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Travels through the Wild West: Dramatis Personae
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<blockquote data-quote="Lazybones" data-source="post: 108158" data-attributes="member: 143"><p>Update 3/18/02 (Isle of Dread, village of Mantru)</p><p>Current ECL: 7th level</p><p>XP total (Lok, Benzan, and Delem): 24711 (28k to next level)</p><p> (Cal/Dana): 17119 (21k to next level)</p><p>Encounters: hydra (CR8), rakastas (CR7 leader, ½ credit for rest of group [2x CR5, 16xCR3, 3xCR5 sabre-tooths]), phanatons (one CR8 award for non-combat resolution), araneas (2xCR4, 1xCR7), 2 bugbear Ftr2 (CR4), 3 pteranodons (CR3), 5 dire wolves (CR3). Note that I did not award experience for the “throwaway” encounters like the centipedes, wyvern, and cave bear.</p><p></p><p>1) Lok, Earth Genasi fighter 6</p><p>S19, D12, C16, I12, W8, Ch8</p><p>Fort +8, Ref +3, Will +3</p><p>Atk +12/+7 melee (1d8+7+1d6 battleaxe), +9/+4 ranged (1d8+4 composite longbow)</p><p>AC 23 (full plate armor, large shield, dex), hp58</p><p>SA: darkvision, +1 on saves vs. earth effects, path without trace 1/day</p><p>Home Region: the North</p><p>Skills and Feats: Cleave, Great Cleave, Iron Will, Power Attack, Toughness, Weapon Focus (battleaxe), Weapon Specialization (battleaxe), Craft (armorsmithing) +10, Craft (weaponsmithing) +9, Craft (shipwright) +2, Craft (stonemasonry) +7, Ride +2, Speak Language (Undercommon)</p><p>Equipment: +1 frost battleaxe, mighty (+4) masterwork longbow, 20 masterwork arrows, +1 full plate armor, +1 large shield, 2 potions of cure light wounds, bag of holding (type 1, holds varied gear/supplies/extra ammunition), standard adventuring pack</p><p></p><p>2) Calloran (“Cal”), Rock Gnome Bard 2/Illusionist 4</p><p>S10, D14, C16, I15, W8, Ch14</p><p>Fort +5, Ref +7, Will +7</p><p>Atk +5 melee (1d6 shortsword), +8 ranged (1d8 crossbow)</p><p>AC 13 (size, dex), hp36</p><p>SA: speak with burrowing mammal 1/day, +4 dodge vs. giants, +2 on saves vs. illusions, low-light vision, +1 vs. kobolds/goblinoids, cast dancing lights, ghost sound, prestidigitation each 1/day</p><p>Home Region: Waterdeep</p><p>Skills and Feats: Artist (woodcarving), Improved Initiative, Scribe Scroll, Spell Focus (illusion), Appraise +4, Concentration +6, Craft (woodcarving) +6, Gather Information +4, Hide +8, Knowledge (arcana) +9, Knowledge (geography) +6, Knowledge (religion) +7, Listen +5, Perform +11, Spellcraft +12 </p><p>Spells: (bard 3/1 per day): 0/daze, 0/detect poison, 0/open/close, 1/cure light wounds, 1/feather fall</p><p>(illusionist 4/5/4, opposition evocation): 0/detect magic, 0/light, 0/mage hand, 0/read magic, 1/shield, 1/shocking grasp, 1/silent imagex2, 1/sleep, 2/invisibility, 2/cat’s grace, 2/web</p><p>Spellbooks: as above plus all cantrips, 1/change self, 1/color spray, 1/comprehend languages, 1/identify, 1/jump, 1/shocking grasp, 2/cat’s grace, 2/claws of darkness, 2/detect thoughts</p><p>Equipment: wands of color spray (29 charges), mage armor (22 charges), and protection from evil (50 charges), Instrument of the Bards (Mac-Fuirmidh Cithern), masterwork shortsword, masterwork light crossbow, 20 masterwork bolts, standard adventuring pack, 2 sunrods, arcane scroll (1/shield)</p><p></p><p>3) Benzan, Tiefling Fighter 2/Rogue 3/Conjurer 1</p><p>S14, D17, C14, I16, W8, Ch10</p><p>Fort +6, Ref +6, Will +2</p><p>Atk +7 melee (1d6+3/15-20x2, scimitar) or (1d8+3/18-20x2, longsword), +10 ranged or +8/+8 ranged (1d8+2 mighty longbow), +1 attack/damage if within 30 feet</p><p>AC 22 (+1 chainmail, +1 small shield, +1 amulet, dex), hp37</p><p>SA: cold, fire, electricity resistance 5, darkness 1/day, darkvision, sneak attack +2d6, evasion, uncanny dodge</p><p>Home Region: Unther</p><p>Skills and Feats: Arcane Schooling, Improved Initiative, Point Blank Shot, Rapid Shot, Weapon Focus (longbow), Appraise +8, Balance +7, Bluff +7, Climb +8, Concentration +5, Disable Device +7, Hide +9, Listen +6, Move Silently +7, Open Lock +9, Pick Pocket +6, Profession (sailor) +2, Search +9, Spot +7, Swim -2 (scores include -2 armor check penalty)</p><p>Spells (3/3): 0/acid splash*, 0/silent portal*, 0/read magic, 1/feather fall, 1/obscuring mist, 1/true strike</p><p>Spellbook: all cantrips, spells listed above, plus 1/grease, 1/hold portal, 1/summon monster I</p><p>Opposition School: evocation</p><p>(note: 25% arcane spell failure for spells with a somatic component)</p><p>Equipment: +1 keen scimitar, +1 intelligent bronze longsword (Levitate 3/day, more details later), +1 mithral chainmail, +1 small steel shield, amulet of natural armor +1, mighty (+2) masterwork composite longbow, 14 masterwork arrows, 3 potions of cure light wounds, standard adventuring pack, obsidian statue, masterwork thieves’ tools, spellbook</p><p></p><p>4) Delem, Human Sorcerer 5/Cleric 2 (Kossuth)</p><p>S10, D12, C12, I10, W15, Ch16</p><p>Fort +7, Ref +4, Will +11</p><p>Atk +4 melee (1d8, morningstar), +5 ranged (1d8 light crossbow)</p><p>AC 13 (bracers of armor +1, ring +1, dex), hp27</p><p>Home Region: Tethyr </p><p>Skills and Feats: Blooded, Luck of Heroes, Spell Focus (evocation), Toughness, Concentration +7, Heal +4, Intuit Direction +5, Knowledge (religion) +3, Spot +7, Spellcraft +6</p><p>Spells: (sorcerer: 6/7/5 per day): 0/dancing lights, 0/detect magic, 0/disrupt undead, 0/flare, 0/mending, 0/read magic, 1/burning hands, 1/endure fire, 1/magic missile, 1/shield, 2/Aganazzar’s scorcher, 2/flaming sphere</p><p>(cleric: 4/4): 0/guidance, 0/mending, 0/purify food and drink, 0/resistance, 1/bless, 1/charm person**, 1/detect evil, 1/remove fear</p><p>Domains: fire, renewal</p><p>Equipment: masterwork morningstar, cloak of resistance +1, ring of protection +1, 10 masterwork crossbow bolts, standard adventuring pack, wand of magic missiles (1st level, 12 charges), wand of sleep (5 charges), 2 potions of cure light wounds, cleric scroll (2/undetectable alignment), cleric scroll (1/magic weapon, 1/cure light wounds, 2/cure moderate wounds) </p><p></p><p>5) Lady Dana Ilgarten, Human Cleric 3 (Selûne)/Monk 2/Mystic Wanderer* 1</p><p>S10, D14, C12, I10, W16, Ch14</p><p>Fort +7, Ref +7, Will +13</p><p>Atk +4 melee (1d6 unarmed or 1d6 kama), +7 ranged (1d8 light crossbow)</p><p>AC 17 (dex, wis, cha), hp37</p><p>Home Region: Western Heartlands</p><p>Skills and Feats: Deflect Arrows, Dodge, Iron Will, Mobility, Improved Unarmed Strike, Weapon focus (unarmed), Alchemy +3, Balance +5, Concentration +5, Diplomacy +10, Heal +6, Knowledge (nature) +3, Perform (sing) +5, Profession (herbalist) +6 </p><p>SA: evasion, stunning attack, glory of the divine (Cha bonus to AC), sleep 1/day</p><p>Domains: Moon, Travel</p><p>Spells: (5/5/4) 0/create waterx2, 0/detect magic, 0/mending, 0/purify food and drink, 1/bless, 1/comprehend languages, 1/detect evil, 1/expeditious retreat**, 1/sanctuary, 2/endurance, 2/lesser restoration, 2/locate object**, 2/silence </p><p>(currently has a 25% spell failure chance on spells with a somatic component, due to hand injury)</p><p>Equipment: moon mote*, masterwork kama, masterwork light crossbow, 10 masterwork bolts, travel cloak*, spell scroll (1/cure light woundsx2, 1/invisibility to undead, 1/shield of faith), wand of cure light wounds (21 charges)</p><p></p><p>* class, item, or spell from <em>Magic of Faerun</em></p><p>** domain spell</p></blockquote><p></p>
[QUOTE="Lazybones, post: 108158, member: 143"] Update 3/18/02 (Isle of Dread, village of Mantru) Current ECL: 7th level XP total (Lok, Benzan, and Delem): 24711 (28k to next level) (Cal/Dana): 17119 (21k to next level) Encounters: hydra (CR8), rakastas (CR7 leader, ½ credit for rest of group [2x CR5, 16xCR3, 3xCR5 sabre-tooths]), phanatons (one CR8 award for non-combat resolution), araneas (2xCR4, 1xCR7), 2 bugbear Ftr2 (CR4), 3 pteranodons (CR3), 5 dire wolves (CR3). Note that I did not award experience for the “throwaway” encounters like the centipedes, wyvern, and cave bear. 1) Lok, Earth Genasi fighter 6 S19, D12, C16, I12, W8, Ch8 Fort +8, Ref +3, Will +3 Atk +12/+7 melee (1d8+7+1d6 battleaxe), +9/+4 ranged (1d8+4 composite longbow) AC 23 (full plate armor, large shield, dex), hp58 SA: darkvision, +1 on saves vs. earth effects, path without trace 1/day Home Region: the North Skills and Feats: Cleave, Great Cleave, Iron Will, Power Attack, Toughness, Weapon Focus (battleaxe), Weapon Specialization (battleaxe), Craft (armorsmithing) +10, Craft (weaponsmithing) +9, Craft (shipwright) +2, Craft (stonemasonry) +7, Ride +2, Speak Language (Undercommon) Equipment: +1 frost battleaxe, mighty (+4) masterwork longbow, 20 masterwork arrows, +1 full plate armor, +1 large shield, 2 potions of cure light wounds, bag of holding (type 1, holds varied gear/supplies/extra ammunition), standard adventuring pack 2) Calloran (“Cal”), Rock Gnome Bard 2/Illusionist 4 S10, D14, C16, I15, W8, Ch14 Fort +5, Ref +7, Will +7 Atk +5 melee (1d6 shortsword), +8 ranged (1d8 crossbow) AC 13 (size, dex), hp36 SA: speak with burrowing mammal 1/day, +4 dodge vs. giants, +2 on saves vs. illusions, low-light vision, +1 vs. kobolds/goblinoids, cast dancing lights, ghost sound, prestidigitation each 1/day Home Region: Waterdeep Skills and Feats: Artist (woodcarving), Improved Initiative, Scribe Scroll, Spell Focus (illusion), Appraise +4, Concentration +6, Craft (woodcarving) +6, Gather Information +4, Hide +8, Knowledge (arcana) +9, Knowledge (geography) +6, Knowledge (religion) +7, Listen +5, Perform +11, Spellcraft +12 Spells: (bard 3/1 per day): 0/daze, 0/detect poison, 0/open/close, 1/cure light wounds, 1/feather fall (illusionist 4/5/4, opposition evocation): 0/detect magic, 0/light, 0/mage hand, 0/read magic, 1/shield, 1/shocking grasp, 1/silent imagex2, 1/sleep, 2/invisibility, 2/cat’s grace, 2/web Spellbooks: as above plus all cantrips, 1/change self, 1/color spray, 1/comprehend languages, 1/identify, 1/jump, 1/shocking grasp, 2/cat’s grace, 2/claws of darkness, 2/detect thoughts Equipment: wands of color spray (29 charges), mage armor (22 charges), and protection from evil (50 charges), Instrument of the Bards (Mac-Fuirmidh Cithern), masterwork shortsword, masterwork light crossbow, 20 masterwork bolts, standard adventuring pack, 2 sunrods, arcane scroll (1/shield) 3) Benzan, Tiefling Fighter 2/Rogue 3/Conjurer 1 S14, D17, C14, I16, W8, Ch10 Fort +6, Ref +6, Will +2 Atk +7 melee (1d6+3/15-20x2, scimitar) or (1d8+3/18-20x2, longsword), +10 ranged or +8/+8 ranged (1d8+2 mighty longbow), +1 attack/damage if within 30 feet AC 22 (+1 chainmail, +1 small shield, +1 amulet, dex), hp37 SA: cold, fire, electricity resistance 5, darkness 1/day, darkvision, sneak attack +2d6, evasion, uncanny dodge Home Region: Unther Skills and Feats: Arcane Schooling, Improved Initiative, Point Blank Shot, Rapid Shot, Weapon Focus (longbow), Appraise +8, Balance +7, Bluff +7, Climb +8, Concentration +5, Disable Device +7, Hide +9, Listen +6, Move Silently +7, Open Lock +9, Pick Pocket +6, Profession (sailor) +2, Search +9, Spot +7, Swim -2 (scores include -2 armor check penalty) Spells (3/3): 0/acid splash*, 0/silent portal*, 0/read magic, 1/feather fall, 1/obscuring mist, 1/true strike Spellbook: all cantrips, spells listed above, plus 1/grease, 1/hold portal, 1/summon monster I Opposition School: evocation (note: 25% arcane spell failure for spells with a somatic component) Equipment: +1 keen scimitar, +1 intelligent bronze longsword (Levitate 3/day, more details later), +1 mithral chainmail, +1 small steel shield, amulet of natural armor +1, mighty (+2) masterwork composite longbow, 14 masterwork arrows, 3 potions of cure light wounds, standard adventuring pack, obsidian statue, masterwork thieves’ tools, spellbook 4) Delem, Human Sorcerer 5/Cleric 2 (Kossuth) S10, D12, C12, I10, W15, Ch16 Fort +7, Ref +4, Will +11 Atk +4 melee (1d8, morningstar), +5 ranged (1d8 light crossbow) AC 13 (bracers of armor +1, ring +1, dex), hp27 Home Region: Tethyr Skills and Feats: Blooded, Luck of Heroes, Spell Focus (evocation), Toughness, Concentration +7, Heal +4, Intuit Direction +5, Knowledge (religion) +3, Spot +7, Spellcraft +6 Spells: (sorcerer: 6/7/5 per day): 0/dancing lights, 0/detect magic, 0/disrupt undead, 0/flare, 0/mending, 0/read magic, 1/burning hands, 1/endure fire, 1/magic missile, 1/shield, 2/Aganazzar’s scorcher, 2/flaming sphere (cleric: 4/4): 0/guidance, 0/mending, 0/purify food and drink, 0/resistance, 1/bless, 1/charm person**, 1/detect evil, 1/remove fear Domains: fire, renewal Equipment: masterwork morningstar, cloak of resistance +1, ring of protection +1, 10 masterwork crossbow bolts, standard adventuring pack, wand of magic missiles (1st level, 12 charges), wand of sleep (5 charges), 2 potions of cure light wounds, cleric scroll (2/undetectable alignment), cleric scroll (1/magic weapon, 1/cure light wounds, 2/cure moderate wounds) 5) Lady Dana Ilgarten, Human Cleric 3 (Selûne)/Monk 2/Mystic Wanderer* 1 S10, D14, C12, I10, W16, Ch14 Fort +7, Ref +7, Will +13 Atk +4 melee (1d6 unarmed or 1d6 kama), +7 ranged (1d8 light crossbow) AC 17 (dex, wis, cha), hp37 Home Region: Western Heartlands Skills and Feats: Deflect Arrows, Dodge, Iron Will, Mobility, Improved Unarmed Strike, Weapon focus (unarmed), Alchemy +3, Balance +5, Concentration +5, Diplomacy +10, Heal +6, Knowledge (nature) +3, Perform (sing) +5, Profession (herbalist) +6 SA: evasion, stunning attack, glory of the divine (Cha bonus to AC), sleep 1/day Domains: Moon, Travel Spells: (5/5/4) 0/create waterx2, 0/detect magic, 0/mending, 0/purify food and drink, 1/bless, 1/comprehend languages, 1/detect evil, 1/expeditious retreat**, 1/sanctuary, 2/endurance, 2/lesser restoration, 2/locate object**, 2/silence (currently has a 25% spell failure chance on spells with a somatic component, due to hand injury) Equipment: moon mote*, masterwork kama, masterwork light crossbow, 10 masterwork bolts, travel cloak*, spell scroll (1/cure light woundsx2, 1/invisibility to undead, 1/shield of faith), wand of cure light wounds (21 charges) * class, item, or spell from [I]Magic of Faerun[/I] ** domain spell [/QUOTE]
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