Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Geek Talk & Media
Travelling through a wormhole in space
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tomBitonti" data-source="post: 6637970" data-attributes="member: 13107"><p>Sorry, writing too quickly. I have a better understanding of the topology than the physics, so I'll approach from that direction.</p><p></p><p>Putting this in two dimensions: You could imagine a clean splice/join, with two sheets joined across a cut. If you made the cut a line, then you would have a discontinuity at the ends of the slice, but a completely flat transition across the cut.</p><p></p><p>You can make the join a ring, which avoids the end effects, but you end up with a different problem. The join shifts you from a concave segment to a convex segment. (Imagine pushing a curved bar through the cut: It ends up curved the other way.) Crossing the throat would be the same as a bend, and probably a big problem for a small ring. The problem is the shift from heading in to the ring to heading away from the ring. There is no adjustment to the join which avoids this problem (without changing the local metric).</p><p></p><p>If you use a ring and set the metric to make the join locally flat (not sure if that makes sense), then you have the problem of the transition from asymptotically flat space to the join, with curvature required by the transition. Which means there are apparent forces and tidal stress, so still a problem.</p><p></p><p>The question, then, is how much does this line of thinking make sense: For a physical wormhole, what case occurs? I'm thinking the third. But then, Stargate or Sliders would have forces (potentially huge ones) near the throat. Is there any way to avoid these?</p><p></p><p>Thx!</p><p></p><p>TomB</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 6637970, member: 13107"] Sorry, writing too quickly. I have a better understanding of the topology than the physics, so I'll approach from that direction. Putting this in two dimensions: You could imagine a clean splice/join, with two sheets joined across a cut. If you made the cut a line, then you would have a discontinuity at the ends of the slice, but a completely flat transition across the cut. You can make the join a ring, which avoids the end effects, but you end up with a different problem. The join shifts you from a concave segment to a convex segment. (Imagine pushing a curved bar through the cut: It ends up curved the other way.) Crossing the throat would be the same as a bend, and probably a big problem for a small ring. The problem is the shift from heading in to the ring to heading away from the ring. There is no adjustment to the join which avoids this problem (without changing the local metric). If you use a ring and set the metric to make the join locally flat (not sure if that makes sense), then you have the problem of the transition from asymptotically flat space to the join, with curvature required by the transition. Which means there are apparent forces and tidal stress, so still a problem. The question, then, is how much does this line of thinking make sense: For a physical wormhole, what case occurs? I'm thinking the third. But then, Stargate or Sliders would have forces (potentially huge ones) near the throat. Is there any way to avoid these? Thx! TomB [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Travelling through a wormhole in space
Top