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Traveller: the iconic science fiction roleplaying game
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<blockquote data-quote="Jeffzilla" data-source="post: 9765877" data-attributes="member: 6925169"><p>This was kind of my take on the mechanic, as well, although in practice we generally just backed up to the last successful enlistment (the one before the character-to-be snuffed it) and ended character generation there.</p><p></p><p></p><p>I agree with both of you but also felt drawn to the game as a GM because it left a lot of those same blank spaces open for the GM to fill in. The amazingly open sandbox of the Traveller universe let me decide what the play loop for each campaign that I ran was going to be.</p></blockquote><p></p>
[QUOTE="Jeffzilla, post: 9765877, member: 6925169"] This was kind of my take on the mechanic, as well, although in practice we generally just backed up to the last successful enlistment (the one before the character-to-be snuffed it) and ended character generation there. I agree with both of you but also felt drawn to the game as a GM because it left a lot of those same blank spaces open for the GM to fill in. The amazingly open sandbox of the Traveller universe let me decide what the play loop for each campaign that I ran was going to be. [/QUOTE]
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Traveller: the iconic science fiction roleplaying game
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