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Travelling DM's, hernia waiting to happen?
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<blockquote data-quote="Agback" data-source="post: 1376258" data-attributes="member: 5328"><p>G'day</p><p></p><p>I have a collection of stuff I call my 'basic role-playing kit'. It consists of:</p><p></p><p>1. a copy of ForeSight (my favorite general-purpose RPG)</p><p></p><p>2. a copy of HindSight (fantasy supplement for the above)</p><p></p><p>3. a pocket atlas of the world</p><p></p><p>4. the 'Penguin Atlas of World History' (two pocket-sized paperbacks)</p><p></p><p>5. a Slimpick wallet containing character sheets, duplicates of the character generation rules &c.</p><p></p><p>6. 1 pair of percentile dice</p><p></p><p>7. a propelling pencil, an eraser, and spare leads</p><p></p><p>8. a pad of lined A4 notepaper.</p><p></p><p>With that, I undertake to run an adventure in any genre with 15 minutes notice.</p><p></p><p>To expand that to a 'standard roleplaying kit' I add</p><p></p><p>9. a Slimpick wallet containing background material and notes on my SF setting, 'Flat Black'</p><p></p><p>10. a folder containing a couple of dozen world descriptions for 'Flat Black'</p><p></p><p>11. a Slimpick wallet containing background material for my fantasy setting 'Gehennum'</p><p></p><p>12. a folder containing the 'Gehennum Encyclopaedia'</p><p></p><p>13. an A2 sheet of hex-grib covered with acetate film</p><p></p><p>14. a set of 4 differently-coloured OHP erasible markers.</p><p></p><p>Everything fits into my attaché case.</p><p></p><p>Most of the stuff is for character-player's reference, and my preparation in the 15 minutes of warning time. I find that few things sap my feeling of engagement with my character's situation worse than the GM taking time out of scenes to rabbit through reference material. So I try to run sessions without ever having to crack a book.</p><p></p><p>Regards,</p><p></p><p></p><p>Agback</p></blockquote><p></p>
[QUOTE="Agback, post: 1376258, member: 5328"] G'day I have a collection of stuff I call my 'basic role-playing kit'. It consists of: 1. a copy of ForeSight (my favorite general-purpose RPG) 2. a copy of HindSight (fantasy supplement for the above) 3. a pocket atlas of the world 4. the 'Penguin Atlas of World History' (two pocket-sized paperbacks) 5. a Slimpick wallet containing character sheets, duplicates of the character generation rules &c. 6. 1 pair of percentile dice 7. a propelling pencil, an eraser, and spare leads 8. a pad of lined A4 notepaper. With that, I undertake to run an adventure in any genre with 15 minutes notice. To expand that to a 'standard roleplaying kit' I add 9. a Slimpick wallet containing background material and notes on my SF setting, 'Flat Black' 10. a folder containing a couple of dozen world descriptions for 'Flat Black' 11. a Slimpick wallet containing background material for my fantasy setting 'Gehennum' 12. a folder containing the 'Gehennum Encyclopaedia' 13. an A2 sheet of hex-grib covered with acetate film 14. a set of 4 differently-coloured OHP erasible markers. Everything fits into my attaché case. Most of the stuff is for character-player's reference, and my preparation in the 15 minutes of warning time. I find that few things sap my feeling of engagement with my character's situation worse than the GM taking time out of scenes to rabbit through reference material. So I try to run sessions without ever having to crack a book. Regards, Agback [/QUOTE]
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