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Treantmonk's Guide to Everything Xanathar
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<blockquote data-quote="Rofel Wodring" data-source="post: 7280495" data-attributes="member: 6873189"><p>23a) You're right about Unicorn Spirit. It doesn't add to the healing of the spell, the aura itself heals. If there was only some way to heal with both your action and bonus action, we'd be talking about some serious healing but, eh, spell limitations. Maybe if you had that Elixir cantrip from UA.</p><p></p><p>23b) Why not? You can tell a demon to cast Fear and walk over to where you are on the same round, so why can't you tell a demon to tell you its true name and blast someone with a Fear?</p><p></p><p>24) The Sage Advice FAQ straight-up says that an attack only consists of an attack roll. Meaning, Magic Missile is not an attack despite the fact the spell says that it hits the target.</p><p></p><p></p><p>0.) By the way, Treantmonk, I get the impression that you don't use summoning spells all that much in your 5E D&D games. I think you should. Bounded accuracy makes those things killer. I was sort of skeptical about spells like Conjure Animals, too, but summoning a pack of Dimetrodons and giving them all 30 hit points + temp hit points? Nasty. Summoning a Korred and telling the Korred to summon another Earth Elemental/Xorn/Galeb Duhr? Nasty. Summoning a Cuoatl and having it bounce-shapechange into a Hobgoblin Devastator/Variant Human Illusionist? Nasty.</p><p></p><p>-1.) It probably won't affect your rating of the spell, but Wrath of Nature only hands out difficult terrain to your enemies, not to your friends. That is significantly more valuable. Also, you can use Awaken on a bunch of trees in downtime so that you can make sure that the tree auto-damage triggers.</p></blockquote><p></p>
[QUOTE="Rofel Wodring, post: 7280495, member: 6873189"] 23a) You're right about Unicorn Spirit. It doesn't add to the healing of the spell, the aura itself heals. If there was only some way to heal with both your action and bonus action, we'd be talking about some serious healing but, eh, spell limitations. Maybe if you had that Elixir cantrip from UA. 23b) Why not? You can tell a demon to cast Fear and walk over to where you are on the same round, so why can't you tell a demon to tell you its true name and blast someone with a Fear? 24) The Sage Advice FAQ straight-up says that an attack only consists of an attack roll. Meaning, Magic Missile is not an attack despite the fact the spell says that it hits the target. 0.) By the way, Treantmonk, I get the impression that you don't use summoning spells all that much in your 5E D&D games. I think you should. Bounded accuracy makes those things killer. I was sort of skeptical about spells like Conjure Animals, too, but summoning a pack of Dimetrodons and giving them all 30 hit points + temp hit points? Nasty. Summoning a Korred and telling the Korred to summon another Earth Elemental/Xorn/Galeb Duhr? Nasty. Summoning a Cuoatl and having it bounce-shapechange into a Hobgoblin Devastator/Variant Human Illusionist? Nasty. -1.) It probably won't affect your rating of the spell, but Wrath of Nature only hands out difficult terrain to your enemies, not to your friends. That is significantly more valuable. Also, you can use Awaken on a bunch of trees in downtime so that you can make sure that the tree auto-damage triggers. [/QUOTE]
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