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Traveller T20: Tales of the Bray Keaven [Updated 12-20-05]
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<blockquote data-quote="Shadowdancer" data-source="post: 1856149" data-attributes="member: 515"><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Martha goes to engineering to gather her bearings and run a diagnostic on the systems. She picks up some ideas on how to repair the hull below the bridge and below Kevon’s stateroom, so that the jump field grid holds — at least for one jump. She also notices that there appears to be a slight pressure drop originating from Kevon’s cabin. There must be a microscopic hull breach — or at least pretty darn small — because nothing showed up earlier. Still, eventually, the hull breach could start to cause problems.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Martha dutifully notes the diagnostic report for her next repair job, and so that she’ll have a baseline for further damage assessments. She pings Kevon on his personal comm, so as not to alarm Mister Silver. "Kevon, sensors indicate a mild pressure drop in your cabin. Not enough to worry about for a bit, but I’ll need to isolate it and slap a patch on it before too long. I think it’ll hold long enough for the work outside to get done, without any issues. I’m bringing along an external patch kit anyway, just in case. Could you monitor the situation for me?"</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p style="text-align: center"><span style="font-family: 'Verdana'"><span style="font-size: 10px">-----</p><p></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Kevon heads towards his stateroom. He doesn’t notice the slight pressure drop, and since the door to his stateroom is just a standard, non–pressure–rated door, there are no controls to check to see if atmospheric integrity has been maintained. On the bright side, the iris valve that he passed through earlier opened without a bleep, so that means the pressure differential between the transverse corridor and this section of the ship must be within spec.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Kevon opens the door and curses mightily. The once opulent stateroom is in considerable disarray because of spall knocked loose by the laser hit. The bed — a real bed rather than a proper starship bunk — appears to have a large section of the middle knocked out of it. The fresher has been destroyed, and there is a small stream of water shooting from it to pool on the floor. Most of Kevon's possessions appear to be intact, though some are wet. However, his second favorite dress uniform and his third favorite duty jumpsuit now have large (10 cm) holes in the middle of them. The captain’s safe appears to be intact.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">The lieutenant commander quickly grabs his favorite dress uniform, his two undress uniforms. and his other two duty jumpsuits first and gets them out of the wet room. Stopping at the nearest comm panel, he taps it on. "Mr. Vargas, Holland. Can you shut off the fresher water supply to my cabin from the bridge? We’re losing potable water in the cabin."</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">"Roger that, I’ll shut it off at the engineering panel." The former Scout moves over and makes the necessary adjustments.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">"And is there an open passenger cabin that I can borrow for the jump?" Kevon asks.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">"We should have something available. I’m going to help out Martha with repairs. Looks like there’s more than enough to be done around here."</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">"Right. I’ll head back to the bridge after I salvage everything I can out of my cabin."</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Kevon grabs his things and moves his possessions to the unoccupied crew cabin just aft of Saro’s improvised sickbay. The door to this cabin is across the hall from the port airlock. Kevon then goes to the bridge to redo his jump calculations based on the <em>Bray Keaven</em>’s new position.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p style="text-align: center"><span style="font-family: 'Verdana'"><span style="font-size: 10px">-----</p><p></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Martha and Swann head outside to have another go at patching the hull underneath the bridge. Vargas joins them outside. Having a bit more information helps Martha, and she manages to get the hull patched within spec — for a field patch.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">The EVA trio then moves to the portion of the hull underneath Kevon’s cabin and attempts to patch this section. Though really tired, Martha, Swann, and Vargas manage to patch the hull enough to stop the pressure loss and repair the jump grid, for at least one jump.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Over the suit comms, Martha reports, "Swann, Vargas, looks like we’re done. Let’s head in, and see whether we need to get some shuteye or some caffeine. Man, am I beat!"</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Martha, Vargas, and Swann return inside the ship.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p style="text-align: center"><span style="font-family: 'Verdana'"><span style="font-size: 10px">-----</p><p></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Aidan and Vasilii, after their heart–to–heart talk, return to the lounge for a late night snack.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p style="text-align: center"><span style="font-family: 'Verdana'"><span style="font-size: 10px">-----</p><p></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Vargas returns to the bridge in order to slow the ship down to a near stop for jump.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p style="text-align: center"><span style="font-family: 'Verdana'"><span style="font-size: 10px">-----</p><p></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Swann heads to the starboard turret to keep watch until the ship enters jump. He finds the gunner’s seat rather comfortable and has to fight sleep.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p style="text-align: center"><span style="font-family: 'Verdana'"><span style="font-size: 10px">-----</p><p></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Martha heads to engineering to check the drives for jump. Everything looks green board.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p style="text-align: center"><span style="font-family: 'Verdana'"><span style="font-size: 10px">-----</p><p></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Saro and Ian hang out in the lounge trying to stay awake until jump.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p style="text-align: center"><span style="font-family: 'Verdana'"><span style="font-size: 10px">-----</p><p></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">Shortly after 0300 hours, Kevon dims the lights, and announces that the <em>Bray Keaven</em> will be entering jump space. A beat or two later, the jump grid energizes, and the ship smoothly enters jump. The crew checks systems and then heads off to a well–deserved rest.</span></span></p><p> <span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px">About seven hours later, far too early for most folks, the crew gathers in the lounge for breakfast. </span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p></blockquote><p></p>
[QUOTE="Shadowdancer, post: 1856149, member: 515"] [font=Verdana][size=2]Martha goes to engineering to gather her bearings and run a diagnostic on the systems. She picks up some ideas on how to repair the hull below the bridge and below Kevon’s stateroom, so that the jump field grid holds — at least for one jump. She also notices that there appears to be a slight pressure drop originating from Kevon’s cabin. There must be a microscopic hull breach — or at least pretty darn small — because nothing showed up earlier. Still, eventually, the hull breach could start to cause problems. Martha dutifully notes the diagnostic report for her next repair job, and so that she’ll have a baseline for further damage assessments. She pings Kevon on his personal comm, so as not to alarm Mister Silver. "Kevon, sensors indicate a mild pressure drop in your cabin. Not enough to worry about for a bit, but I’ll need to isolate it and slap a patch on it before too long. I think it’ll hold long enough for the work outside to get done, without any issues. I’m bringing along an external patch kit anyway, just in case. Could you monitor the situation for me?" [center]-----[/center] Kevon heads towards his stateroom. He doesn’t notice the slight pressure drop, and since the door to his stateroom is just a standard, non–pressure–rated door, there are no controls to check to see if atmospheric integrity has been maintained. On the bright side, the iris valve that he passed through earlier opened without a bleep, so that means the pressure differential between the transverse corridor and this section of the ship must be within spec. Kevon opens the door and curses mightily. The once opulent stateroom is in considerable disarray because of spall knocked loose by the laser hit. The bed — a real bed rather than a proper starship bunk — appears to have a large section of the middle knocked out of it. The fresher has been destroyed, and there is a small stream of water shooting from it to pool on the floor. Most of Kevon's possessions appear to be intact, though some are wet. However, his second favorite dress uniform and his third favorite duty jumpsuit now have large (10 cm) holes in the middle of them. The captain’s safe appears to be intact. The lieutenant commander quickly grabs his favorite dress uniform, his two undress uniforms. and his other two duty jumpsuits first and gets them out of the wet room. Stopping at the nearest comm panel, he taps it on. "Mr. Vargas, Holland. Can you shut off the fresher water supply to my cabin from the bridge? We’re losing potable water in the cabin." "Roger that, I’ll shut it off at the engineering panel." The former Scout moves over and makes the necessary adjustments. "And is there an open passenger cabin that I can borrow for the jump?" Kevon asks. "We should have something available. I’m going to help out Martha with repairs. Looks like there’s more than enough to be done around here." "Right. I’ll head back to the bridge after I salvage everything I can out of my cabin." Kevon grabs his things and moves his possessions to the unoccupied crew cabin just aft of Saro’s improvised sickbay. The door to this cabin is across the hall from the port airlock. Kevon then goes to the bridge to redo his jump calculations based on the [i]Bray Keaven[/i]’s new position. [center]-----[/center] Martha and Swann head outside to have another go at patching the hull underneath the bridge. Vargas joins them outside. Having a bit more information helps Martha, and she manages to get the hull patched within spec — for a field patch. The EVA trio then moves to the portion of the hull underneath Kevon’s cabin and attempts to patch this section. Though really tired, Martha, Swann, and Vargas manage to patch the hull enough to stop the pressure loss and repair the jump grid, for at least one jump. Over the suit comms, Martha reports, "Swann, Vargas, looks like we’re done. Let’s head in, and see whether we need to get some shuteye or some caffeine. Man, am I beat!" Martha, Vargas, and Swann return inside the ship. [center]-----[/center] Aidan and Vasilii, after their heart–to–heart talk, return to the lounge for a late night snack. [center]-----[/center] Vargas returns to the bridge in order to slow the ship down to a near stop for jump. [center]-----[/center] Swann heads to the starboard turret to keep watch until the ship enters jump. He finds the gunner’s seat rather comfortable and has to fight sleep. [center]-----[/center] Martha heads to engineering to check the drives for jump. Everything looks green board. [center]-----[/center] Saro and Ian hang out in the lounge trying to stay awake until jump. [center]-----[/center] Shortly after 0300 hours, Kevon dims the lights, and announces that the [i]Bray Keaven[/i] will be entering jump space. A beat or two later, the jump grid energizes, and the ship smoothly enters jump. The crew checks systems and then heads off to a well–deserved rest. About seven hours later, far too early for most folks, the crew gathers in the lounge for breakfast. [/size][/font] [/QUOTE]
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Traveller T20: Tales of the Bray Keaven [Updated 12-20-05]
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