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Traveller: which is best?
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<blockquote data-quote="billd91" data-source="post: 2326560" data-attributes="member: 3400"><p>To build on what T. Foster posted, if you can find any supplements for MegaTraveller GET THEM! Particularly the Digest Group Publications ones. They are fantastic in providing rich detail of selected places in the Imperium as well is providing interesting insights into the rules they had a lot of input in devising.</p><p></p><p>Getting ahold of 2nd hand copies of the main rulebooks for MegaTraveller shouldn't be too hard from online used game retailers. They were fairly common. And you can supplement them with the old classic materials that have been compiled and republished as well as the GURPS settings books (just use the game rule content for ideas rather than specifics). The GURPS stuff gives you a good idea how the Imperium could have developed if Dulinor had not assassinated the Emperor.</p><p>Really, the most controversial aspect of MegaTraveller was the changes to the setting. It was hard for a lot of Classic players to take the Imperium cracking apart during a civil war. But it sure could drive lots of adventure hooks! And, it's also optional since you could set the time frame at many other parts of imperial history... with a bit more creative work.</p></blockquote><p></p>
[QUOTE="billd91, post: 2326560, member: 3400"] To build on what T. Foster posted, if you can find any supplements for MegaTraveller GET THEM! Particularly the Digest Group Publications ones. They are fantastic in providing rich detail of selected places in the Imperium as well is providing interesting insights into the rules they had a lot of input in devising. Getting ahold of 2nd hand copies of the main rulebooks for MegaTraveller shouldn't be too hard from online used game retailers. They were fairly common. And you can supplement them with the old classic materials that have been compiled and republished as well as the GURPS settings books (just use the game rule content for ideas rather than specifics). The GURPS stuff gives you a good idea how the Imperium could have developed if Dulinor had not assassinated the Emperor. Really, the most controversial aspect of MegaTraveller was the changes to the setting. It was hard for a lot of Classic players to take the Imperium cracking apart during a civil war. But it sure could drive lots of adventure hooks! And, it's also optional since you could set the time frame at many other parts of imperial history... with a bit more creative work. [/QUOTE]
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Traveller: which is best?
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