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<blockquote data-quote="MojoGM" data-source="post: 1147283" data-attributes="member: 11414"><p>I've always had trouble trying to make travel more interesting that "ok, X days go by and you are there."</p><p></p><p>The PCs in my game are about to embark on a long journey, and it just so happens that it falls between sessions. I try to let it fall like this so I can write up a page or so describing the journey and what they see/hear on the way. Also, it is a good way to plant some plot hooks.</p><p></p><p>I figure I'll set up an encounter in the handout, that way we can start the next session with a battle (makes it a little more interesting and build anticipation for the next game).</p><p></p><p>Lots of good ideas in this thread though. I'm going to be watching this one.</p><p></p><p>~MojoGM (Chris)</p></blockquote><p></p>
[QUOTE="MojoGM, post: 1147283, member: 11414"] I've always had trouble trying to make travel more interesting that "ok, X days go by and you are there." The PCs in my game are about to embark on a long journey, and it just so happens that it falls between sessions. I try to let it fall like this so I can write up a page or so describing the journey and what they see/hear on the way. Also, it is a good way to plant some plot hooks. I figure I'll set up an encounter in the handout, that way we can start the next session with a battle (makes it a little more interesting and build anticipation for the next game). Lots of good ideas in this thread though. I'm going to be watching this one. ~MojoGM (Chris) [/QUOTE]
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