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Travels through the Wild West: Dramatis Personae
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<blockquote data-quote="Lazybones" data-source="post: 364579" data-attributes="member: 143"><p>Update 9/12/02 (beginning of Book VI)</p><p>Party ECL: 11</p><p></p><p></p><p>1) Lok, Earth Genasi fighter 9/dwarven defender 1</p><p>S19, D13, C18, I12, W8, Ch8</p><p>Fort +13, Ref +3, Will +3</p><p>Atk +17/+12 melee (1d8+8+1d6 battleaxe), +12/+7 ranged (1d8+4 composite longbow)</p><p>AC 25 (full plate armor, large shield, dex, class), hp104</p><p>SA: darkvision, +2 on saves vs. earth effects, path without trace 1/day, defensive stance 1/day (+2 str, +4 con [+20 hp], +2 all saves, +4 dodge to AC, lasts 9 rounds)</p><p>Home Region: the North</p><p>Skills and Feats: Cleave, Dodge, Endurance, Great Cleave, Iron Will, Power Attack, Toughness, Weapon Focus (battleaxe), Weapon Specialization (battleaxe), Craft (armorsmithing) +13, Craft (weaponsmithing) +12, Craft (shipwright) +2, Craft (stonemasonry) +10, Ride +2, Sense Motive +2, Speak Language (Undercommon)</p><p>Equipment: +2 frost battleaxe, mighty (+4) masterwork longbow, 20 arrows, +1 full plate armor, +2 large shield, ring of warmth, amulet of health (+2), bag of holding (type 1, holds varied gear/supplies), standard adventuring pack</p><p></p><p>2) Calloran (“Cal”), Rock Gnome Bard 4/Illusionist 7</p><p>S10, D14, C16, I16, W8, Ch14</p><p>Fort +7, Ref +9, Will +9</p><p>Atk +8 melee (1d6+1 shortsword), +11 ranged (1d8 crossbow)</p><p>AC 16 (bracers, size, dex), hp61</p><p>SA: speak with burrowing mammal 1/day, +4 dodge vs. giants, +2 on saves vs. illusions, low-light vision, +1 vs. kobolds/goblinoids, cast dancing lights, ghost sound, prestidigitation each 1/day</p><p>Home Region: Waterdeep</p><p>Skills and Feats: Artist (woodcarving), Craft Wand, Improved Initiative, Scribe Scroll, Spell Focus (enchantment) Spell Focus (illusion), Appraise +4, Concentration +10, Craft (woodcarving) +6, Diplomacy +3, Gather Information +5, Hide +10, Knowledge (arcana) +11, Knowledge (geography) +8, Knowledge (religion) +9, Listen +7, Perform +13, Spellcraft +16 </p><p>Spells known: (bard 3/3/1 per day): 0/daze, 0/detect magic, 0/detect poison, 0/light, 0/mending, 0/open/close, 1/charm person, 1/cure light wounds, 1/feather fall, 2/suggestion, 2/tongues</p><p>(illusionist 4/6/5/3/2, opposition evocation): 0/detect magic, 0/light, 0/mage hand, 0/read magic, 1/shieldx2, 1/shocking grasp, 1/silent imagex2, 1/spider climb, 2/invisibility, 2/detect thoughts, 2/cat’s grace, 2/mirror image, 2/web, 3/displacement, 3/hastex2, 3/major image, 4/improved invisibility, 4/stoneskin</p><p>Spellbooks: as above plus all cantrips, 1/change self, 1/color spray, 1/comprehend languages, 1/identify, 1/jump, 2/claws of darkness, 3/flame arrow</p><p>Equipment: wands of color spray (17 charges), sleep (5 charges), cure light wounds (50 charges), and protection from evil (47 charges), ring of warmth, ring of telekinesis (usable 1/day), Instrument of the Bards (Mac-Fuirmidh Cithern), +1 shortsword, masterwork light crossbow, 12 masterwork bolts, standard adventuring pack, bracers of armor +3 </p><p></p><p>3) Benzan, Tiefling Fighter 4/Rogue 4/Conjurer 2</p><p>S16, D18, C14, I16, W8, Ch10</p><p>Fort +7, Ref +10, Will +5</p><p>Atk +14/+9 melee (1d8+7/19-20x2, longsword), +14/+9 ranged or +12/+12/+7 ranged (1d8+2 mighty longbow), +1 attack/damage if within 30 feet</p><p>AC 23 (+1 chainmail, +1 small shield, +1 amulet, dex), hp61</p><p>SA: cold, fire, electricity resistance 5, darkness 1/day, darkvision, sneak attack +2d6, evasion, uncanny dodge</p><p>Home Region: Unther</p><p>Skills and Feats: Arcane Schooling, Improved Initiative, Point Blank Shot, Rapid Shot, Weapon Focus (longbow), Weapon Focus (longsword), Weapon Specialization (longsword), Appraise +9, Balance +7, Bluff +8, Climb +12, Concentration +7, Disable Device +8, Hide +20, Jump +7, Listen +7, Move Silently +9, Open Lock +9, Pick Pocket +7, Profession (sailor) +2, Search +10, Spellcraft +4, Spot +8, Swim +0 (scores include -2 armor check penalty)</p><p>Spells (3/3): 0/acid splash*, 0/silent portal*, 0/read magic, 1/feather fall, 1/obscuring mist, 1/shield, 1/true strike</p><p>Spellbook: all cantrips, spells listed above, plus 1/change self, 1/grease, 1/hold portal, 1/shield, 1/summon monster I, 1/unseen servant</p><p>Opposition School: evocation</p><p>(note: 25% arcane spell failure for spells with a somatic component)</p><p>Equipment: +2 intelligent bronze longsword (Detect Metals, Levitate 3/day, I10, W10, Ch12, empathic communication, AL N, Ego6), +1 mithral chainmail, +1 small steel shield, amulet of natural armor +1, gauntlets of ogre power, cloak of resistance +1, wand of magic missiles (1st level, 9 charges), ring of water walking, ring of shadows (+10 bonus to Hide checks in dim light), mighty (+2) masterwork composite longbow, 20 masterwork arrows, standard adventuring pack, obsidian statue, masterwork thieves’ tools, spellbook</p><p></p><p>4) Lady Dana Ilgarten, Human Cleric 3 (Selûne)/Monk 2/Mystic Wanderer* 6</p><p>S10, D14, C12, I10, W17, Ch14</p><p>Fort +8, Ref +8, Will +14</p><p>Atk +8/+3 melee (1d8+2+1d6 +2 shockspear), +7/+2 melee (1d6 unarmed or 1d6+1 kama), +11 ranged (1d8 light crossbow)</p><p>(under divine power: attacks +16/+11, damage 1d8+6+1d6 shockspear, +7 hit points)</p><p>AC 21 (dex, wis, cha, bracers +3, ring +1), hp60</p><p>Home Region: Western Heartlands</p><p>Skills and Feats: Attune Gem, Brew Potion, Deflect Arrows, Dodge, Iron Will, Mobility, Improved Unarmed Strike, Martial Weapon Proficiency (longspear), Weapon Focus (unarmed), Alchemy +4, Balance +5, Concentration +10, Diplomacy +11, Heal +7, Knowledge (nature) +6, Perform (sing) +5, Profession (herbalist) +7 </p><p>SA: evasion, stunning attack, glory of the divine (Cha bonus to AC), sleep 1/day, charm person 1/day, suggestion 1/day</p><p>Domains: Moon, Travel</p><p>Spells: (6/6/6/5/3/2) 0/create waterx2, 0/detect magic, 0/mending, 0/purify food and drink, 0/read magic, 1/bless, 1/comprehend languages, 1/detect evil, 1/divine favor, 1/expeditious retreat**, 1/sanctuary, 2/bull’s strength, 2/endurance, 2/lesser restoration, 2/locate object**, 2/silence, 2/spiritual weapon, 3/daylight, 3/dispel magic, 3/fly**, 3/searing light, 3/summon monster III, 4/dimension door**, 4/divine power, 4/summon monster IV, 5/summon monster V, 5/teleport** </p><p>Equipment: moon mote*, bracers of armor +3, ring of protection +1, +2 shock longspear, +1 kama, masterwork light crossbow, 20 masterwork bolts, wand of cure light wounds (50 charges)</p><p></p><p>* class, item, or spell from <em>Magic of Faerun</em></p><p>** domain spell</p></blockquote><p></p>
[QUOTE="Lazybones, post: 364579, member: 143"] Update 9/12/02 (beginning of Book VI) Party ECL: 11 1) Lok, Earth Genasi fighter 9/dwarven defender 1 S19, D13, C18, I12, W8, Ch8 Fort +13, Ref +3, Will +3 Atk +17/+12 melee (1d8+8+1d6 battleaxe), +12/+7 ranged (1d8+4 composite longbow) AC 25 (full plate armor, large shield, dex, class), hp104 SA: darkvision, +2 on saves vs. earth effects, path without trace 1/day, defensive stance 1/day (+2 str, +4 con [+20 hp], +2 all saves, +4 dodge to AC, lasts 9 rounds) Home Region: the North Skills and Feats: Cleave, Dodge, Endurance, Great Cleave, Iron Will, Power Attack, Toughness, Weapon Focus (battleaxe), Weapon Specialization (battleaxe), Craft (armorsmithing) +13, Craft (weaponsmithing) +12, Craft (shipwright) +2, Craft (stonemasonry) +10, Ride +2, Sense Motive +2, Speak Language (Undercommon) Equipment: +2 frost battleaxe, mighty (+4) masterwork longbow, 20 arrows, +1 full plate armor, +2 large shield, ring of warmth, amulet of health (+2), bag of holding (type 1, holds varied gear/supplies), standard adventuring pack 2) Calloran (“Cal”), Rock Gnome Bard 4/Illusionist 7 S10, D14, C16, I16, W8, Ch14 Fort +7, Ref +9, Will +9 Atk +8 melee (1d6+1 shortsword), +11 ranged (1d8 crossbow) AC 16 (bracers, size, dex), hp61 SA: speak with burrowing mammal 1/day, +4 dodge vs. giants, +2 on saves vs. illusions, low-light vision, +1 vs. kobolds/goblinoids, cast dancing lights, ghost sound, prestidigitation each 1/day Home Region: Waterdeep Skills and Feats: Artist (woodcarving), Craft Wand, Improved Initiative, Scribe Scroll, Spell Focus (enchantment) Spell Focus (illusion), Appraise +4, Concentration +10, Craft (woodcarving) +6, Diplomacy +3, Gather Information +5, Hide +10, Knowledge (arcana) +11, Knowledge (geography) +8, Knowledge (religion) +9, Listen +7, Perform +13, Spellcraft +16 Spells known: (bard 3/3/1 per day): 0/daze, 0/detect magic, 0/detect poison, 0/light, 0/mending, 0/open/close, 1/charm person, 1/cure light wounds, 1/feather fall, 2/suggestion, 2/tongues (illusionist 4/6/5/3/2, opposition evocation): 0/detect magic, 0/light, 0/mage hand, 0/read magic, 1/shieldx2, 1/shocking grasp, 1/silent imagex2, 1/spider climb, 2/invisibility, 2/detect thoughts, 2/cat’s grace, 2/mirror image, 2/web, 3/displacement, 3/hastex2, 3/major image, 4/improved invisibility, 4/stoneskin Spellbooks: as above plus all cantrips, 1/change self, 1/color spray, 1/comprehend languages, 1/identify, 1/jump, 2/claws of darkness, 3/flame arrow Equipment: wands of color spray (17 charges), sleep (5 charges), cure light wounds (50 charges), and protection from evil (47 charges), ring of warmth, ring of telekinesis (usable 1/day), Instrument of the Bards (Mac-Fuirmidh Cithern), +1 shortsword, masterwork light crossbow, 12 masterwork bolts, standard adventuring pack, bracers of armor +3 3) Benzan, Tiefling Fighter 4/Rogue 4/Conjurer 2 S16, D18, C14, I16, W8, Ch10 Fort +7, Ref +10, Will +5 Atk +14/+9 melee (1d8+7/19-20x2, longsword), +14/+9 ranged or +12/+12/+7 ranged (1d8+2 mighty longbow), +1 attack/damage if within 30 feet AC 23 (+1 chainmail, +1 small shield, +1 amulet, dex), hp61 SA: cold, fire, electricity resistance 5, darkness 1/day, darkvision, sneak attack +2d6, evasion, uncanny dodge Home Region: Unther Skills and Feats: Arcane Schooling, Improved Initiative, Point Blank Shot, Rapid Shot, Weapon Focus (longbow), Weapon Focus (longsword), Weapon Specialization (longsword), Appraise +9, Balance +7, Bluff +8, Climb +12, Concentration +7, Disable Device +8, Hide +20, Jump +7, Listen +7, Move Silently +9, Open Lock +9, Pick Pocket +7, Profession (sailor) +2, Search +10, Spellcraft +4, Spot +8, Swim +0 (scores include -2 armor check penalty) Spells (3/3): 0/acid splash*, 0/silent portal*, 0/read magic, 1/feather fall, 1/obscuring mist, 1/shield, 1/true strike Spellbook: all cantrips, spells listed above, plus 1/change self, 1/grease, 1/hold portal, 1/shield, 1/summon monster I, 1/unseen servant Opposition School: evocation (note: 25% arcane spell failure for spells with a somatic component) Equipment: +2 intelligent bronze longsword (Detect Metals, Levitate 3/day, I10, W10, Ch12, empathic communication, AL N, Ego6), +1 mithral chainmail, +1 small steel shield, amulet of natural armor +1, gauntlets of ogre power, cloak of resistance +1, wand of magic missiles (1st level, 9 charges), ring of water walking, ring of shadows (+10 bonus to Hide checks in dim light), mighty (+2) masterwork composite longbow, 20 masterwork arrows, standard adventuring pack, obsidian statue, masterwork thieves’ tools, spellbook 4) Lady Dana Ilgarten, Human Cleric 3 (Selûne)/Monk 2/Mystic Wanderer* 6 S10, D14, C12, I10, W17, Ch14 Fort +8, Ref +8, Will +14 Atk +8/+3 melee (1d8+2+1d6 +2 shockspear), +7/+2 melee (1d6 unarmed or 1d6+1 kama), +11 ranged (1d8 light crossbow) (under divine power: attacks +16/+11, damage 1d8+6+1d6 shockspear, +7 hit points) AC 21 (dex, wis, cha, bracers +3, ring +1), hp60 Home Region: Western Heartlands Skills and Feats: Attune Gem, Brew Potion, Deflect Arrows, Dodge, Iron Will, Mobility, Improved Unarmed Strike, Martial Weapon Proficiency (longspear), Weapon Focus (unarmed), Alchemy +4, Balance +5, Concentration +10, Diplomacy +11, Heal +7, Knowledge (nature) +6, Perform (sing) +5, Profession (herbalist) +7 SA: evasion, stunning attack, glory of the divine (Cha bonus to AC), sleep 1/day, charm person 1/day, suggestion 1/day Domains: Moon, Travel Spells: (6/6/6/5/3/2) 0/create waterx2, 0/detect magic, 0/mending, 0/purify food and drink, 0/read magic, 1/bless, 1/comprehend languages, 1/detect evil, 1/divine favor, 1/expeditious retreat**, 1/sanctuary, 2/bull’s strength, 2/endurance, 2/lesser restoration, 2/locate object**, 2/silence, 2/spiritual weapon, 3/daylight, 3/dispel magic, 3/fly**, 3/searing light, 3/summon monster III, 4/dimension door**, 4/divine power, 4/summon monster IV, 5/summon monster V, 5/teleport** Equipment: moon mote*, bracers of armor +3, ring of protection +1, +2 shock longspear, +1 kama, masterwork light crossbow, 20 masterwork bolts, wand of cure light wounds (50 charges) * class, item, or spell from [I]Magic of Faerun[/I] ** domain spell [/QUOTE]
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