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<blockquote data-quote="AbdulAlhazred" data-source="post: 8816019" data-attributes="member: 82106"><p>Yeah, it is overall a pretty conceptually simple game. I mean, all there really is is a skill system! That, ability scores, and their use as hit points, plus a few misc combat rules dealing with range, turn order/initiative, and parrying/dodging, and a few equipment specific rules like how armor and various types of guns work. So at heart there is not a ton to remember. Obviously the ship rules, the vehicle rules, patron rules, and the trading rules are additional 'stuff', but they're kind of additional things that help work the plot more than being resolution related stuff.</p><p></p><p>And this, frankly, was always why I liked the system. It is just very minimalist, but not TOO minimalist. However, being lazy and forgetful, I just didn't bother with a lot of the little nitty smaller 'rules' that show up in various skills and such. Like those vac suit rules, I never bothered with those, you just rolled your skill for 8+ when you decided that going out in the vacuum to do some silly thing was a good way to accomplish something. On a 7- you were going to be in trouble, "Oh no, you grabbed the alien widget, but you tore a hole in the left arm of your suit, now you have 12 seconds to get back to the airlock before bad things happen!"</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8816019, member: 82106"] Yeah, it is overall a pretty conceptually simple game. I mean, all there really is is a skill system! That, ability scores, and their use as hit points, plus a few misc combat rules dealing with range, turn order/initiative, and parrying/dodging, and a few equipment specific rules like how armor and various types of guns work. So at heart there is not a ton to remember. Obviously the ship rules, the vehicle rules, patron rules, and the trading rules are additional 'stuff', but they're kind of additional things that help work the plot more than being resolution related stuff. And this, frankly, was always why I liked the system. It is just very minimalist, but not TOO minimalist. However, being lazy and forgetful, I just didn't bother with a lot of the little nitty smaller 'rules' that show up in various skills and such. Like those vac suit rules, I never bothered with those, you just rolled your skill for 8+ when you decided that going out in the vacuum to do some silly thing was a good way to accomplish something. On a 7- you were going to be in trouble, "Oh no, you grabbed the alien widget, but you tore a hole in the left arm of your suit, now you have 12 seconds to get back to the airlock before bad things happen!" [/QUOTE]
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