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Traveller t20 and d20 Future
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<blockquote data-quote="tjoneslo" data-source="post: 1929792" data-attributes="member: 4909"><p>Hi James, I was one of the T20 playtesters. </p><p></p><p></p><p>During the playtest no one ever brought up the fact that the T20 classes must be balanced in the way you are discussing. The reason is that the T20 combat is so much more deadly than normal D20, the differences in levels are much less noticable. That is, if you have characters 3, 5, even 10 levels apart, the differences in BAB and hit points disappear in the combat system. </p><p></p><p> </p><p>This is true. Many of the rules in T20 were only minor tweaks of rules in the CT rule set. Education is somewhat redundant, and probably should be less random than it is. But I really like Social Standing as a attribute. It adds a whole range of social interaction game mechanics which I've seen reproduced to various effect in other D20 products. </p><p></p><p></p><p></p><p>This is true. And we went through about 6 or 7 variations. The problem was we wanted something which was much deadlier than the existing D&D or star wars rules. As one traveller wag pointed out, in T20 your hit points are rolled on a 3d6, and a shotgun does 3d6 damage. We wanted to preserver this symetery. </p><p></p><p></p><p>Wow, this system is numbers heavy? Remind me never to show you GURPS Vehicles. In any case, There are number of spreadsheets and programs to assist you. And because it is a port of the CT system, there are several hundred existing designs on various web pages. And if you are looking for somthing specific, post a request for quote on the COTI boards, and you should get several designers to do the math for you.</p></blockquote><p></p>
[QUOTE="tjoneslo, post: 1929792, member: 4909"] Hi James, I was one of the T20 playtesters. During the playtest no one ever brought up the fact that the T20 classes must be balanced in the way you are discussing. The reason is that the T20 combat is so much more deadly than normal D20, the differences in levels are much less noticable. That is, if you have characters 3, 5, even 10 levels apart, the differences in BAB and hit points disappear in the combat system. This is true. Many of the rules in T20 were only minor tweaks of rules in the CT rule set. Education is somewhat redundant, and probably should be less random than it is. But I really like Social Standing as a attribute. It adds a whole range of social interaction game mechanics which I've seen reproduced to various effect in other D20 products. This is true. And we went through about 6 or 7 variations. The problem was we wanted something which was much deadlier than the existing D&D or star wars rules. As one traveller wag pointed out, in T20 your hit points are rolled on a 3d6, and a shotgun does 3d6 damage. We wanted to preserver this symetery. Wow, this system is numbers heavy? Remind me never to show you GURPS Vehicles. In any case, There are number of spreadsheets and programs to assist you. And because it is a port of the CT system, there are several hundred existing designs on various web pages. And if you are looking for somthing specific, post a request for quote on the COTI boards, and you should get several designers to do the math for you. [/QUOTE]
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