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Travels through the Wild West: Dramatis Personae
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<blockquote data-quote="Lazybones" data-source="post: 388041" data-attributes="member: 143"><p><strong>Pelanther and Fenrus</strong></p><p></p><p>Pelanther, Gnome Druid 10</p><p>S12, D10, C16, I10, W18, Ch10</p><p>Fort +10, Ref +3, Will +13</p><p>Atk +12/+7 melee (1d8+3, <em>+2 scimitar</em>), +7/+2 ranged (1d4 sling bullet or thunderstone)</p><p>AC 15 (leather armor +2, size), hp78</p><p>SA: speak with burrowing mammal 1/day, +4 dodge vs. giants, +2 on saves vs. illusions, low-light vision, +1 vs. kobolds/goblinoids, cast dancing lights, ghost sound, prestidigitation each 1/day, wild shape 4/day (up to large size), venom immunity</p><p>Home Region: Waterdeep</p><p>Skills and Feats: Improved Initiative, Iron Will, Scribe Scroll, Weapon Focus (scimitar), Alchemy +2, Animal Empathy +13, Concentration +16, Listen +6, Knowledge (nature) +13, Wilderness Lore +17</p><p>Spells: (6/5/5/4/4/2) 0/cure minor wounds, 0/detect magic, 0/detect poison, 0/light, 0/mending, 0/purify food and drink, 1/cure light woundsx3, 1/endure elements, 1/entangle, 2/barkskinx2, 2/flaming sphere, 2/lesser restoration, 2/speak with animals, 3/cure moderate wounds, 3/greater magic fang, 3/protection from elements, 3/summon nature’s ally III, 4/cure serious wounds, 4/dispel magic, 4/flame strike, 4/summon nature’s ally IV, 5/animal growth, 5/summon nature’s ally V </p><p>Equipment: +2 scimitar, +2 leather armor, boots of striding and springing, ring of sustenance, various minor potions and spell scrolls, pouch of holding (as bag, type I) containing assorted adventuring gear, sling, 10 lead bullets, 5 thunderstones, ring w/continual flame</p><p></p><p>Fenrus, advanced dire wolf </p><p>S25, D15, C17, I2, W12, Ch10</p><p>Fort +10, Ref +9, Will +6</p><p>Atk +13/+8 melee (1d8+10 bite)</p><p>AC14 (-1 size, +2 Dex, +3 natural), HD 10d8+30 (75hp)</p><p>SA: trip, scent</p><p>Skills and Feats: Hide +5, Listen +6, Move Silently +5, Spot +6, Wilderness Lore +1*</p><p>*+4 when tracking by scent</p></blockquote><p></p>
[QUOTE="Lazybones, post: 388041, member: 143"] [b]Pelanther and Fenrus[/b] Pelanther, Gnome Druid 10 S12, D10, C16, I10, W18, Ch10 Fort +10, Ref +3, Will +13 Atk +12/+7 melee (1d8+3, [I]+2 scimitar[/I]), +7/+2 ranged (1d4 sling bullet or thunderstone) AC 15 (leather armor +2, size), hp78 SA: speak with burrowing mammal 1/day, +4 dodge vs. giants, +2 on saves vs. illusions, low-light vision, +1 vs. kobolds/goblinoids, cast dancing lights, ghost sound, prestidigitation each 1/day, wild shape 4/day (up to large size), venom immunity Home Region: Waterdeep Skills and Feats: Improved Initiative, Iron Will, Scribe Scroll, Weapon Focus (scimitar), Alchemy +2, Animal Empathy +13, Concentration +16, Listen +6, Knowledge (nature) +13, Wilderness Lore +17 Spells: (6/5/5/4/4/2) 0/cure minor wounds, 0/detect magic, 0/detect poison, 0/light, 0/mending, 0/purify food and drink, 1/cure light woundsx3, 1/endure elements, 1/entangle, 2/barkskinx2, 2/flaming sphere, 2/lesser restoration, 2/speak with animals, 3/cure moderate wounds, 3/greater magic fang, 3/protection from elements, 3/summon nature’s ally III, 4/cure serious wounds, 4/dispel magic, 4/flame strike, 4/summon nature’s ally IV, 5/animal growth, 5/summon nature’s ally V Equipment: +2 scimitar, +2 leather armor, boots of striding and springing, ring of sustenance, various minor potions and spell scrolls, pouch of holding (as bag, type I) containing assorted adventuring gear, sling, 10 lead bullets, 5 thunderstones, ring w/continual flame Fenrus, advanced dire wolf S25, D15, C17, I2, W12, Ch10 Fort +10, Ref +9, Will +6 Atk +13/+8 melee (1d8+10 bite) AC14 (-1 size, +2 Dex, +3 natural), HD 10d8+30 (75hp) SA: trip, scent Skills and Feats: Hide +5, Listen +6, Move Silently +5, Spot +6, Wilderness Lore +1* *+4 when tracking by scent [/QUOTE]
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