Dreaddisease
First Post
I spelled continuum right. Thats great.
I have a question. I'm adding some elements of time travel to the campaign (not the PCs, just some strange NPCs) and I'm wondering how other people have approached this issue. We have all seen the Star Trek episodes and movies like Terminator and the Time machine and I was wondering what elements you used, how you use them and how do avoid the obvious logical errors of time travel? BTW, if you use(d) predestination and the fates then that is another story and I would like those discussions but I probably won't be using those as I can find very bad logical errors when it comes to time travel.
To begin, obviously the realm of time travel encounters many problems. If a person is able to move into the past in one way or another his actions will alter the future. If there is the belief that the past is fixed than the presence and influence of someone going into the past will not be felt (much like someone watching a movie). This would be useful for men of knowledge such as loremasters but practically useless as a utility, and in the D&D realm a loremaster would be better off using spells (like Legend Lore) to learn these things. To retrieve items, influence decisions or prevent occurances from happening someone would need to interact with his surrounding environment. A Time Traveler in this state would thus be either a result of his interaction with the past (i.e. Terminator), a victim of the fates (I.e. Final Destination, The Time Machine) or influencing a past not his/her own (Parallel universe).
Brain hurt. Please give contributions....
I have a question. I'm adding some elements of time travel to the campaign (not the PCs, just some strange NPCs) and I'm wondering how other people have approached this issue. We have all seen the Star Trek episodes and movies like Terminator and the Time machine and I was wondering what elements you used, how you use them and how do avoid the obvious logical errors of time travel? BTW, if you use(d) predestination and the fates then that is another story and I would like those discussions but I probably won't be using those as I can find very bad logical errors when it comes to time travel.
To begin, obviously the realm of time travel encounters many problems. If a person is able to move into the past in one way or another his actions will alter the future. If there is the belief that the past is fixed than the presence and influence of someone going into the past will not be felt (much like someone watching a movie). This would be useful for men of knowledge such as loremasters but practically useless as a utility, and in the D&D realm a loremaster would be better off using spells (like Legend Lore) to learn these things. To retrieve items, influence decisions or prevent occurances from happening someone would need to interact with his surrounding environment. A Time Traveler in this state would thus be either a result of his interaction with the past (i.e. Terminator), a victim of the fates (I.e. Final Destination, The Time Machine) or influencing a past not his/her own (Parallel universe).
Brain hurt. Please give contributions....