Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
Playing the Game
Story Hour
Traveller T20. Tukera Tour of Terror
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jasper" data-source="post: 1486114" data-attributes="member: 277"><p>Ref notes skip IF don't want the mood broken.</p><p></p><p>This brings the story almost up to last session. But since the next session will deal with various of the ship details I hold over the action to then. Also we had to move the game and folders with all the ship notes were at another gamers house. (yes now I keep full duplicates)</p><p>the players threw me for a loop after crash. i was expecting to walk out when one pointed out there would be alot of air rafts in a mning town. And they didn't want to walk out. I was expecting session two being the first march (and chewing up some of the extras) and first coiner meeting. The third the treaty scene and arrival at the port.</p><p>Also Rami had problem with rifle stats so we agree to adjust the range on some weapons. I thought I would have to react Zulu when Rami took the shot but he missed by 2. i was hoping to chew up Jesse but we all discovered how deadly combat is in traveller. If the party had arrive one round later Jesse would had been worm food. The worm was just a purple worm. Cr 12. The party is around 7th so standard cr are out the window. Also xp in traveller is given more by hitting goals and not just chewing up the scenery. </p><p>The ship plans for the Qbert and most other ships are from</p><p><a href="http://homepage.mac.com/vutpakdi/Traveller_Deck_Plans/Menu8.html" target="_blank">http://homepage.mac.com/vutpakdi/Traveller_Deck_Plans/Menu8.html</a></p><p>ron vutpakdi's traveller deck plans. </p><p>Qbert used pride of tripolis plans with addition of one deck plan with two gun mounts. The SSP secret sucker punch. Was to take a 20 ton ship plan and add 3 gun mounts remove most the seats. add gunner postion and fill the rest with fuel.</p><p></p><p>We are using the Traveller t20 handbook. t20 lite , and gateway domain pdf. Note coin uwp (describe world) has been change. And some of the Reach history. Reach is not allied with imperium. </p><p>The maddness was release by the doctor. However i allowed the players roll for the npc. I just wish they would roll that way when their lives were on the line. The players decide they did not want to roll the combat between the npcs so we just flipped a coin (challenge no go coin from recuirter) to see who won the combat. Mom when mad and took out another mad victim before Alice won the combat.</p><p></p><p>The questions I asked on qli traveller site were cheerfully answered. Check out their freedown loads.</p></blockquote><p></p>
[QUOTE="jasper, post: 1486114, member: 277"] Ref notes skip IF don't want the mood broken. This brings the story almost up to last session. But since the next session will deal with various of the ship details I hold over the action to then. Also we had to move the game and folders with all the ship notes were at another gamers house. (yes now I keep full duplicates) the players threw me for a loop after crash. i was expecting to walk out when one pointed out there would be alot of air rafts in a mning town. And they didn't want to walk out. I was expecting session two being the first march (and chewing up some of the extras) and first coiner meeting. The third the treaty scene and arrival at the port. Also Rami had problem with rifle stats so we agree to adjust the range on some weapons. I thought I would have to react Zulu when Rami took the shot but he missed by 2. i was hoping to chew up Jesse but we all discovered how deadly combat is in traveller. If the party had arrive one round later Jesse would had been worm food. The worm was just a purple worm. Cr 12. The party is around 7th so standard cr are out the window. Also xp in traveller is given more by hitting goals and not just chewing up the scenery. The ship plans for the Qbert and most other ships are from [url]http://homepage.mac.com/vutpakdi/Traveller_Deck_Plans/Menu8.html[/url] ron vutpakdi's traveller deck plans. Qbert used pride of tripolis plans with addition of one deck plan with two gun mounts. The SSP secret sucker punch. Was to take a 20 ton ship plan and add 3 gun mounts remove most the seats. add gunner postion and fill the rest with fuel. We are using the Traveller t20 handbook. t20 lite , and gateway domain pdf. Note coin uwp (describe world) has been change. And some of the Reach history. Reach is not allied with imperium. The maddness was release by the doctor. However i allowed the players roll for the npc. I just wish they would roll that way when their lives were on the line. The players decide they did not want to roll the combat between the npcs so we just flipped a coin (challenge no go coin from recuirter) to see who won the combat. Mom when mad and took out another mad victim before Alice won the combat. The questions I asked on qli traveller site were cheerfully answered. Check out their freedown loads. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Traveller T20. Tukera Tour of Terror
Top