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Traveller: the iconic science fiction roleplaying game
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<blockquote data-quote="payn" data-source="post: 9765521" data-attributes="member: 90374"><p>It had the opposite effect in my early games. Folks just wanted to find the best trade route as adventuring was too dangerous!</p><p></p><p>I think folks often confuse career paths in Traveller with class in D&D. Honestly, Traveller careers are just skill delivery systems with events to flesh out how the character came about. By picking certain careers and tables you have more control than folks realize over how a character is gonna turn out. In fact, it works in all the best ways in which id never do random character generation in D&D for example.</p><p></p><p>Yeap, Mongoose touched up chargen a bit and built synergy a bit better across the party. That and some spaceship operations and combat for better playing. Which is why I found the Mongoose trade rules complaints interesting as they didnt do anything with those.</p></blockquote><p></p>
[QUOTE="payn, post: 9765521, member: 90374"] It had the opposite effect in my early games. Folks just wanted to find the best trade route as adventuring was too dangerous! I think folks often confuse career paths in Traveller with class in D&D. Honestly, Traveller careers are just skill delivery systems with events to flesh out how the character came about. By picking certain careers and tables you have more control than folks realize over how a character is gonna turn out. In fact, it works in all the best ways in which id never do random character generation in D&D for example. Yeap, Mongoose touched up chargen a bit and built synergy a bit better across the party. That and some spaceship operations and combat for better playing. Which is why I found the Mongoose trade rules complaints interesting as they didnt do anything with those. [/QUOTE]
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Traveller: the iconic science fiction roleplaying game
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