on the Official Traveller Universe in the book itself. I picked up d20 Future recently and after reading it, I'm going to sell it. If you want to do hard science fiction, then you do not need any other rulebook than T20. So far the only thing that d20 Future has that T20 doesn't, is better interior artwork. T20 has got a usable vehicle and starship design system with a supporting combat system that allows you to out-of-scale combat (starships vs characters, vehicles vs characters, starships vs vehicles) with a minimum of fuss. T20 has got a working system for creating worlds and their star systems so that players have a place to travel to (which is something that is annoyingly absent from d20 Future). T20 also has a skill set which makes sense (in both d20 SWRPG and d20 Future the skill Computer Use allows you to operate everything from radar to a computer to an extreme range communications laser, which gets pretty unbalanced during play), a creature generation system that is geared to allow the Referee to create something more like an ecology than a random monster, and all this in an accessible (via the web) game background that has existed for over 25 years. I was disappointed when I began going through d20 Future. The book appears like it was rushed and most of the campaign material was taken from other sources that were owned by WotC. I was able to find shreds of Gamma World (or Omega World from the d20 minigame in Polyhedron), Star Frontiers (the races and the Star Law campaign), Alternity (races and Star*Drive campaign), and a couple of other d20 minigames from Polyhedron (Mecha Crusade and Genetech campaigns, the rules on genetic engineering and mecha) within the book which gives it a patchwork feel - like WotC grabbed anything that was science fiction that they owned the rights to and threw it all together in one book. Now, with all that being said, in the end its really up to the personal tastes of the individual buying the book. If you like science fiction, I'd recommend T20. If you like science fantasy, I'd recommend d20 Future. "Comparing T20 and d20 Future is like comparing the movie [I]Deep Impact[/I] and [I]Armageddon[/I]", is probably the best descriptive quote I've read about the two systems. My suggestion is this, just get T20. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Traveller t20 and d20 Future
Top