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<blockquote data-quote="Bayushi_seikuro" data-source="post: 8439090" data-attributes="member: 7024851"><p>I like that you can lose stat points during chargen, but you buy those points back, putting you in medical debt, which increases your reasons for adventuring. I like that also, depending on your path when you take that injury, your employer will cover some of it under 'workers comp'</p><p></p><p>The skill package after chargen is a great idea. Depending on the campaign style, there are free skills you divvy up. It helps make sure you will have at least a pilot, at least a doctor, at least a mechanic, etc. If you already have PCs that have that, you have a 'spare' then. </p><p></p><p>Right now, the character I'm playing is kinda a sleaze ball. He's an accidental hero type, dabbler in skills. Going back to the discussion of characters interconnecting their backstory, he was working as a scavenger and got another PC involved, despite her being an Imperial Navy engineer. We fought another scav crew, and I herded them into an airlock with drones and I tricked the engineer into 'spacing' them.</p></blockquote><p></p>
[QUOTE="Bayushi_seikuro, post: 8439090, member: 7024851"] I like that you can lose stat points during chargen, but you buy those points back, putting you in medical debt, which increases your reasons for adventuring. I like that also, depending on your path when you take that injury, your employer will cover some of it under 'workers comp' The skill package after chargen is a great idea. Depending on the campaign style, there are free skills you divvy up. It helps make sure you will have at least a pilot, at least a doctor, at least a mechanic, etc. If you already have PCs that have that, you have a 'spare' then. Right now, the character I'm playing is kinda a sleaze ball. He's an accidental hero type, dabbler in skills. Going back to the discussion of characters interconnecting their backstory, he was working as a scavenger and got another PC involved, despite her being an Imperial Navy engineer. We fought another scav crew, and I herded them into an airlock with drones and I tricked the engineer into 'spacing' them. [/QUOTE]
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