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Traveller: the iconic science fiction roleplaying game
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<blockquote data-quote="aramis erak" data-source="post: 9769771" data-attributes="member: 6779310"><p>A lot more has to do with incompatible editions, with people conflating "Can be converted on the fly" with "is usable unmodified," vicious fan hate of other editions than their favorite.</p><p></p><p>I'm saying this as someone on staff at what was Marc Miller's boards between 2005 to present. If you think the D&D edition wars are vicious, Traveller's right on par. </p><p></p><p>Let's see...</p><p>Classic Traveller has 2 major editions... US 1977 copyright, and all UK GW licensed versions as V1, The US 1981 edition as V2. 2.1 would be The Traveller Book, and 2.2 is Starter Traveller. There are numerous minor chages. V1 to V2? Major change in the ship design and setting building rules.</p><p>MegaTraveller can be seen as CT 3e... and probably should... but since it has the task system, many CT fans rejected it. Makes a lot of changes, many not bad ideas...</p><p>Traveller: The New Era: T2K 2.2 rules tweaked to do Traveller, but in a blasted out version of the setting with an AI computer virus that does things that require psionics to accomplish... Uses the T2K2.2 version of the task system</p><p>T4: Rolls the clock back on the setting to the other end of the third imperium. Mechanics are a different task system, different skill scaling, and the core rules capped at TL 12, making it pretty weak sauce for continuing your old campaign in the new system.</p><p>Mongoose 1st Ed: built off CT 1e... several major changes to the way character gen works, including up-or-out by combining advancement and continuation in one roll. Single roll for aging, you pick which drops.</p><p>T5: so complex most simply walk away. Marc's great; his magnum opus ain't.</p><p>Mongoose 2E: Pretty much, what 1E should have looked like. And no, don't blame Gareth Hanrahan.</p><p></p><p>Then the ports:</p><p>GURPS Traveller: Porting the OTU to the GURPS Engine. Before the commercial version, a (for me, better) fan version preceding it by a couple years.</p><p>Traveller For Hero: Yeah, ported to HS 5; a conversion note was added to the CD, IIRC, for HSR6. Best setting overview</p><p></p><p>Unofficial ports include ports to The Fantasy Trip, WWG's Vampire 1e (cowritten by me), AD&D (yeah, someone did that about 2003),</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9769771, member: 6779310"] A lot more has to do with incompatible editions, with people conflating "Can be converted on the fly" with "is usable unmodified," vicious fan hate of other editions than their favorite. I'm saying this as someone on staff at what was Marc Miller's boards between 2005 to present. If you think the D&D edition wars are vicious, Traveller's right on par. Let's see... Classic Traveller has 2 major editions... US 1977 copyright, and all UK GW licensed versions as V1, The US 1981 edition as V2. 2.1 would be The Traveller Book, and 2.2 is Starter Traveller. There are numerous minor chages. V1 to V2? Major change in the ship design and setting building rules. MegaTraveller can be seen as CT 3e... and probably should... but since it has the task system, many CT fans rejected it. Makes a lot of changes, many not bad ideas... Traveller: The New Era: T2K 2.2 rules tweaked to do Traveller, but in a blasted out version of the setting with an AI computer virus that does things that require psionics to accomplish... Uses the T2K2.2 version of the task system T4: Rolls the clock back on the setting to the other end of the third imperium. Mechanics are a different task system, different skill scaling, and the core rules capped at TL 12, making it pretty weak sauce for continuing your old campaign in the new system. Mongoose 1st Ed: built off CT 1e... several major changes to the way character gen works, including up-or-out by combining advancement and continuation in one roll. Single roll for aging, you pick which drops. T5: so complex most simply walk away. Marc's great; his magnum opus ain't. Mongoose 2E: Pretty much, what 1E should have looked like. And no, don't blame Gareth Hanrahan. Then the ports: GURPS Traveller: Porting the OTU to the GURPS Engine. Before the commercial version, a (for me, better) fan version preceding it by a couple years. Traveller For Hero: Yeah, ported to HS 5; a conversion note was added to the CD, IIRC, for HSR6. Best setting overview Unofficial ports include ports to The Fantasy Trip, WWG's Vampire 1e (cowritten by me), AD&D (yeah, someone did that about 2003), [/QUOTE]
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