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Travels through the Wild West: Dramatis Personae
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<blockquote data-quote="Lazybones" data-source="post: 759614" data-attributes="member: 143"><p>Update 3/11/03 (beginning of Book VIII)</p><p>Party ECL: 13 for Benzan, Cal, and Lok; 12 for Dana</p><p></p><p></p><p></p><p>1) Lok, Earth Genasi fighter 9/dwarven defender 3</p><p>S20, D13, C18, I12, W8, Ch8</p><p>Fort +14, Ref +6, Will +8</p><p>Atk +20/+15/+10 melee (1d8+9 battleaxe), +14/+9/+4 ranged (1d8+4 composite longbow)</p><p>AC 24 (full plate armor, large shield, dex, class), hp125</p><p>SA: darkvision, +2 on saves vs. earth effects, path without trace 1/day, defensive stance 2/day (+2 str, +4 con [+24 hp], +2 all saves, +4 dodge to AC, lasts 9 rounds), defensive awareness</p><p>Home Region: the North</p><p>Skills and Feats: Cleave, Dodge, Endurance, Great Cleave, Improved Critical (battleaxe), Iron Will, Power Attack, Toughness, Weapon Focus (battleaxe), Weapon Specialization (battleaxe), Craft (armorsmithing) +14, Craft (weaponsmithing) +12, Craft (shipwright) +2, Craft (stonemasonry) +10, Ride +2, Sense Motive +3, Speak Language (Undercommon)</p><p>Equipment: +2 battleaxe, mighty (+4) masterwork longbow, 6 +1 frost arrows, 20 arrows, +1 full plate armor, +1 large shield, +1 cloak of resistance, healing potions, standard adventuring pack</p><p></p><p>2) Calloran (“Cal”), Rock Gnome Bard 4/Illusionist 9</p><p>S10, D14, C16, I17, W8, Ch14</p><p>Fort +9, Ref +11, Will +11</p><p>Atk +9/+3 melee (1d6+1 shortsword), +12 ranged (1d8 crossbow)</p><p>AC 16 (bracers, size, dex), hp72</p><p>SA: speak with burrowing mammal 1/day, +4 dodge vs. giants, +2 on saves vs. illusions, low-light vision, +1 vs. kobolds/goblinoids, cast dancing lights, ghost sound, prestidigitation each 1/day</p><p>Home Region: Waterdeep</p><p>Skills and Feats: Artist (woodcarving), Craft Wand, Improved Initiative, Scribe Scroll, Spell Focus (enchantment) Spell Focus (illusion), Appraise +5, Concentration +11, Craft (woodcarving) +6, Diplomacy +3, Gather Information +5, Hide +10, Knowledge (arcana) +12, Knowledge (geography) +8, Knowledge (religion) +9, Listen +7, Perform +13, Spellcraft +17 </p><p>Spells known: (bard 3/3/1 per day): 0/daze, 0/detect magic, 0/detect poison, 0/light, 0/mending, 0/open/close, 1/charm person, 1/cure light wounds, 1/feather fall, 2/suggestion, 2/tongues</p><p>(illusionist 4/6/6/5/3/2, opposition evocation): 0/detect magic, 0/light, 0/mage hand, 0/read magic, 1/shieldx2, 1/shocking grasp, 1/silent imagex2, 1/spider climb, 2/invisibility, 2/detect thoughts, 2/cat’s gracex2, 2/mirror image, 2/web, 3/dispel magic, 3/displacement, 3/hastex2, 3/major image, 4/improved invisibility, 4/stoneskin, 4/polymorph other, 5/greater shadow conjuration, 5/teleport</p><p>Spellbooks: as above plus all cantrips, 1/change self, 1/color spray, 1/comprehend languages, 1/identify, 1/jump, 2/claws of darkness, 3/flame arrow</p><p>Equipment: Heward’s Handy Haversack (full of foodstuffs, miscellaneous gear, and extra ammunition), wands of color spray (17 charges), sleep (4 charges), and protection from evil (46 charges), ring of warmth, druidic amulet (as ring of minor fire resistance, plus barkskin 1/day), ring of telekinesis (usable 1/day), Instrument of the Bards (Mac-Fuirmidh Cithern), +1 shortsword, masterwork light crossbow, 12 masterwork bolts, bracers of armor +3, +1 cloak of resistance, assortment of minor scrolls, healing potions </p><p></p><p>3) Benzan, Tiefling Fighter 4/Rogue 5/Conjurer 3</p><p>S16, D18, C15, I16, W8, Ch10</p><p>Fort +8, Ref +11, Will +5</p><p>Atk +14/+9 melee (1d8+7/19-20x2, longsword), +14/+9 ranged or +12/+12/+7 ranged (1d8+3+1d6 mighty longbow), +1 attack/damage if within 30 feet</p><p>AC 22 (+1 chainmail, +1 small shield, dex), hp70</p><p>SA: cold, fire, electricity resistance 5, darkness 1/day, darkvision, sneak attack +3d6, evasion, uncanny dodge</p><p>Home Region: Unther</p><p>Skills and Feats: Arcane Schooling, Improved Initiative, Point Blank Shot, Rapid Shot, Scribe Scroll, Still Spell, Weapon Focus (longbow), Weapon Focus (longsword), Weapon Specialization (longsword), Appraise +9, Balance +8, Bluff +9, Climb +13, Concentration +8, Disable Device +9, Hide +21, Jump +8, Listen +8, Move Silently +10, Open Lock +10, Pick Pocket +8, Profession (sailor) +2, Search +11, Spellcraft +6, Spot +9, Swim +0 (scores include -2 armor check penalty)</p><p>Spells (4/4/3): 0/acid splash*, 0/detect magic, 0/silent portal*, 0/read magic, 1/feather fall, 1/obscuring mist, 1/true strikex2, 2/blindness/deafness, 2/shield (stilled)x2</p><p>Spellbook: all cantrips, spells listed above, plus 1/change self, 1/grease, 1/hold portal, 1/shield, 1/summon monster I, 1/unseen servant</p><p>Opposition School: evocation</p><p>(note: 25% arcane spell failure for spells with a somatic component)</p><p>Equipment: +2 intelligent bronze longsword (Detect Metals, Levitate 3/day, I10, W10, Ch12, empathic communication, AL N, Ego6), +1 mithral chainmail, +1 small steel shield, gauntlets of ogre power, cloak of resistance +1, periapt of proof against poison, wand of magic missiles (1st level, 9 charges), ring of water walking, ring of shadows (+10 bonus to Hide checks in dim light), +1 mighty (+2) flaming composite longbow, 20 masterwork arrows, standard adventuring pack, obsidian statue, healing potions, masterwork thieves’ tools, spellbook</p><p></p><p></p><p>4) Lady Dana Ilgarten, Human Cleric 3 (Selûne)/Monk 2/Mystic Wanderer* 7</p><p>S10, D14, C12, I10, W18, Ch14</p><p>Fort +8, Ref +8, Will +15</p><p>Atk +8/+3 melee (1d8+2+1d6 +2 shockspear), +7/+2 melee (1d6 unarmed or 1d6+1 kama), +11 ranged (1d8 light crossbow)</p><p>(under divine power: attacks +17/+12/+7, damage 1d8+6+1d6 shockspear, +7 hit points)</p><p>AC 23 (dex, wis, cha, bracers +3, ring +1, amulet +1), hp65</p><p>Home Region: Western Heartlands</p><p>Skills and Feats: Attune Gem, Brew Potion, Deflect Arrows, Dodge, Iron Will, Mobility, Improved Unarmed Strike, Martial Weapon Proficiency (longspear), Weapon Focus (unarmed), Alchemy +4, Balance +5, Concentration +10, Diplomacy +11, Heal +7, Knowledge (nature) +6, Perform (sing) +5, Profession (herbalist) +7, Scrying +1½ </p><p>SA: evasion, stunning attack, glory of the divine (Cha bonus to AC), sleep 1/day, charm person 1/day, suggestion 1/day, charm monster 1/day, greater potion</p><p>Domains: Moon, Travel</p><p>Spells: (6/6/6/5/5/3) 0/create waterx2, 0/detect magic, 0/mending, 0/purify food and drink, 0/read magic, 1/bless, 1/comprehend languages, 1/detect evil, 1/divine favor, 1/faerie fire**, 1/remove fear, 2/bull’s strength, 2/endurance, 2/lesser restoration, 2/locate object**, 2/silence, 2/spiritual weapon, 3/daylight, 3/dispel magic, 3/fly**, 3/searing light, 3/summon monster III, 4/dimension door**, 4/dismissal, 4/divine power, 4/greater magic weapon, 4/summon monster IV, 5/healing circle, 5/summon monster V, 5/teleport** </p><p>Equipment: moon mote*, boots of striding and springing, bracers of armor +3, amulet of natural armor +1, ring of protection +1, +2 shock longspear, +1 kama, +1 mithral manriki gusari of binding,*** masterwork light crossbow, 20 masterwork bolts, wand of cure light wounds (15 charges)</p><p></p><p>* class, item, or spell from <em>Magic of Faerun</em></p><p>** domain spell</p><p>*** unique magic item (see d20 Modern SRD for basic item), exotic weapon that gives bearer a +4 to trip checks with the weapon, and power to make ranged trip attacks with a 10’ range increment. When a successful trip attack is made, the weapon pins the target’s legs, requiring a Str check (DC25) or Escape Artist check (DC20) to win free. The owner of the weapon may release the hold as a free action.</p></blockquote><p></p>
[QUOTE="Lazybones, post: 759614, member: 143"] Update 3/11/03 (beginning of Book VIII) Party ECL: 13 for Benzan, Cal, and Lok; 12 for Dana 1) Lok, Earth Genasi fighter 9/dwarven defender 3 S20, D13, C18, I12, W8, Ch8 Fort +14, Ref +6, Will +8 Atk +20/+15/+10 melee (1d8+9 battleaxe), +14/+9/+4 ranged (1d8+4 composite longbow) AC 24 (full plate armor, large shield, dex, class), hp125 SA: darkvision, +2 on saves vs. earth effects, path without trace 1/day, defensive stance 2/day (+2 str, +4 con [+24 hp], +2 all saves, +4 dodge to AC, lasts 9 rounds), defensive awareness Home Region: the North Skills and Feats: Cleave, Dodge, Endurance, Great Cleave, Improved Critical (battleaxe), Iron Will, Power Attack, Toughness, Weapon Focus (battleaxe), Weapon Specialization (battleaxe), Craft (armorsmithing) +14, Craft (weaponsmithing) +12, Craft (shipwright) +2, Craft (stonemasonry) +10, Ride +2, Sense Motive +3, Speak Language (Undercommon) Equipment: +2 battleaxe, mighty (+4) masterwork longbow, 6 +1 frost arrows, 20 arrows, +1 full plate armor, +1 large shield, +1 cloak of resistance, healing potions, standard adventuring pack 2) Calloran (“Cal”), Rock Gnome Bard 4/Illusionist 9 S10, D14, C16, I17, W8, Ch14 Fort +9, Ref +11, Will +11 Atk +9/+3 melee (1d6+1 shortsword), +12 ranged (1d8 crossbow) AC 16 (bracers, size, dex), hp72 SA: speak with burrowing mammal 1/day, +4 dodge vs. giants, +2 on saves vs. illusions, low-light vision, +1 vs. kobolds/goblinoids, cast dancing lights, ghost sound, prestidigitation each 1/day Home Region: Waterdeep Skills and Feats: Artist (woodcarving), Craft Wand, Improved Initiative, Scribe Scroll, Spell Focus (enchantment) Spell Focus (illusion), Appraise +5, Concentration +11, Craft (woodcarving) +6, Diplomacy +3, Gather Information +5, Hide +10, Knowledge (arcana) +12, Knowledge (geography) +8, Knowledge (religion) +9, Listen +7, Perform +13, Spellcraft +17 Spells known: (bard 3/3/1 per day): 0/daze, 0/detect magic, 0/detect poison, 0/light, 0/mending, 0/open/close, 1/charm person, 1/cure light wounds, 1/feather fall, 2/suggestion, 2/tongues (illusionist 4/6/6/5/3/2, opposition evocation): 0/detect magic, 0/light, 0/mage hand, 0/read magic, 1/shieldx2, 1/shocking grasp, 1/silent imagex2, 1/spider climb, 2/invisibility, 2/detect thoughts, 2/cat’s gracex2, 2/mirror image, 2/web, 3/dispel magic, 3/displacement, 3/hastex2, 3/major image, 4/improved invisibility, 4/stoneskin, 4/polymorph other, 5/greater shadow conjuration, 5/teleport Spellbooks: as above plus all cantrips, 1/change self, 1/color spray, 1/comprehend languages, 1/identify, 1/jump, 2/claws of darkness, 3/flame arrow Equipment: Heward’s Handy Haversack (full of foodstuffs, miscellaneous gear, and extra ammunition), wands of color spray (17 charges), sleep (4 charges), and protection from evil (46 charges), ring of warmth, druidic amulet (as ring of minor fire resistance, plus barkskin 1/day), ring of telekinesis (usable 1/day), Instrument of the Bards (Mac-Fuirmidh Cithern), +1 shortsword, masterwork light crossbow, 12 masterwork bolts, bracers of armor +3, +1 cloak of resistance, assortment of minor scrolls, healing potions 3) Benzan, Tiefling Fighter 4/Rogue 5/Conjurer 3 S16, D18, C15, I16, W8, Ch10 Fort +8, Ref +11, Will +5 Atk +14/+9 melee (1d8+7/19-20x2, longsword), +14/+9 ranged or +12/+12/+7 ranged (1d8+3+1d6 mighty longbow), +1 attack/damage if within 30 feet AC 22 (+1 chainmail, +1 small shield, dex), hp70 SA: cold, fire, electricity resistance 5, darkness 1/day, darkvision, sneak attack +3d6, evasion, uncanny dodge Home Region: Unther Skills and Feats: Arcane Schooling, Improved Initiative, Point Blank Shot, Rapid Shot, Scribe Scroll, Still Spell, Weapon Focus (longbow), Weapon Focus (longsword), Weapon Specialization (longsword), Appraise +9, Balance +8, Bluff +9, Climb +13, Concentration +8, Disable Device +9, Hide +21, Jump +8, Listen +8, Move Silently +10, Open Lock +10, Pick Pocket +8, Profession (sailor) +2, Search +11, Spellcraft +6, Spot +9, Swim +0 (scores include -2 armor check penalty) Spells (4/4/3): 0/acid splash*, 0/detect magic, 0/silent portal*, 0/read magic, 1/feather fall, 1/obscuring mist, 1/true strikex2, 2/blindness/deafness, 2/shield (stilled)x2 Spellbook: all cantrips, spells listed above, plus 1/change self, 1/grease, 1/hold portal, 1/shield, 1/summon monster I, 1/unseen servant Opposition School: evocation (note: 25% arcane spell failure for spells with a somatic component) Equipment: +2 intelligent bronze longsword (Detect Metals, Levitate 3/day, I10, W10, Ch12, empathic communication, AL N, Ego6), +1 mithral chainmail, +1 small steel shield, gauntlets of ogre power, cloak of resistance +1, periapt of proof against poison, wand of magic missiles (1st level, 9 charges), ring of water walking, ring of shadows (+10 bonus to Hide checks in dim light), +1 mighty (+2) flaming composite longbow, 20 masterwork arrows, standard adventuring pack, obsidian statue, healing potions, masterwork thieves’ tools, spellbook 4) Lady Dana Ilgarten, Human Cleric 3 (Selûne)/Monk 2/Mystic Wanderer* 7 S10, D14, C12, I10, W18, Ch14 Fort +8, Ref +8, Will +15 Atk +8/+3 melee (1d8+2+1d6 +2 shockspear), +7/+2 melee (1d6 unarmed or 1d6+1 kama), +11 ranged (1d8 light crossbow) (under divine power: attacks +17/+12/+7, damage 1d8+6+1d6 shockspear, +7 hit points) AC 23 (dex, wis, cha, bracers +3, ring +1, amulet +1), hp65 Home Region: Western Heartlands Skills and Feats: Attune Gem, Brew Potion, Deflect Arrows, Dodge, Iron Will, Mobility, Improved Unarmed Strike, Martial Weapon Proficiency (longspear), Weapon Focus (unarmed), Alchemy +4, Balance +5, Concentration +10, Diplomacy +11, Heal +7, Knowledge (nature) +6, Perform (sing) +5, Profession (herbalist) +7, Scrying +1½ SA: evasion, stunning attack, glory of the divine (Cha bonus to AC), sleep 1/day, charm person 1/day, suggestion 1/day, charm monster 1/day, greater potion Domains: Moon, Travel Spells: (6/6/6/5/5/3) 0/create waterx2, 0/detect magic, 0/mending, 0/purify food and drink, 0/read magic, 1/bless, 1/comprehend languages, 1/detect evil, 1/divine favor, 1/faerie fire**, 1/remove fear, 2/bull’s strength, 2/endurance, 2/lesser restoration, 2/locate object**, 2/silence, 2/spiritual weapon, 3/daylight, 3/dispel magic, 3/fly**, 3/searing light, 3/summon monster III, 4/dimension door**, 4/dismissal, 4/divine power, 4/greater magic weapon, 4/summon monster IV, 5/healing circle, 5/summon monster V, 5/teleport** Equipment: moon mote*, boots of striding and springing, bracers of armor +3, amulet of natural armor +1, ring of protection +1, +2 shock longspear, +1 kama, +1 mithral manriki gusari of binding,*** masterwork light crossbow, 20 masterwork bolts, wand of cure light wounds (15 charges) * class, item, or spell from [I]Magic of Faerun[/I] ** domain spell *** unique magic item (see d20 Modern SRD for basic item), exotic weapon that gives bearer a +4 to trip checks with the weapon, and power to make ranged trip attacks with a 10’ range increment. When a successful trip attack is made, the weapon pins the target’s legs, requiring a Str check (DC25) or Escape Artist check (DC20) to win free. The owner of the weapon may release the hold as a free action. [/QUOTE]
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