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Travels through the Wild West: Dramatis Personae
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<blockquote data-quote="Lazybones" data-source="post: 181437" data-attributes="member: 143"><p>Update 5/6/02 (resting in Citadel Adbar)</p><p>XP total (Lok, Benzan, and Delem): 30547</p><p> (Cal/Dana): 23846</p><p>Encounters (IoD): bonus for village of Mantru, tribesmen (CR7x1, CR5, CR4, CR3x3, CR1x14, CR½x22), statue trap (CR4), 3 sharks (CR1), 10 advanced dire rats (2HD, CR1/2), fire trap (CR1), 2 kopru (CR7), story bonus for finding the Well and returning to Faerûn</p><p>Encounters (Faerûn): lamia Sor2 (CR8), ogre bbn1 (CR3x4), 4 perytons (CR3x4) </p><p></p><p>1) Lok, Earth Genasi fighter 7</p><p>S19, D12, C16, I12, W8, Ch8</p><p>Fort +8, Ref +3, Will +3</p><p>Atk +14/+9 melee (1d8+8+1d6 battleaxe), +10/+5 ranged (1d8+4 composite longbow)</p><p>AC 23 (full plate armor, large shield, dex), hp67</p><p>SA: darkvision, +2 on saves vs. earth effects, path without trace 1/day</p><p>Home Region: the North</p><p>Skills and Feats: Cleave, Great Cleave, Iron Will, Power Attack, Toughness, Weapon Focus (battleaxe), Weapon Specialization (battleaxe), Craft (armorsmithing) +11, Craft (weaponsmithing) +10, Craft (shipwright) +2, Craft (stonemasonry) +8, Ride +2, Speak Language (Undercommon)</p><p>Equipment: +2 frost battleaxe, mighty (+4) masterwork longbow, 20 masterwork arrows, +1 full plate armor, +1 large shield, potion of cure light wounds, bag of holding (type 1, holds varied gear/supplies), standard adventuring pack</p><p></p><p>2) Calloran (“Cal”), Rock Gnome Bard 3/Illusionist 4</p><p>S10, D14, C16, I15, W8, Ch14</p><p>Fort +6, Ref +7, Will +7</p><p>Atk +6 melee (1d6+1 shortsword), +9 ranged (1d8 crossbow)</p><p>AC 13 (size, dex), hp43</p><p>SA: speak with burrowing mammal 1/day, +4 dodge vs. giants, +2 on saves vs. illusions, low-light vision, +1 vs. kobolds/goblinoids, cast dancing lights, ghost sound, prestidigitation each 1/day</p><p>Home Region: Waterdeep</p><p>Skills and Feats: Artist (woodcarving), Improved Initiative, Scribe Scroll, Spell Focus (illusion), Appraise +4, Concentration +7, Craft (woodcarving) +6, Gather Information +4, Hide +9, Knowledge (arcana) +9, Knowledge (geography) +7, Knowledge (religion) +7, Listen +6, Perform +12, Spellcraft +13 </p><p>Spells: (bard 3/2 per day): 0/daze, 0/detect poison, 0/open/close, 1/charm person, 1/cure light wounds, 1/feather fall</p><p>(illusionist 4/5/4, opposition evocation): 0/detect magic, 0/light, 0/mage hand, 0/read magic, 1/shield, 1/shocking grasp, 1/silent imagex2, 1/sleep, 2/invisibility, 2/cat’s grace, 2/web</p><p>Spellbooks: as above plus all cantrips, 1/change self, 1/color spray, 1/comprehend languages, 1/identify, 1/jump, 1/shocking grasp, 2/cat’s grace, 2/claws of darkness, 2/detect thoughts</p><p>Equipment: wands of color spray (24 charges), mage armor (12 charges), cure light wounds (50 charges), and protection from evil (49 charges), Instrument of the Bards (Mac-Fuirmidh Cithern), +1 shortsword, masterwork light crossbow, 20 masterwork bolts, standard adventuring pack </p><p></p><p>3) Benzan, Tiefling Fighter 3/Rogue 3/Conjurer 1</p><p>S14, D17, C14, I16, W8, Ch10</p><p>Fort +6, Ref +7, Will +3</p><p>Atk +9 melee (1d8+4/19-20x2, longsword), +11 ranged or +9/+9 ranged (1d8+2 mighty longbow), +1 attack/damage if within 30 feet</p><p>AC 22 (+1 chainmail, +1 small shield, +1 amulet, dex), hp44</p><p>SA: cold, fire, electricity resistance 5, darkness 1/day, darkvision, sneak attack +2d6, evasion, uncanny dodge</p><p>Home Region: Unther</p><p>Skills and Feats: Arcane Schooling, Improved Initiative, Point Blank Shot, Rapid Shot, Weapon Focus (longbow), Appraise +8, Balance +7, Bluff +7, Climb +9, Concentration +5, Disable Device +7, Hide +9, Jump +3, Listen +6, Move Silently +7, Open Lock +9, Pick Pocket +6, Profession (sailor) +2, Search +9, Spot +7, Swim -1 (scores include -2 armor check penalty)</p><p>Spells (3/3): 0/acid splash*, 0/silent portal*, 0/read magic, 1/feather fall, 1/obscuring mist, 1/true strike</p><p>Spellbook: all cantrips, spells listed above, plus 1/grease, 1/hold portal, 1/shield, 1/summon monster I</p><p>Opposition School: evocation</p><p>(note: 25% arcane spell failure for spells with a somatic component)</p><p>Equipment: +2 intelligent bronze longsword (Detect Metals, Levitate 3/day, I10, W10, Ch12, empathic communication, AL N, Ego6), +1 mithral chainmail, +1 small steel shield, amulet of natural armor +1, ring of water walking, ring of shadows (+10 bonus to Hide checks), mighty (+2) masterwork composite longbow, 20 masterwork arrows, 3 potions of cure light wounds, standard adventuring pack, obsidian statue, masterwork thieves’ tools, spellbook</p><p></p><p>4) Delem, Human Sorcerer 6/Cleric 2 (Kossuth)</p><p>S10, D12, C12, I10, W15, Ch17</p><p>Fort +8, Ref +5, Will +12</p><p>Atk +5 melee (1d8, morningstar), +6 ranged (1d8 light crossbow)</p><p>AC 13 (bracers of armor +1, ring +1, dex), hp31</p><p>Home Region: Tethyr </p><p>Skills and Feats: Blooded, Luck of Heroes, Spell Focus (evocation), Toughness, Concentration +7, Heal +4, Intuit Direction +5, Knowledge (religion) +4, Spot +7, Spellcraft +7</p><p>Spells: (sorcerer: 6/7/6/4 per day): 0/dancing lights, 0/detect magic, 0/disrupt undead, 0/flare, 0/mage hand, 0/mending, 0/read magic, 1/burning hands, 1/endure fire, 1/magic missile, 1/shield, 2/Aganazzar’s scorcher, 2/flaming sphere, 3/fireball</p><p>(cleric: 4/4): 0/guidance, 0/mending, 0/purify food and drink, 0/resistance, 1/bless, 1/charm person**, 1/detect evil, 1/remove fear</p><p>Domains: fire, renewal</p><p>Equipment: masterwork morningstar, cloak of resistance +1, ring of protection +1, 10 masterwork crossbow bolts, 10 +1 giantbane bolts, standard adventuring pack, wand of magic missiles (1st level, 9 charges), wand of sleep (5 charges), 2 potions of cure light wounds, cleric scroll (2/undetectable alignment), cleric scroll (1/magic weapon, 1/cure light wounds) </p><p></p><p>5) Lady Dana Ilgarten, Human Cleric 3 (Selûne)/Monk 2/Mystic Wanderer* 2</p><p>S10, D14, C12, I10, W16, Ch14</p><p>Fort +7, Ref +7, Will +14</p><p>Atk +5 melee (1d6 unarmed or 1d6+1 kama), +8 ranged (1d8 light crossbow)</p><p>AC 17 (dex, wis, cha), hp37</p><p>Home Region: Western Heartlands</p><p>Skills and Feats: Deflect Arrows, Dodge, Iron Will, Mobility, Improved Unarmed Strike, Weapon focus (unarmed), Alchemy +4, Balance +5, Concentration +6, Diplomacy +10, Heal +6, Knowledge (nature) +4, Perform (sing) +5, Profession (herbalist) +6 </p><p>SA: evasion, stunning attack, glory of the divine (Cha bonus to AC), sleep 1/day</p><p>Domains: Moon, Travel</p><p>Spells: (5/5/4/3) 0/create waterx2, 0/detect magic, 0/mending, 0/purify food and drink, 1/bless, 1/comprehend languages, 1/detect evil, 1/expeditious retreat**, 1/sanctuary, 2/endurance, 2/lesser restoration, 2/locate object**, 2/silence, 3/dispel magic, 3/fly**, 3/summon monster III </p><p>Equipment: moon mote*, +1 kama, masterwork light crossbow, 10 masterwork bolts, travel cloak*, wand of cure light wounds (50 charges), spell scroll (1/cure light wounds, 1/invisibility to undead, 1/shield of faith)</p><p></p><p>* class, item, or spell from <em>Magic of Faerun</em></p><p>** domain spell</p></blockquote><p></p>
[QUOTE="Lazybones, post: 181437, member: 143"] Update 5/6/02 (resting in Citadel Adbar) XP total (Lok, Benzan, and Delem): 30547 (Cal/Dana): 23846 Encounters (IoD): bonus for village of Mantru, tribesmen (CR7x1, CR5, CR4, CR3x3, CR1x14, CR½x22), statue trap (CR4), 3 sharks (CR1), 10 advanced dire rats (2HD, CR1/2), fire trap (CR1), 2 kopru (CR7), story bonus for finding the Well and returning to Faerûn Encounters (Faerûn): lamia Sor2 (CR8), ogre bbn1 (CR3x4), 4 perytons (CR3x4) 1) Lok, Earth Genasi fighter 7 S19, D12, C16, I12, W8, Ch8 Fort +8, Ref +3, Will +3 Atk +14/+9 melee (1d8+8+1d6 battleaxe), +10/+5 ranged (1d8+4 composite longbow) AC 23 (full plate armor, large shield, dex), hp67 SA: darkvision, +2 on saves vs. earth effects, path without trace 1/day Home Region: the North Skills and Feats: Cleave, Great Cleave, Iron Will, Power Attack, Toughness, Weapon Focus (battleaxe), Weapon Specialization (battleaxe), Craft (armorsmithing) +11, Craft (weaponsmithing) +10, Craft (shipwright) +2, Craft (stonemasonry) +8, Ride +2, Speak Language (Undercommon) Equipment: +2 frost battleaxe, mighty (+4) masterwork longbow, 20 masterwork arrows, +1 full plate armor, +1 large shield, potion of cure light wounds, bag of holding (type 1, holds varied gear/supplies), standard adventuring pack 2) Calloran (“Cal”), Rock Gnome Bard 3/Illusionist 4 S10, D14, C16, I15, W8, Ch14 Fort +6, Ref +7, Will +7 Atk +6 melee (1d6+1 shortsword), +9 ranged (1d8 crossbow) AC 13 (size, dex), hp43 SA: speak with burrowing mammal 1/day, +4 dodge vs. giants, +2 on saves vs. illusions, low-light vision, +1 vs. kobolds/goblinoids, cast dancing lights, ghost sound, prestidigitation each 1/day Home Region: Waterdeep Skills and Feats: Artist (woodcarving), Improved Initiative, Scribe Scroll, Spell Focus (illusion), Appraise +4, Concentration +7, Craft (woodcarving) +6, Gather Information +4, Hide +9, Knowledge (arcana) +9, Knowledge (geography) +7, Knowledge (religion) +7, Listen +6, Perform +12, Spellcraft +13 Spells: (bard 3/2 per day): 0/daze, 0/detect poison, 0/open/close, 1/charm person, 1/cure light wounds, 1/feather fall (illusionist 4/5/4, opposition evocation): 0/detect magic, 0/light, 0/mage hand, 0/read magic, 1/shield, 1/shocking grasp, 1/silent imagex2, 1/sleep, 2/invisibility, 2/cat’s grace, 2/web Spellbooks: as above plus all cantrips, 1/change self, 1/color spray, 1/comprehend languages, 1/identify, 1/jump, 1/shocking grasp, 2/cat’s grace, 2/claws of darkness, 2/detect thoughts Equipment: wands of color spray (24 charges), mage armor (12 charges), cure light wounds (50 charges), and protection from evil (49 charges), Instrument of the Bards (Mac-Fuirmidh Cithern), +1 shortsword, masterwork light crossbow, 20 masterwork bolts, standard adventuring pack 3) Benzan, Tiefling Fighter 3/Rogue 3/Conjurer 1 S14, D17, C14, I16, W8, Ch10 Fort +6, Ref +7, Will +3 Atk +9 melee (1d8+4/19-20x2, longsword), +11 ranged or +9/+9 ranged (1d8+2 mighty longbow), +1 attack/damage if within 30 feet AC 22 (+1 chainmail, +1 small shield, +1 amulet, dex), hp44 SA: cold, fire, electricity resistance 5, darkness 1/day, darkvision, sneak attack +2d6, evasion, uncanny dodge Home Region: Unther Skills and Feats: Arcane Schooling, Improved Initiative, Point Blank Shot, Rapid Shot, Weapon Focus (longbow), Appraise +8, Balance +7, Bluff +7, Climb +9, Concentration +5, Disable Device +7, Hide +9, Jump +3, Listen +6, Move Silently +7, Open Lock +9, Pick Pocket +6, Profession (sailor) +2, Search +9, Spot +7, Swim -1 (scores include -2 armor check penalty) Spells (3/3): 0/acid splash*, 0/silent portal*, 0/read magic, 1/feather fall, 1/obscuring mist, 1/true strike Spellbook: all cantrips, spells listed above, plus 1/grease, 1/hold portal, 1/shield, 1/summon monster I Opposition School: evocation (note: 25% arcane spell failure for spells with a somatic component) Equipment: +2 intelligent bronze longsword (Detect Metals, Levitate 3/day, I10, W10, Ch12, empathic communication, AL N, Ego6), +1 mithral chainmail, +1 small steel shield, amulet of natural armor +1, ring of water walking, ring of shadows (+10 bonus to Hide checks), mighty (+2) masterwork composite longbow, 20 masterwork arrows, 3 potions of cure light wounds, standard adventuring pack, obsidian statue, masterwork thieves’ tools, spellbook 4) Delem, Human Sorcerer 6/Cleric 2 (Kossuth) S10, D12, C12, I10, W15, Ch17 Fort +8, Ref +5, Will +12 Atk +5 melee (1d8, morningstar), +6 ranged (1d8 light crossbow) AC 13 (bracers of armor +1, ring +1, dex), hp31 Home Region: Tethyr Skills and Feats: Blooded, Luck of Heroes, Spell Focus (evocation), Toughness, Concentration +7, Heal +4, Intuit Direction +5, Knowledge (religion) +4, Spot +7, Spellcraft +7 Spells: (sorcerer: 6/7/6/4 per day): 0/dancing lights, 0/detect magic, 0/disrupt undead, 0/flare, 0/mage hand, 0/mending, 0/read magic, 1/burning hands, 1/endure fire, 1/magic missile, 1/shield, 2/Aganazzar’s scorcher, 2/flaming sphere, 3/fireball (cleric: 4/4): 0/guidance, 0/mending, 0/purify food and drink, 0/resistance, 1/bless, 1/charm person**, 1/detect evil, 1/remove fear Domains: fire, renewal Equipment: masterwork morningstar, cloak of resistance +1, ring of protection +1, 10 masterwork crossbow bolts, 10 +1 giantbane bolts, standard adventuring pack, wand of magic missiles (1st level, 9 charges), wand of sleep (5 charges), 2 potions of cure light wounds, cleric scroll (2/undetectable alignment), cleric scroll (1/magic weapon, 1/cure light wounds) 5) Lady Dana Ilgarten, Human Cleric 3 (Selûne)/Monk 2/Mystic Wanderer* 2 S10, D14, C12, I10, W16, Ch14 Fort +7, Ref +7, Will +14 Atk +5 melee (1d6 unarmed or 1d6+1 kama), +8 ranged (1d8 light crossbow) AC 17 (dex, wis, cha), hp37 Home Region: Western Heartlands Skills and Feats: Deflect Arrows, Dodge, Iron Will, Mobility, Improved Unarmed Strike, Weapon focus (unarmed), Alchemy +4, Balance +5, Concentration +6, Diplomacy +10, Heal +6, Knowledge (nature) +4, Perform (sing) +5, Profession (herbalist) +6 SA: evasion, stunning attack, glory of the divine (Cha bonus to AC), sleep 1/day Domains: Moon, Travel Spells: (5/5/4/3) 0/create waterx2, 0/detect magic, 0/mending, 0/purify food and drink, 1/bless, 1/comprehend languages, 1/detect evil, 1/expeditious retreat**, 1/sanctuary, 2/endurance, 2/lesser restoration, 2/locate object**, 2/silence, 3/dispel magic, 3/fly**, 3/summon monster III Equipment: moon mote*, +1 kama, masterwork light crossbow, 10 masterwork bolts, travel cloak*, wand of cure light wounds (50 charges), spell scroll (1/cure light wounds, 1/invisibility to undead, 1/shield of faith) * class, item, or spell from [I]Magic of Faerun[/I] ** domain spell [/QUOTE]
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