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The World of Inzeladun/Conan d20 Forum
General Discussion
Traveller?
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<blockquote data-quote="thormagni" data-source="post: 2967143" data-attributes="member: 13637"><p>Well, if you guys had a good time, I'd be happy to run it.</p><p></p><p>We could port the existing characters over to T20, but I'd rather house rule some of the weirdness in T4. Frankly, I think any game that closely follows D20 just feels like D&D.</p><p></p><p>Some suggested house rules:</p><p></p><p><u><strong>Difficulties</strong></u></p><p>I think the 4d6 difficulty for impossible was extremely low. Considering that a 25 would probably be just about the maximum score. (A 15 Stat and a 10 Skill) on an average roll that character could still beat a 7d6! A 4d6 would be hardly impossible, it would be common place.</p><p></p><p>So, I would suggest</p><p>2d6 - Average -- Brawling or Melee combat range (0-3m)</p><p>3d6 - Difficult -- Very Short Range attack (4-15 m)</p><p>4d6 - Very Difficult -- Short Range attack (16-45m)</p><p>5d6 - Challenging -- Medium Range attack (46-150m)</p><p>6d6 - Formidable -- Long Range attack (151-450m)</p><p>7d6 - Staggering -- Very Long Range attack (451-1500m)</p><p>8d6 - Impossible -- Extremely Long Range attack (1501+ meters)</p><p></p><p><u><strong>Skills</strong></u></p><p>I think 10 would be a nice number to max out Skills at. Currently there are no Skill maximums that I can find.</p><p></p><p><u><strong>Initiative</strong></u></p><p>Currently, Dex plays no part in initiative. I think it should be Dex+Highest Leadership in party.</p><p></p><p>Plus, I really wasn't happy with the separate move and attack format. It just felt clunky and very old-school wargame like. I'd probably suggest you have two actions in each combat round. you can choose to take a move and an action, an action and a move, an action and an action or a move and a move.</p><p></p><p>Thoughts anyone? I'm going to look around on the Net. Surely, someone besides us has had similar problems.</p></blockquote><p></p>
[QUOTE="thormagni, post: 2967143, member: 13637"] Well, if you guys had a good time, I'd be happy to run it. We could port the existing characters over to T20, but I'd rather house rule some of the weirdness in T4. Frankly, I think any game that closely follows D20 just feels like D&D. Some suggested house rules: [U][B]Difficulties[/B][/U] I think the 4d6 difficulty for impossible was extremely low. Considering that a 25 would probably be just about the maximum score. (A 15 Stat and a 10 Skill) on an average roll that character could still beat a 7d6! A 4d6 would be hardly impossible, it would be common place. So, I would suggest 2d6 - Average -- Brawling or Melee combat range (0-3m) 3d6 - Difficult -- Very Short Range attack (4-15 m) 4d6 - Very Difficult -- Short Range attack (16-45m) 5d6 - Challenging -- Medium Range attack (46-150m) 6d6 - Formidable -- Long Range attack (151-450m) 7d6 - Staggering -- Very Long Range attack (451-1500m) 8d6 - Impossible -- Extremely Long Range attack (1501+ meters) [U][B]Skills[/B][/U] I think 10 would be a nice number to max out Skills at. Currently there are no Skill maximums that I can find. [U][B]Initiative[/B][/U] Currently, Dex plays no part in initiative. I think it should be Dex+Highest Leadership in party. Plus, I really wasn't happy with the separate move and attack format. It just felt clunky and very old-school wargame like. I'd probably suggest you have two actions in each combat round. you can choose to take a move and an action, an action and a move, an action and an action or a move and a move. Thoughts anyone? I'm going to look around on the Net. Surely, someone besides us has had similar problems. [/QUOTE]
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