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Travels through the Wild West: Dramatis Personae
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<blockquote data-quote="Lazybones" data-source="post: 505727" data-attributes="member: 143"><p>Update 12/5/02 (beginning of Book VII)</p><p>Party ECL: 12 for Benzan, Cal, and Lok; 11 for Dana (for now)</p><p></p><p>1) Lok, Earth Genasi fighter 9/dwarven defender 2</p><p>S19, D13, C18, I12, W8, Ch8</p><p>Fort +14, Ref +3, Will +4</p><p>Atk +18/+13/+8 melee (1d8+8 battleaxe), +13/+8/+3 ranged (1d8+4 composite longbow)</p><p>AC 24 (full plate armor, large shield, dex, class), hp115</p><p>SA: darkvision, +2 on saves vs. earth effects, path without trace 1/day, defensive stance 1/day (+2 str, +4 con [+22 hp], +2 all saves, +4 dodge to AC, lasts 9 rounds), defensive awareness</p><p>Home Region: the North</p><p>Skills and Feats: Cleave, Dodge, Endurance, Great Cleave, Iron Will, Power Attack, Toughness, Weapon Focus (battleaxe), Weapon Specialization (battleaxe), Craft (armorsmithing) +13, Craft (weaponsmithing) +12, Craft (shipwright) +2, Craft (stonemasonry) +10, Ride +2, Sense Motive +2, Speak Language (Undercommon)</p><p>Equipment: +2 battleaxe, mighty (+4) masterwork longbow, 12 +1 frost arrows, 20 arrows, +1 full plate armor, +1 large shield, standard adventuring pack</p><p></p><p>2) Calloran (“Cal”), Rock Gnome Bard 4/Illusionist 8</p><p>S10, D14, C16, I17, W8, Ch14</p><p>Fort +7, Ref +9, Will +10</p><p>Atk +9/+3 melee (1d6+1 shortsword), +12 ranged (1d8 crossbow)</p><p>AC 16 (bracers, size, dex), hp66</p><p>SA: speak with burrowing mammal 1/day, +4 dodge vs. giants, +2 on saves vs. illusions, low-light vision, +1 vs. kobolds/goblinoids, cast dancing lights, ghost sound, prestidigitation each 1/day</p><p>Home Region: Waterdeep</p><p>Skills and Feats: Artist (woodcarving), Craft Wand, Improved Initiative, Scribe Scroll, Spell Focus (enchantment) Spell Focus (illusion), Appraise +5, Concentration +11, Craft (woodcarving) +6, Diplomacy +3, Gather Information +5, Hide +10, Knowledge (arcana) +12, Knowledge (geography) +8, Knowledge (religion) +9, Listen +7, Perform +13, Spellcraft +17 </p><p>Spells known: (bard 3/3/1 per day): 0/daze, 0/detect magic, 0/detect poison, 0/light, 0/mending, 0/open/close, 1/charm person, 1/cure light wounds, 1/feather fall, 2/suggestion, 2/tongues</p><p>(illusionist 4/6/5/5/3, opposition evocation): 0/detect magic, 0/light, 0/mage hand, 0/read magic, 1/shieldx2, 1/shocking grasp, 1/silent imagex2, 1/spider climb, 2/invisibility, 2/detect thoughts, 2/cat’s grace, 2/mirror image, 2/web, 3/dispel magic, 3/displacement, 3/hastex2, 3/major image, 4/improved invisibility, 4/stoneskin, 4/polymorph other</p><p>Spellbooks: as above plus all cantrips, 1/change self, 1/color spray, 1/comprehend languages, 1/identify, 1/jump, 2/claws of darkness, 3/flame arrow</p><p>Equipment: Heward’s Handy Haversack, wands of color spray (17 charges), acid arrow (15 charges), sleep (4 charges), cure light wounds (20 charges), and protection from evil (47 charges), ring of warmth, ring of telekinesis (usable 1/day), Instrument of the Bards (Mac-Fuirmidh Cithern), +1 shortsword, masterwork light crossbow, 12 masterwork bolts, standard adventuring pack, bracers of armor +3, assortment of lesser scrolls </p><p></p><p>3) Benzan, Tiefling Fighter 4/Rogue 4/Conjurer 3</p><p>S16, D18, C14, I16, W8, Ch10</p><p>Fort +8, Ref +11, Will +5</p><p>Atk +14/+9 melee (1d8+7/19-20x2, longsword), +14/+9 ranged or +12/+12/+7 ranged (1d8+3+1d6 mighty longbow), +1 attack/damage if within 30 feet</p><p>AC 22 (+1 chainmail, +1 small shield, dex), hp65</p><p>SA: cold, fire, electricity resistance 5, darkness 1/day, darkvision, sneak attack +2d6, evasion, uncanny dodge</p><p>Home Region: Unther</p><p>Skills and Feats: Arcane Schooling, Improved Initiative, Point Blank Shot, Rapid Shot, Scribe Scroll, Weapon Focus (longbow), Weapon Focus (longsword), Weapon Specialization (longsword), Appraise +9, Balance +7, Bluff +8, Climb +12, Concentration +8, Disable Device +8, Hide +20, Jump +8, Listen +7, Move Silently +9, Open Lock +9, Pick Pocket +7, Profession (sailor) +2, Search +10, Spellcraft +6, Spot +8, Swim +0 (scores include -2 armor check penalty)</p><p>Spells (4/4/3): 0/acid splash*, 0/detect magic, 0/silent portal*, 0/read magic, 1/feather fall, 1/obscuring mist, 1/shield, 1/true strike, 2/blindness/deafness, 2/glitterdust, 2/summon swarm</p><p>Spellbook: all cantrips, spells listed above, plus 1/change self, 1/grease, 1/hold portal, 1/shield, 1/summon monster I, 1/unseen servant</p><p>Opposition School: evocation</p><p>(note: 25% arcane spell failure for spells with a somatic component)</p><p>Equipment: +2 intelligent bronze longsword (Detect Metals, Levitate 3/day, I10, W10, Ch12, empathic communication, AL N, Ego6), +1 mithral chainmail, +1 small steel shield, gauntlets of ogre power, cloak of resistance +1, wand of magic missiles (1st level, 9 charges), ring of water walking, ring of shadows (+10 bonus to Hide checks in dim light), +1 mighty (+2) flaming composite longbow, 20 masterwork arrows, standard adventuring pack, obsidian statue, masterwork thieves’ tools, spellbook</p><p></p><p></p><p>4) Lady Dana Ilgarten, Human Cleric 3 (Selûne)/Monk 2/Mystic Wanderer* 6</p><p>S10, D14, C12, I10, W17, Ch14</p><p>Fort +8, Ref +8, Will +14</p><p>Atk +8/+3 melee (1d8+2+1d6 +2 shockspear), +7/+2 melee (1d6 unarmed or 1d6+1 kama), +11 ranged (1d8 light crossbow)</p><p>(under divine power: attacks +16/+11, damage 1d8+6+1d6 shockspear, +7 hit points)</p><p>AC 22 (dex, wis, cha, bracers +3, ring +1, amulet +1), hp60</p><p>Home Region: Western Heartlands</p><p>Skills and Feats: Attune Gem, Brew Potion, Deflect Arrows, Dodge, Iron Will, Mobility, Improved Unarmed Strike, Martial Weapon Proficiency (longspear), Weapon Focus (unarmed), Alchemy +4, Balance +5, Concentration +10, Diplomacy +11, Heal +7, Knowledge (nature) +6, Perform (sing) +5, Profession (herbalist) +7 </p><p>SA: evasion, stunning attack, glory of the divine (Cha bonus to AC), sleep 1/day, charm person 1/day, suggestion 1/day</p><p>Domains: Moon, Travel</p><p>Spells: (6/6/6/5/3/2) 0/create waterx2, 0/detect magic, 0/mending, 0/purify food and drink, 0/read magic, 1/bless, 1/comprehend languages, 1/detect evil, 1/divine favor, 1/faerie fire**, 1/sanctuary, 2/bull’s strength, 2/endurance, 2/lesser restoration, 2/locate object**, 2/silence, 2/spiritual weapon, 3/daylight, 3/dispel magic, 3/fly**, 3/searing light, 3/summon monster III, 4/dimension door**, 4/divine power, 4/summon monster IV, 5/summon monster V, 5/teleport** </p><p>Equipment: moon mote*, boots of striding and springing, bracers of armor +3, amulet of natural armor +1, ring of protection +1, +2 shock longspear, +1 kama, masterwork light crossbow, 20 masterwork bolts, wand of cure light wounds (50 charges)</p><p></p><p>* class, item, or spell from <em>Magic of Faerun</em></p><p>** domain spell</p></blockquote><p></p>
[QUOTE="Lazybones, post: 505727, member: 143"] Update 12/5/02 (beginning of Book VII) Party ECL: 12 for Benzan, Cal, and Lok; 11 for Dana (for now) 1) Lok, Earth Genasi fighter 9/dwarven defender 2 S19, D13, C18, I12, W8, Ch8 Fort +14, Ref +3, Will +4 Atk +18/+13/+8 melee (1d8+8 battleaxe), +13/+8/+3 ranged (1d8+4 composite longbow) AC 24 (full plate armor, large shield, dex, class), hp115 SA: darkvision, +2 on saves vs. earth effects, path without trace 1/day, defensive stance 1/day (+2 str, +4 con [+22 hp], +2 all saves, +4 dodge to AC, lasts 9 rounds), defensive awareness Home Region: the North Skills and Feats: Cleave, Dodge, Endurance, Great Cleave, Iron Will, Power Attack, Toughness, Weapon Focus (battleaxe), Weapon Specialization (battleaxe), Craft (armorsmithing) +13, Craft (weaponsmithing) +12, Craft (shipwright) +2, Craft (stonemasonry) +10, Ride +2, Sense Motive +2, Speak Language (Undercommon) Equipment: +2 battleaxe, mighty (+4) masterwork longbow, 12 +1 frost arrows, 20 arrows, +1 full plate armor, +1 large shield, standard adventuring pack 2) Calloran (“Cal”), Rock Gnome Bard 4/Illusionist 8 S10, D14, C16, I17, W8, Ch14 Fort +7, Ref +9, Will +10 Atk +9/+3 melee (1d6+1 shortsword), +12 ranged (1d8 crossbow) AC 16 (bracers, size, dex), hp66 SA: speak with burrowing mammal 1/day, +4 dodge vs. giants, +2 on saves vs. illusions, low-light vision, +1 vs. kobolds/goblinoids, cast dancing lights, ghost sound, prestidigitation each 1/day Home Region: Waterdeep Skills and Feats: Artist (woodcarving), Craft Wand, Improved Initiative, Scribe Scroll, Spell Focus (enchantment) Spell Focus (illusion), Appraise +5, Concentration +11, Craft (woodcarving) +6, Diplomacy +3, Gather Information +5, Hide +10, Knowledge (arcana) +12, Knowledge (geography) +8, Knowledge (religion) +9, Listen +7, Perform +13, Spellcraft +17 Spells known: (bard 3/3/1 per day): 0/daze, 0/detect magic, 0/detect poison, 0/light, 0/mending, 0/open/close, 1/charm person, 1/cure light wounds, 1/feather fall, 2/suggestion, 2/tongues (illusionist 4/6/5/5/3, opposition evocation): 0/detect magic, 0/light, 0/mage hand, 0/read magic, 1/shieldx2, 1/shocking grasp, 1/silent imagex2, 1/spider climb, 2/invisibility, 2/detect thoughts, 2/cat’s grace, 2/mirror image, 2/web, 3/dispel magic, 3/displacement, 3/hastex2, 3/major image, 4/improved invisibility, 4/stoneskin, 4/polymorph other Spellbooks: as above plus all cantrips, 1/change self, 1/color spray, 1/comprehend languages, 1/identify, 1/jump, 2/claws of darkness, 3/flame arrow Equipment: Heward’s Handy Haversack, wands of color spray (17 charges), acid arrow (15 charges), sleep (4 charges), cure light wounds (20 charges), and protection from evil (47 charges), ring of warmth, ring of telekinesis (usable 1/day), Instrument of the Bards (Mac-Fuirmidh Cithern), +1 shortsword, masterwork light crossbow, 12 masterwork bolts, standard adventuring pack, bracers of armor +3, assortment of lesser scrolls 3) Benzan, Tiefling Fighter 4/Rogue 4/Conjurer 3 S16, D18, C14, I16, W8, Ch10 Fort +8, Ref +11, Will +5 Atk +14/+9 melee (1d8+7/19-20x2, longsword), +14/+9 ranged or +12/+12/+7 ranged (1d8+3+1d6 mighty longbow), +1 attack/damage if within 30 feet AC 22 (+1 chainmail, +1 small shield, dex), hp65 SA: cold, fire, electricity resistance 5, darkness 1/day, darkvision, sneak attack +2d6, evasion, uncanny dodge Home Region: Unther Skills and Feats: Arcane Schooling, Improved Initiative, Point Blank Shot, Rapid Shot, Scribe Scroll, Weapon Focus (longbow), Weapon Focus (longsword), Weapon Specialization (longsword), Appraise +9, Balance +7, Bluff +8, Climb +12, Concentration +8, Disable Device +8, Hide +20, Jump +8, Listen +7, Move Silently +9, Open Lock +9, Pick Pocket +7, Profession (sailor) +2, Search +10, Spellcraft +6, Spot +8, Swim +0 (scores include -2 armor check penalty) Spells (4/4/3): 0/acid splash*, 0/detect magic, 0/silent portal*, 0/read magic, 1/feather fall, 1/obscuring mist, 1/shield, 1/true strike, 2/blindness/deafness, 2/glitterdust, 2/summon swarm Spellbook: all cantrips, spells listed above, plus 1/change self, 1/grease, 1/hold portal, 1/shield, 1/summon monster I, 1/unseen servant Opposition School: evocation (note: 25% arcane spell failure for spells with a somatic component) Equipment: +2 intelligent bronze longsword (Detect Metals, Levitate 3/day, I10, W10, Ch12, empathic communication, AL N, Ego6), +1 mithral chainmail, +1 small steel shield, gauntlets of ogre power, cloak of resistance +1, wand of magic missiles (1st level, 9 charges), ring of water walking, ring of shadows (+10 bonus to Hide checks in dim light), +1 mighty (+2) flaming composite longbow, 20 masterwork arrows, standard adventuring pack, obsidian statue, masterwork thieves’ tools, spellbook 4) Lady Dana Ilgarten, Human Cleric 3 (Selûne)/Monk 2/Mystic Wanderer* 6 S10, D14, C12, I10, W17, Ch14 Fort +8, Ref +8, Will +14 Atk +8/+3 melee (1d8+2+1d6 +2 shockspear), +7/+2 melee (1d6 unarmed or 1d6+1 kama), +11 ranged (1d8 light crossbow) (under divine power: attacks +16/+11, damage 1d8+6+1d6 shockspear, +7 hit points) AC 22 (dex, wis, cha, bracers +3, ring +1, amulet +1), hp60 Home Region: Western Heartlands Skills and Feats: Attune Gem, Brew Potion, Deflect Arrows, Dodge, Iron Will, Mobility, Improved Unarmed Strike, Martial Weapon Proficiency (longspear), Weapon Focus (unarmed), Alchemy +4, Balance +5, Concentration +10, Diplomacy +11, Heal +7, Knowledge (nature) +6, Perform (sing) +5, Profession (herbalist) +7 SA: evasion, stunning attack, glory of the divine (Cha bonus to AC), sleep 1/day, charm person 1/day, suggestion 1/day Domains: Moon, Travel Spells: (6/6/6/5/3/2) 0/create waterx2, 0/detect magic, 0/mending, 0/purify food and drink, 0/read magic, 1/bless, 1/comprehend languages, 1/detect evil, 1/divine favor, 1/faerie fire**, 1/sanctuary, 2/bull’s strength, 2/endurance, 2/lesser restoration, 2/locate object**, 2/silence, 2/spiritual weapon, 3/daylight, 3/dispel magic, 3/fly**, 3/searing light, 3/summon monster III, 4/dimension door**, 4/divine power, 4/summon monster IV, 5/summon monster V, 5/teleport** Equipment: moon mote*, boots of striding and springing, bracers of armor +3, amulet of natural armor +1, ring of protection +1, +2 shock longspear, +1 kama, masterwork light crossbow, 20 masterwork bolts, wand of cure light wounds (50 charges) * class, item, or spell from [I]Magic of Faerun[/I] ** domain spell [/QUOTE]
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