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<blockquote data-quote="gyor" data-source="post: 7280016" data-attributes="member: 6670153"><p>I'm surprised with some of the ratings you give. </p><p></p><p> Divine is at least worthy of Green, if not sky blue, for Divine Magic alone, there are entire builds and combos that can only be achieved with Divine Souls alone. Extend Spell becomes far more valuable to Divine Souls then other Sorcerors.</p><p></p><p> Its really the combos between metamagic and cleric spells that make the subclass interesting. Twinned Revify/Raise Dead/True Resurrection (like getting an extra 9th level spell)/Lesser Restoration/Greater Restoration/Heal/Cure Wounds/Harm.</p><p> </p><p> Extend Conjure Celestial (a combo that is worth being sky blue by itself), Extend (Empowered) Spiritual Guardians/Guardian of Faith/Holy Weapon/Aid (combos amazingly Unearthly Recovery).</p><p></p><p> Subtle Geas (not my idea, but I like it, although you can also make it Subtle Empowered Geas to add extra punishment for disobeyance, or go with twinned Geas if you don't need to be subtle about it).</p><p></p><p> Distance Spell works well with the Cleric touch spells.</p><p> </p><p> Subtle spell with raise dead could be interesting.</p><p></p><p> Divine Soul's have access to entire types of magic that normal Sorceror can't do like healing, conjuration, raising undead, and a bunch of others.</p><p></p><p> They also get access to Temple of the Gods which is a wicked fortress, which also boost healing.</p><p></p><p> Otherworldly Wings are so spectral so if you multiclass for heavy armour, you can still use the wings without modifying the armour. Hugely useful ablitity and at will.</p><p></p><p> I don't think Empowered Healing only effects one die, that doesn't sound right, perhsps its an error.</p></blockquote><p></p>
[QUOTE="gyor, post: 7280016, member: 6670153"] I'm surprised with some of the ratings you give. Divine is at least worthy of Green, if not sky blue, for Divine Magic alone, there are entire builds and combos that can only be achieved with Divine Souls alone. Extend Spell becomes far more valuable to Divine Souls then other Sorcerors. Its really the combos between metamagic and cleric spells that make the subclass interesting. Twinned Revify/Raise Dead/True Resurrection (like getting an extra 9th level spell)/Lesser Restoration/Greater Restoration/Heal/Cure Wounds/Harm. Extend Conjure Celestial (a combo that is worth being sky blue by itself), Extend (Empowered) Spiritual Guardians/Guardian of Faith/Holy Weapon/Aid (combos amazingly Unearthly Recovery). Subtle Geas (not my idea, but I like it, although you can also make it Subtle Empowered Geas to add extra punishment for disobeyance, or go with twinned Geas if you don't need to be subtle about it). Distance Spell works well with the Cleric touch spells. Subtle spell with raise dead could be interesting. Divine Soul's have access to entire types of magic that normal Sorceror can't do like healing, conjuration, raising undead, and a bunch of others. They also get access to Temple of the Gods which is a wicked fortress, which also boost healing. Otherworldly Wings are so spectral so if you multiclass for heavy armour, you can still use the wings without modifying the armour. Hugely useful ablitity and at will. I don't think Empowered Healing only effects one die, that doesn't sound right, perhsps its an error. [/QUOTE]
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