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Travelling the space-time continuum
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<blockquote data-quote="Napftor" data-source="post: 547060" data-attributes="member: 617"><p>Once upon a time last year, I was in talks with Natural 20 to pen a time travel supplement. Regrettably, other projects consumed my time (and still do), so the matter was left in limbo (if you're reading this Morrus/RangerWickett--sorry guys!). I still have all of the notes and one day hope to do something with them. I can tell you that the river concept is something I was using and that at the "present" there were an infinite number of tributaries reaching into the future (or downstream). These, of course, represent the choices that any person or creature might make that throws the present stream onto a certain route. So, going into the future is certainly possible, but chances are better than good that it won't be the one that actually happens.</p><p></p><p>Time travel changes are also dependent on how far you're travelling from the present. A couple of days into the past? Probably not much will happen unless you're performing a major undertaking. I developed a chart that cross-references distance into the past with the kind of activity and exposure the PCs are undertaking. The outcome of these two things determines what sort of disruption in the timestream you're in for when the PCs return to their present.</p><p></p><p>I can't remember what I did about the grandfather paradox, but I do know that I resolved going back (or forward) and meeting yourself--you can't. Keeping with the stream analogy, the PC is a rock in the stream. When you travel into the past (or future), the rock is moved down or up stream. There is, and can only be, one rock. Simple, but it works. The PC that was in the time the present one is shifting to is replaced. This is why travelling to a point in time in which your character lived is so problematic. If the PC is at his house on a certain date and time, and you're popping in at that time at a faraway location, then chances are you're going to have a serious disruption on your hands when you return. Especially if your past self was doing something important on that date.</p><p></p><p>Well, I don't want to give everything away in case I do manage to put together a supplement, but there's my core thoughts on the matter.</p></blockquote><p></p>
[QUOTE="Napftor, post: 547060, member: 617"] Once upon a time last year, I was in talks with Natural 20 to pen a time travel supplement. Regrettably, other projects consumed my time (and still do), so the matter was left in limbo (if you're reading this Morrus/RangerWickett--sorry guys!). I still have all of the notes and one day hope to do something with them. I can tell you that the river concept is something I was using and that at the "present" there were an infinite number of tributaries reaching into the future (or downstream). These, of course, represent the choices that any person or creature might make that throws the present stream onto a certain route. So, going into the future is certainly possible, but chances are better than good that it won't be the one that actually happens. Time travel changes are also dependent on how far you're travelling from the present. A couple of days into the past? Probably not much will happen unless you're performing a major undertaking. I developed a chart that cross-references distance into the past with the kind of activity and exposure the PCs are undertaking. The outcome of these two things determines what sort of disruption in the timestream you're in for when the PCs return to their present. I can't remember what I did about the grandfather paradox, but I do know that I resolved going back (or forward) and meeting yourself--you can't. Keeping with the stream analogy, the PC is a rock in the stream. When you travel into the past (or future), the rock is moved down or up stream. There is, and can only be, one rock. Simple, but it works. The PC that was in the time the present one is shifting to is replaced. This is why travelling to a point in time in which your character lived is so problematic. If the PC is at his house on a certain date and time, and you're popping in at that time at a faraway location, then chances are you're going to have a serious disruption on your hands when you return. Especially if your past self was doing something important on that date. Well, I don't want to give everything away in case I do manage to put together a supplement, but there's my core thoughts on the matter. [/QUOTE]
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