Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Traveller: the iconic science fiction roleplaying game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TrippyHippy" data-source="post: 9766279" data-attributes="member: 27252"><p>Traveller is, basically, my favourite game.</p><p></p><p>In terms of why it didn’t become as mainstream as D&D, I think you have to respect that D&D was the first RPG and the fantasy genre has always been bigger than the sci-fi genre (in general literature sales, in any case).</p><p></p><p>The exceptions to this ‘rule’ were Star Wars and Warhammer 40,000 and both have a relationship with Traveller’s historical success. Star Wars came out in 1977 just about a month after Traveller was released and arguably drove a lot of its sales in as much as Traveller was the closest facsimile of Star Wars in rpg form at the time. Similarly, Games Workshop’s White Dwarf magazine took an active interest in the Traveller game with rules developments, reviews, scenarios and even an ongoing comic strip. However, in 1987, WEG made an official Star Wars RPG while GW also produced Warhammer 40K - Rogue Trader. These two games were hugely successful, arguably at the expense of Traveller sales. One could also site the increasing popularity of Cyberpunk and Shadowrun in the late 80s too - making the 'classic sci-fi’ of Traveller seem less fashionable.</p><p></p><p>The new edition, Mega-Traveller also released in 1987 was never as successful and GDW (Traveller’s original publisher not to be confused with GW) started to decline from that point I feel. They released a few more titles but the company went totally belly up within a decade, leaving Steve Jackson Games to keep it going as a GURPS supplement from the late 1990s onward.</p><p></p><p>All said, however, when Mongoose picked up the Traveller license in 2008 it was hugely successful for them, transforming them from a D20/OGL-based company into focussing more and more on the Traveller line. I think the key to their success with the game has been keeping the simple structure and innovations of the Classic Traveller rules, but also expanding their versatilty to adapt to different settings and sub-genres.</p><p></p><p>Incidentally, I don’t really buy the argument that D&D has a more intuitive or archetypal default game play than Traveller. Traveller is adventures in a spacecraft - that is pretty archetypal and easy to get into.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 9766279, member: 27252"] Traveller is, basically, my favourite game. In terms of why it didn’t become as mainstream as D&D, I think you have to respect that D&D was the first RPG and the fantasy genre has always been bigger than the sci-fi genre (in general literature sales, in any case). The exceptions to this ‘rule’ were Star Wars and Warhammer 40,000 and both have a relationship with Traveller’s historical success. Star Wars came out in 1977 just about a month after Traveller was released and arguably drove a lot of its sales in as much as Traveller was the closest facsimile of Star Wars in rpg form at the time. Similarly, Games Workshop’s White Dwarf magazine took an active interest in the Traveller game with rules developments, reviews, scenarios and even an ongoing comic strip. However, in 1987, WEG made an official Star Wars RPG while GW also produced Warhammer 40K - Rogue Trader. These two games were hugely successful, arguably at the expense of Traveller sales. One could also site the increasing popularity of Cyberpunk and Shadowrun in the late 80s too - making the 'classic sci-fi’ of Traveller seem less fashionable. The new edition, Mega-Traveller also released in 1987 was never as successful and GDW (Traveller’s original publisher not to be confused with GW) started to decline from that point I feel. They released a few more titles but the company went totally belly up within a decade, leaving Steve Jackson Games to keep it going as a GURPS supplement from the late 1990s onward. All said, however, when Mongoose picked up the Traveller license in 2008 it was hugely successful for them, transforming them from a D20/OGL-based company into focussing more and more on the Traveller line. I think the key to their success with the game has been keeping the simple structure and innovations of the Classic Traveller rules, but also expanding their versatilty to adapt to different settings and sub-genres. Incidentally, I don’t really buy the argument that D&D has a more intuitive or archetypal default game play than Traveller. Traveller is adventures in a spacecraft - that is pretty archetypal and easy to get into. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Traveller: the iconic science fiction roleplaying game
Top