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Treantmonk's Guide to Everything Xanathar
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<blockquote data-quote="Treantmonklvl20" data-source="post: 7293196" data-attributes="member: 55582"><p>Got it.</p><p></p><p></p><p></p><p>I have to disagree, but it's subjective. Seems to me basing a build around a 1/day ability that increases crit from 19-20 is really narrow. Moreso when the "sweet spot" of having advantage (through vow of enmity) and the increased crit range (through Hexblade curse) cannot even be set up on round 1 (since both require a bonus action).</p><p></p><p>Regardless, of whether it's worth it or not, this ends up being a very specialized build. Really good at doing damage after round 2 of one battle per day. The rest of the time, it's fine, but not really special.</p><p></p><p></p><p></p><p>Couldn't you achieve something similar with a champion/paladin without needing the 2 round set up? Like even Champion 4/Paladin 5? Then you would have your improved crit range all the time. You could go strength or dex as primary stat instead of Cha. The Cha is kind of pointless anyways when you are using up many of your spell slots on smites. You could still throw in Sorcerer for those extra slots. I think this would at least be a more comparable build to Hexblade/Paladin/Sorcerer in terms of what it does.</p><p></p><p>Either way, we are looking at 2 very different builds. The build I recommended is a build of versatility. Fight in melee nearly as well as a dedicated melee build. Fire arrows nearly as well as a dedicated archer. Cast spells nearly as well as a dedicated caster. Skill proficiencies nearly as broad as a dedicated skill monkey.</p></blockquote><p></p>
[QUOTE="Treantmonklvl20, post: 7293196, member: 55582"] Got it. I have to disagree, but it's subjective. Seems to me basing a build around a 1/day ability that increases crit from 19-20 is really narrow. Moreso when the "sweet spot" of having advantage (through vow of enmity) and the increased crit range (through Hexblade curse) cannot even be set up on round 1 (since both require a bonus action). Regardless, of whether it's worth it or not, this ends up being a very specialized build. Really good at doing damage after round 2 of one battle per day. The rest of the time, it's fine, but not really special. Couldn't you achieve something similar with a champion/paladin without needing the 2 round set up? Like even Champion 4/Paladin 5? Then you would have your improved crit range all the time. You could go strength or dex as primary stat instead of Cha. The Cha is kind of pointless anyways when you are using up many of your spell slots on smites. You could still throw in Sorcerer for those extra slots. I think this would at least be a more comparable build to Hexblade/Paladin/Sorcerer in terms of what it does. Either way, we are looking at 2 very different builds. The build I recommended is a build of versatility. Fight in melee nearly as well as a dedicated melee build. Fire arrows nearly as well as a dedicated archer. Cast spells nearly as well as a dedicated caster. Skill proficiencies nearly as broad as a dedicated skill monkey. [/QUOTE]
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