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Traveller: Tips For A New GM
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<blockquote data-quote="hopeless" data-source="post: 5316761" data-attributes="member: 36349"><p><strong>Mongoose Traveller</strong></p><p></p><p>Ran an introduction game where I made the mistake of generating up characters instead of using pre gens like those listed in the book.</p><p> </p><p>Gave them a choice of a number of characters so they ran two each with one group consisting of a Lanth Senator with a bodyguard supported by a trio of Marines head to a meeting aboard a massive ship only for it to turn into an ambush.</p><p> </p><p>The other half consisted of the ship boat's crew and the senators two aides (a physican and a assistant).</p><p> </p><p>I pretty much stole from Phantom Menace's opening sequence except the ship's boat was equipped with screens, a single pulse laser and missile launchers which spent most of the game with its screens up to deflect the three cannons located in the mothership's bay before using its laser to blast those turrets to bits and pretty much kept one half of the characters safe from harm.</p><p> </p><p>The other half pretty much fought their way back to the ship's boat and then escaped the mothership only to have its fightercraft launched in pursuit ending in a massive fight between the ship they arrived in releasing its fighters before they managed to get back aboard their own mothership only losing their screens albeit taking out three of the fighters that pursued them and losing one marine and another left hospitalised in the fight back to the ship's boat.</p><p> </p><p>The Marines had battle dress but whilst one was from the Support Marines the other two were enlisted with one a former arms dealer (npc killed in the fight) and the other a former pirate evading arrest (PC and was the one hospitalised).</p><p> </p><p>Yes the combat was deadly had to have the adversaries switch to carbines otherwise it could have been easily a TPK otherwise.</p><p> </p><p>Still planning on running this as a campaign but they're still designing their characters so far one's completed their character as a scholar who had some scout training who owns a modified lab ship and a mining vessel he inherited the others are still designing their although one was starting out as an Psion Adept and the other two are from the Sword Worlds.</p><p> </p><p>Inspired by the Lost Fleet book series I turned the x-boat route into a Stellar Gate Network that blew up 14 years previously decimating the Spinward Marches with the Solomani Empire (better known as the Sol Empire) barely holding sway as the rest of the Marches is in uproar with the Sword Worlds League being the main rival with the Consulate as the Empire's original foe but eventually adding a variation of the Darrian's and Arden to the mix once they get to the part of designing their characters background after all I'd rather not start up a Star wars centric campaign when all they want is a Firefly or Starhunters campaign.</p><p> </p><p>Still best of luck with your game let us know how it develop!</p></blockquote><p></p>
[QUOTE="hopeless, post: 5316761, member: 36349"] [b]Mongoose Traveller[/b] Ran an introduction game where I made the mistake of generating up characters instead of using pre gens like those listed in the book. Gave them a choice of a number of characters so they ran two each with one group consisting of a Lanth Senator with a bodyguard supported by a trio of Marines head to a meeting aboard a massive ship only for it to turn into an ambush. The other half consisted of the ship boat's crew and the senators two aides (a physican and a assistant). I pretty much stole from Phantom Menace's opening sequence except the ship's boat was equipped with screens, a single pulse laser and missile launchers which spent most of the game with its screens up to deflect the three cannons located in the mothership's bay before using its laser to blast those turrets to bits and pretty much kept one half of the characters safe from harm. The other half pretty much fought their way back to the ship's boat and then escaped the mothership only to have its fightercraft launched in pursuit ending in a massive fight between the ship they arrived in releasing its fighters before they managed to get back aboard their own mothership only losing their screens albeit taking out three of the fighters that pursued them and losing one marine and another left hospitalised in the fight back to the ship's boat. The Marines had battle dress but whilst one was from the Support Marines the other two were enlisted with one a former arms dealer (npc killed in the fight) and the other a former pirate evading arrest (PC and was the one hospitalised). Yes the combat was deadly had to have the adversaries switch to carbines otherwise it could have been easily a TPK otherwise. Still planning on running this as a campaign but they're still designing their characters so far one's completed their character as a scholar who had some scout training who owns a modified lab ship and a mining vessel he inherited the others are still designing their although one was starting out as an Psion Adept and the other two are from the Sword Worlds. Inspired by the Lost Fleet book series I turned the x-boat route into a Stellar Gate Network that blew up 14 years previously decimating the Spinward Marches with the Solomani Empire (better known as the Sol Empire) barely holding sway as the rest of the Marches is in uproar with the Sword Worlds League being the main rival with the Consulate as the Empire's original foe but eventually adding a variation of the Darrian's and Arden to the mix once they get to the part of designing their characters background after all I'd rather not start up a Star wars centric campaign when all they want is a Firefly or Starhunters campaign. Still best of luck with your game let us know how it develop! [/QUOTE]
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