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Treantmonk's Guide to Everything Xanathar
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<blockquote data-quote="FrogReaver" data-source="post: 7279823" data-attributes="member: 6795602"><p>Nice list.</p><p></p><p>First thing that stands out to me is that you have the ancestral guardian features all out of whack.</p><p></p><p>His best abilities are the reaction damage reduction at level 6 that gets damage added to it at level 14. </p><p></p><p>2d6 averages to 7. It will be used almost every turn on some ally. That's a lot of damage you are preventing. By level 14 it's preventing 14 damage almost every turn and causing 14 damage almost every turn. All that is required is an enemy damages an ally within 30ft of you. At level 14 it's causing more damage than the zlot oath feature at this level (albeit not directed damage like the zlot oath) and it's also mitigating damage on allys while it's doing that.</p><p></p><p>If any features of his should be green it's that level 6 and 14 one IMO. I would actually rate the level 3 ability right behind those.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7279823, member: 6795602"] Nice list. First thing that stands out to me is that you have the ancestral guardian features all out of whack. His best abilities are the reaction damage reduction at level 6 that gets damage added to it at level 14. 2d6 averages to 7. It will be used almost every turn on some ally. That's a lot of damage you are preventing. By level 14 it's preventing 14 damage almost every turn and causing 14 damage almost every turn. All that is required is an enemy damages an ally within 30ft of you. At level 14 it's causing more damage than the zlot oath feature at this level (albeit not directed damage like the zlot oath) and it's also mitigating damage on allys while it's doing that. If any features of his should be green it's that level 6 and 14 one IMO. I would actually rate the level 3 ability right behind those. [/QUOTE]
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