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Travels through the Wild West: Dramatis Personae
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<blockquote data-quote="Lazybones" data-source="post: 11418" data-attributes="member: 143"><p><strong>Steel Jack's Band</strong></p><p></p><p>Steel Jack</p><p>Human Fighter 3/Rogue 1</p><p>HD 3d10+1d6+8, hp32, Init+1, Mv20’, AC 19 (masterwork banded mail, large shield, dex), Atk +7 melee (1d8+3+1d6 cold, +1 frost battleaxe)</p><p>S15, D12, C14, I11, W9, Ch13</p><p>Fort +7, Ref +4, Will +1</p><p>SA sneak attack +1d6</p><p>Home Region: Western Heartlands</p><p>Feats and Skills: Bullheaded, Great Fortitude, Power Attack, Saddleback, Weapon Focus (battle axe), Bluff +4, Climb +0, Gather Information +4, Intimidate +6, Jump +0, Ride +10</p><p>Equipment: +1 frost battle axe, 2 daggers, masterwork banded mail, large steel shield, potions of fly, cure moderate wounds, 25gp, gold signet ring (stolen, 30gp value)</p><p></p><p>Human Bandits (10xWar1)</p><p>HD1d8, hp6, Init+0, Mv30’, AC 13 (studded leather armor), Atk +1 melee (damage by weapon), +1 ranged (damage by weapon), Fort +3, Ref +0, Will -1, S11, D11, C10, I9, W10, Ch9, Saddleback, Survivor, Listen +1, Ride +5, Spot +1, Wilderness Lore +2</p><p>Armed with a variety of melee and missile weapons (assume shortspear and shortbow as the default). Each carries 2d6sp in personal treasure.</p><p></p><p>Hobgoblin Elite Warriors (6xWar2)</p><p>HD2d8+2, hp13, Init+1, Mv20’, AC 16 (scale mail, small shield, dex), Atk +1 melee (damage by weapon), +2 ranged (damage by weapon), S11, D13, C13, I10, W10, C10, Fort +3, Ref +1, Will +0, Alertness, Hide +1, Listen +3, Move Silently +3, Ride +3, Spot +3 </p><p>Armed with a variety of melee and missile weapons (assume longsword and 2 javelins as the default). Each carries 2d12sp and 1d6gp in personal treasure. </p><p></p><p>Bak Morok</p><p>Hobgoblin Adept 2</p><p>HD2d6, hp9, Init +0, Mv30’, AC 10 (no armor), Atk +0 melee (1d4-1, dagger)</p><p>S9, D11, C10, I12, W14, Ch13</p><p>Fort +0, Ref +0, Will +5</p><p>Spells: 0/detect magic, 0/ghost sound, 0/guidance, 1/command, 1/cure light wounds</p><p>Equipment: dagger, wand of sleep (15 charges)</p></blockquote><p></p>
[QUOTE="Lazybones, post: 11418, member: 143"] [b]Steel Jack's Band[/b] Steel Jack Human Fighter 3/Rogue 1 HD 3d10+1d6+8, hp32, Init+1, Mv20’, AC 19 (masterwork banded mail, large shield, dex), Atk +7 melee (1d8+3+1d6 cold, +1 frost battleaxe) S15, D12, C14, I11, W9, Ch13 Fort +7, Ref +4, Will +1 SA sneak attack +1d6 Home Region: Western Heartlands Feats and Skills: Bullheaded, Great Fortitude, Power Attack, Saddleback, Weapon Focus (battle axe), Bluff +4, Climb +0, Gather Information +4, Intimidate +6, Jump +0, Ride +10 Equipment: +1 frost battle axe, 2 daggers, masterwork banded mail, large steel shield, potions of fly, cure moderate wounds, 25gp, gold signet ring (stolen, 30gp value) Human Bandits (10xWar1) HD1d8, hp6, Init+0, Mv30’, AC 13 (studded leather armor), Atk +1 melee (damage by weapon), +1 ranged (damage by weapon), Fort +3, Ref +0, Will -1, S11, D11, C10, I9, W10, Ch9, Saddleback, Survivor, Listen +1, Ride +5, Spot +1, Wilderness Lore +2 Armed with a variety of melee and missile weapons (assume shortspear and shortbow as the default). Each carries 2d6sp in personal treasure. Hobgoblin Elite Warriors (6xWar2) HD2d8+2, hp13, Init+1, Mv20’, AC 16 (scale mail, small shield, dex), Atk +1 melee (damage by weapon), +2 ranged (damage by weapon), S11, D13, C13, I10, W10, C10, Fort +3, Ref +1, Will +0, Alertness, Hide +1, Listen +3, Move Silently +3, Ride +3, Spot +3 Armed with a variety of melee and missile weapons (assume longsword and 2 javelins as the default). Each carries 2d12sp and 1d6gp in personal treasure. Bak Morok Hobgoblin Adept 2 HD2d6, hp9, Init +0, Mv30’, AC 10 (no armor), Atk +0 melee (1d4-1, dagger) S9, D11, C10, I12, W14, Ch13 Fort +0, Ref +0, Will +5 Spells: 0/detect magic, 0/ghost sound, 0/guidance, 1/command, 1/cure light wounds Equipment: dagger, wand of sleep (15 charges) [/QUOTE]
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