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Travels through the Wild West: Dramatis Personae
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<blockquote data-quote="Lazybones" data-source="post: 42261" data-attributes="member: 143"><p><strong>Level Up (ECL 5)</strong></p><p></p><p>Update 2/8/02 (group currently in Baldur’s Gate)</p><p></p><p></p><p>1) Lok, Earth Genasi fighter 4</p><p>S19, D12, C16, I12, W8, Ch8</p><p>Fort +7, Ref +2, Will +2</p><p>Atk +10 melee (1d8+7+1d6 battleaxe), +7 ranged (1d10 heavy crossbow)</p><p>AC 23 (full plate armor, large shield, dex), hp38</p><p>SA: darkvision, +1 on saves vs. earth effects, path without trace 1/day</p><p>Home Region: the North</p><p>Skills and Feats: Cleave, Iron Will, Power Attack, Weapon Focus (battleaxe), Weapon Specialization (battleaxe), Craft (armorsmithing) +8, Craft (weaponsmithing) +6, Craft (stonemasonry) +7, Ride +2, Speak Language (undercommon)</p><p>Equipment: +1 frost battleaxe, masterwork heavy crossbow, 10 masterwork bolts, +1 full plate armor, +1 large shield, 3 potions of cure light wounds, bag of holding (type 1), standard adventuring pack</p><p></p><p>2) Calloran (“Cal”), Rock Gnome Bard 2/Illusionist 1</p><p>S10, D14, C16, I15, W8, Ch14</p><p>Fort +4, Ref +6, Will +5</p><p>Atk +3 melee (1d6 shortsword), +6 ranged (1d8 crossbow)</p><p>AC 13 (size, dex, 17 with mage armor), hp20</p><p>SA: speak with burrowing mammal 1/day, +4 dodge vs. giants, +2 on saves vs. illusions, low-light vision, +1 vs. kobolds/goblinoids, cast dancing lights, ghost sound, prestidigitation each 1/day</p><p>Home Region: Waterdeep</p><p>Skills and Feats: Artist (woodcarving), Improved Initiative, Scribe Scroll, Appraise +4, Craft (woodcarving) +6, Gather Information +4, Hide +8, Knowledge (arcana) +6, Knowledge (geography) +5, Knowledge (religion) +6, Listen +5, Perform +9, Spellcraft +8 </p><p>Spells: (bard 3/1 per day): 0/daze, 0/detect poison, 0/open/close, 1/cure light wounds, 1/feather fall</p><p>(illusionist 4/3, opposition evocation): 0/detect magic, 0/light, 0/mage hand, 0/read magic, 1/shield, 1/silent image, 1/sleep</p><p>Spellbook: as above plus all cantrips, 1/change self, 1/color spray, 1/comprehend languages, 1/identify</p><p>Equipment: wands of cure light wounds (20 charges), color spray (35 charges), mage armor (40 charges), and protection from evil (50 charges), masterwork shortsword, masterwork light crossbow, 20 masterwork bolts, lute, standard adventuring pack, 4 sunrods</p><p></p><p>3) Benzan, Tiefling Fighter 2/Rogue 2</p><p>S14, D17, C14, I16, W8, Ch10</p><p>Fort +5, Ref +6, Will -1</p><p>Atk +6 melee (1d6+3/15-20x2, scimitar), +8 ranged or +6/+6 ranged (1d8+2 mighty longbow), +1 attack/damage if within 30 feet</p><p>AC 21 (+1 chainmail, +1 small shield, dex), hp28</p><p>SA: cold, fire, electricity resistance 5, darkness 1/day, darkvision, sneak attack +1d6, evasion</p><p>Home Region: Unther</p><p>Skills and Feats: Arcane Schooling, Improved Initiative, Point Blank Shot, Rapid Shot, Appraise +8, Balance +8, Bluff +6, Climb +9, Disable Device +7, Hide +10, Listen +5, Move Silently +8, Open Lock +8, Pick Pocket +6, Search +8, Spot +6, Swim +6</p><p>(note: currently has a –2 armor check penalty due to armor, not factored in above) </p><p>Equipment: +1 keen scimitar, +1 mithral chainmail, +1 small steel shield, +1 chain shirt (stored), mighty (+2) masterwork composite longbow, 20 masterwork arrows, 4 potions of cure light wounds, standard adventuring pack, obsidian statue, masterwork thieves’ tools, spellbook (spells will be detailed at B’s next level-up)</p><p></p><p>4) Delem, Human Sorcerer 4/Cleric 1 (Kossuth)</p><p>S10, D12, C12, I10, W15, Ch16</p><p>Fort +5, Ref +3, Will +9</p><p>Atk +3 melee (1d8, morningstar), +4 ranged (1d8 light crossbow)</p><p>AC 13 (bracers of armor +1, ring +1, dex), hp22</p><p>Home Region: Tethyr </p><p>Skills and Feats: Blooded, Luck of Heroes, Toughness, Concentration +7, Heal +4, Intuit Direction +5, Spot +7, Spellcraft +3</p><p>Spells: (sorcerer: 6/7/3 per day): 0/dancing lights, 0/detect magic, 0/disrupt undead, 0/flare, 0/read magic, 1/burning hands, 1/endure fire, 1/magic missile, 2/Aganazzar’s scorcher</p><p>(cleric: 3/3): 0/guidance, 0/purify food and drink, 0/resistance, 1/bless, 1/charm person*, 1/remove fear</p><p>Domains: fire, renewal</p><p>Equipment: masterwork morningstar, cloak of resistance +1, ring of protection +1, 10 masterwork crossbow bolts, standard adventuring pack, wand of sleep (6 charges), 2 potions of cure light wounds, cleric scroll (2/lesser restoration, 2/undetectable alignment, 3/cure serious wounds), cleric scroll (1/magic weapon, 1/cure light wounds, 2/cure moderate wounds)</p></blockquote><p></p>
[QUOTE="Lazybones, post: 42261, member: 143"] [b]Level Up (ECL 5)[/b] Update 2/8/02 (group currently in Baldur’s Gate) 1) Lok, Earth Genasi fighter 4 S19, D12, C16, I12, W8, Ch8 Fort +7, Ref +2, Will +2 Atk +10 melee (1d8+7+1d6 battleaxe), +7 ranged (1d10 heavy crossbow) AC 23 (full plate armor, large shield, dex), hp38 SA: darkvision, +1 on saves vs. earth effects, path without trace 1/day Home Region: the North Skills and Feats: Cleave, Iron Will, Power Attack, Weapon Focus (battleaxe), Weapon Specialization (battleaxe), Craft (armorsmithing) +8, Craft (weaponsmithing) +6, Craft (stonemasonry) +7, Ride +2, Speak Language (undercommon) Equipment: +1 frost battleaxe, masterwork heavy crossbow, 10 masterwork bolts, +1 full plate armor, +1 large shield, 3 potions of cure light wounds, bag of holding (type 1), standard adventuring pack 2) Calloran (“Cal”), Rock Gnome Bard 2/Illusionist 1 S10, D14, C16, I15, W8, Ch14 Fort +4, Ref +6, Will +5 Atk +3 melee (1d6 shortsword), +6 ranged (1d8 crossbow) AC 13 (size, dex, 17 with mage armor), hp20 SA: speak with burrowing mammal 1/day, +4 dodge vs. giants, +2 on saves vs. illusions, low-light vision, +1 vs. kobolds/goblinoids, cast dancing lights, ghost sound, prestidigitation each 1/day Home Region: Waterdeep Skills and Feats: Artist (woodcarving), Improved Initiative, Scribe Scroll, Appraise +4, Craft (woodcarving) +6, Gather Information +4, Hide +8, Knowledge (arcana) +6, Knowledge (geography) +5, Knowledge (religion) +6, Listen +5, Perform +9, Spellcraft +8 Spells: (bard 3/1 per day): 0/daze, 0/detect poison, 0/open/close, 1/cure light wounds, 1/feather fall (illusionist 4/3, opposition evocation): 0/detect magic, 0/light, 0/mage hand, 0/read magic, 1/shield, 1/silent image, 1/sleep Spellbook: as above plus all cantrips, 1/change self, 1/color spray, 1/comprehend languages, 1/identify Equipment: wands of cure light wounds (20 charges), color spray (35 charges), mage armor (40 charges), and protection from evil (50 charges), masterwork shortsword, masterwork light crossbow, 20 masterwork bolts, lute, standard adventuring pack, 4 sunrods 3) Benzan, Tiefling Fighter 2/Rogue 2 S14, D17, C14, I16, W8, Ch10 Fort +5, Ref +6, Will -1 Atk +6 melee (1d6+3/15-20x2, scimitar), +8 ranged or +6/+6 ranged (1d8+2 mighty longbow), +1 attack/damage if within 30 feet AC 21 (+1 chainmail, +1 small shield, dex), hp28 SA: cold, fire, electricity resistance 5, darkness 1/day, darkvision, sneak attack +1d6, evasion Home Region: Unther Skills and Feats: Arcane Schooling, Improved Initiative, Point Blank Shot, Rapid Shot, Appraise +8, Balance +8, Bluff +6, Climb +9, Disable Device +7, Hide +10, Listen +5, Move Silently +8, Open Lock +8, Pick Pocket +6, Search +8, Spot +6, Swim +6 (note: currently has a –2 armor check penalty due to armor, not factored in above) Equipment: +1 keen scimitar, +1 mithral chainmail, +1 small steel shield, +1 chain shirt (stored), mighty (+2) masterwork composite longbow, 20 masterwork arrows, 4 potions of cure light wounds, standard adventuring pack, obsidian statue, masterwork thieves’ tools, spellbook (spells will be detailed at B’s next level-up) 4) Delem, Human Sorcerer 4/Cleric 1 (Kossuth) S10, D12, C12, I10, W15, Ch16 Fort +5, Ref +3, Will +9 Atk +3 melee (1d8, morningstar), +4 ranged (1d8 light crossbow) AC 13 (bracers of armor +1, ring +1, dex), hp22 Home Region: Tethyr Skills and Feats: Blooded, Luck of Heroes, Toughness, Concentration +7, Heal +4, Intuit Direction +5, Spot +7, Spellcraft +3 Spells: (sorcerer: 6/7/3 per day): 0/dancing lights, 0/detect magic, 0/disrupt undead, 0/flare, 0/read magic, 1/burning hands, 1/endure fire, 1/magic missile, 2/Aganazzar’s scorcher (cleric: 3/3): 0/guidance, 0/purify food and drink, 0/resistance, 1/bless, 1/charm person*, 1/remove fear Domains: fire, renewal Equipment: masterwork morningstar, cloak of resistance +1, ring of protection +1, 10 masterwork crossbow bolts, standard adventuring pack, wand of sleep (6 charges), 2 potions of cure light wounds, cleric scroll (2/lesser restoration, 2/undetectable alignment, 3/cure serious wounds), cleric scroll (1/magic weapon, 1/cure light wounds, 2/cure moderate wounds) [/QUOTE]
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