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Traveller: the iconic science fiction roleplaying game
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<blockquote data-quote="pemerton" data-source="post: 9764998" data-attributes="member: 42582"><p>I think Classic Traveller remains a brilliant, very playable RPG. (See eg <a href="https://www.enworld.org/threads/classic-traveller-session-report-with-reflections-on-the-system-long.586642/" target="_blank">this thread</a>.)</p><p></p><p>In terms of popularity, though, I think it is an issue that it doesn't offer a clear core play experience in the way that D&D does: there is no real analogue in Traveller to dungeon exploration, with its XP-for-gold level up; nor to the standard form that many D&D adventures have taken for a long time now, of a quest whose success is gated behind a series of combat encounters.</p><p></p><p>This aspect of Traveller was observed in White Dwarf magazine back in the late 70s and early 80s, when dungeon-crawling D&D was still a norm. And I think the advent by the mid-80s of a default approach to D&D that is more recognisably contemporary only exacerbated the issue.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9764998, member: 42582"] I think Classic Traveller remains a brilliant, very playable RPG. (See eg [url=https://www.enworld.org/threads/classic-traveller-session-report-with-reflections-on-the-system-long.586642/]this thread[/url].) In terms of popularity, though, I think it is an issue that it doesn't offer a clear core play experience in the way that D&D does: there is no real analogue in Traveller to dungeon exploration, with its XP-for-gold level up; nor to the standard form that many D&D adventures have taken for a long time now, of a quest whose success is gated behind a series of combat encounters. This aspect of Traveller was observed in White Dwarf magazine back in the late 70s and early 80s, when dungeon-crawling D&D was still a norm. And I think the advent by the mid-80s of a default approach to D&D that is more recognisably contemporary only exacerbated the issue. [/QUOTE]
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