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Traveller. What do you think?
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<blockquote data-quote="TrippyHippy" data-source="post: 6707294" data-attributes="member: 27252"><p>Traveller is generic sci-fi in the same way that D&D is generic fantasy. They both have their conventions, but still draw from any available genre source. People who claim that it only serves a particular brand of scifi from the 60s/70s probably haven't played the game themselves for decades. </p><p></p><p>Firefly makes for a good facsimile to a typical Traveller game, but you can just as easily play something a bit more cyberpunk (Judge Dredd?) or transhumanist (2300AD?) without much adjustment at all. Star Wars is doable, while the default Third Imperium setting is really just vanilla space opera that is a broad setting in the same manner that Forgotten Realms is for D&D. There are lots of 3rd party settings released for it too, and ought to be more to come, including Prime Directive (Star Trek). </p><p></p><p>The 'current' editions are Mongoose's Traveller, which is currently playtesting it's new edition which should be ready for about March next year, and Marc Millar's own T5 book. The latter is a complex game, the former is very accessible. You can also get the original Classic Traveller as a POD from drivethru, and it's still playable within the remit of being slightly dated since the 80s when it was created. </p><p></p><p>The highlights of the Traveller game lies in it's character generation, it's simple task resolution system and the various tabular design systems for ships, worlds and other stuff. It's a completely immersive game that has some great long term campaign potential.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 6707294, member: 27252"] Traveller is generic sci-fi in the same way that D&D is generic fantasy. They both have their conventions, but still draw from any available genre source. People who claim that it only serves a particular brand of scifi from the 60s/70s probably haven't played the game themselves for decades. Firefly makes for a good facsimile to a typical Traveller game, but you can just as easily play something a bit more cyberpunk (Judge Dredd?) or transhumanist (2300AD?) without much adjustment at all. Star Wars is doable, while the default Third Imperium setting is really just vanilla space opera that is a broad setting in the same manner that Forgotten Realms is for D&D. There are lots of 3rd party settings released for it too, and ought to be more to come, including Prime Directive (Star Trek). The 'current' editions are Mongoose's Traveller, which is currently playtesting it's new edition which should be ready for about March next year, and Marc Millar's own T5 book. The latter is a complex game, the former is very accessible. You can also get the original Classic Traveller as a POD from drivethru, and it's still playable within the remit of being slightly dated since the 80s when it was created. The highlights of the Traveller game lies in it's character generation, it's simple task resolution system and the various tabular design systems for ships, worlds and other stuff. It's a completely immersive game that has some great long term campaign potential. [/QUOTE]
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